Ok, here is the log file.
Interestingly, my screen did not freeze up this time, but the game did crash
very shortly after log in.
There is no debugger output here, don't know if that is normal.
>
> fixme:gameux:GameExplorerImpl_VerifyAccess (0x1270e8, L"C:\\Program
Files\\CCP\\EVE\\eve.exe", 0x32fdac)
> fixme:heap:HeapSetInformation 0x58e000 0 0x33f838 4
> fixme:win:EnumDisplayDevicesW ((null),0,0x33853c,0x00000000), stub!
> err:threadpool:iocp_poller NtRemoveIoCompletion failed: 0xc0000008
> fixme:wtsapi:WTSRegisterSessionNotification Stub 0x30024 0x00000000
> fixme:imm:ImmDisableTextFrameService Stub
> fixme:imm:ImmReleaseContext (0x30024, 0x160a88): stub
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #5:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #9:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #12:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #15:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #18:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #22:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #26:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #30:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #34:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #38:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #42:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #46:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #50:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #54:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #58:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #61:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #64:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #5:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #9:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #13:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #17:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #21:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #25:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #29:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #32:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #35:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #39:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #43:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #47:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #51:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #55:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #58:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #61:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #66:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #67:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> err:d3d_surface:surface_bind
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glBindTexture @
/var/tmp/portage/app-emulation/wine-1.3.14/work/wine-1.3.14/dlls/wined3d/surface.c
/ 625
> err:d3d_surface:surface_bind
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glTexParameteri @
/var/tmp/portage/app-emulation/wine-1.3.14/work/wine-1.3.14/dlls/wined3d/surface.c
/ 631
> err:d3d_surface:surface_allocate_surface
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glTexImage2D @
/var/tmp/portage/app-emulation/wine-1.3.14/work/wine-1.3.14/dlls/wined3d/surface.c
/ 988
> err:d3d:context_attach_depth_stencil_fbo
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glFramebufferTexture2D() @
/var/tmp/portage/app-emulation/wine-1.3.14/work/wine-1.3.14/dlls/wined3d/context.c
/ 232
> err:d3d:context_attach_depth_stencil_fbo
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glFramebufferTexture2D() @
/var/tmp/portage/app-emulation/wine-1.3.14/work/wine-1.3.14/dlls/wined3d/context.c
/ 240
> err:d3d_surface:surface_bind
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glBindTexture @
/var/tmp/portage/app-emulation/wine-1.3.14/work/wine-1.3.14/dlls/wined3d/surface.c
/ 625
> err:d3d_surface:surface_bind
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glTexParameteri @
/var/tmp/portage/app-emulation/wine-1.3.14/work/wine-1.3.14/dlls/wined3d/surface.c
/ 631
> err:d3d_surface:surface_allocate_surface
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glTexImage2D @
/var/tmp/portage/app-emulation/wine-1.3.14/work/wine-1.3.14/dlls/wined3d/surface.c
/ 988
> err:d3d:context_attach_depth_stencil_fbo
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glFramebufferTexture2D() @
/var/tmp/portage/app-emulation/wine-1.3.14/work/wine-1.3.14/dlls/wined3d/context.c
/ 232
> err:d3d:context_attach_depth_stencil_fbo
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glFramebufferTexture2D() @
/var/tmp/portage/app-emulation/wine-1.3.14/work/wine-1.3.14/dlls/wined3d/context.c
/ 240
> err:d3d_surface:surface_bind
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glBindTexture @
/var/tmp/portage/app-emulation/wine-1.3.14/work/wine-1.3.14/dlls/wined3d/surface.c
/ 625
> err:d3d_surface:surface_bind
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glTexParameteri @
/var/tmp/portage/app-emulation/wine-1.3.14/work/wine-1.3.14/dlls/wined3d/surface.c
/ 631
> err:d3d_surface:surface_allocate_surface
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glTexImage2D @
/var/tmp/portage/app-emulation/wine-1.3.14/work/wine-1.3.14/dlls/wined3d/surface.c
/ 988
> err:d3d:context_attach_depth_stencil_fbo
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glFramebufferTexture2D() @
/var/tmp/portage/app-emulation/wine-1.3.14/work/wine-1.3.14/dlls/wined3d/context.c
/ 232
> err:d3d:context_attach_depth_stencil_fbo
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glFramebufferTexture2D() @
/var/tmp/portage/app-emulation/wine-1.3.14/work/wine-1.3.14/dlls/wined3d/context.c
/ 240
> fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
> fixme:toolhelp:Heap32ListFirst : stub
> fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
> fixme:toolhelp:Heap32ListFirst : stub
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #71:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #74:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #77:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #80:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #83:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #85:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #87:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> err:d3d_surface:surface_bind
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glBindTexture @
/var/tmp/portage/app-emulation/wine-1.3.14/work/wine-1.3.14/dlls/wined3d/surface.c
/ 625
> err:d3d_surface:surface_bind
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glTexParameteri @
/var/tmp/portage/app-emulation/wine-1.3.14/work/wine-1.3.14/dlls/wined3d/surface.c
/ 631
> err:d3d_surface:surface_allocate_surface
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glTexImage2D @
/var/tmp/portage/app-emulation/wine-1.3.14/work/wine-1.3.14/dlls/wined3d/surface.c
/ 988
> err:d3d:context_attach_depth_stencil_fbo
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glFramebufferTexture2D() @
/var/tmp/portage/app-emulation/wine-1.3.14/work/wine-1.3.14/dlls/wined3d/context.c
/ 232
> err:d3d:context_attach_depth_stencil_fbo
>>>>>>>>>>>>>>>>>
GL_INVALID_ENUM (0x500) from glFramebufferTexture2D() @
/var/tmp/portage/app-emulation/wine-1.3.14/work/wine-1.3.14/dlls/wined3d/context.c
/ 240
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #89:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #93:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #96:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:imm:NotifyIME NI_CLOSECANDIDATE
> fixme:imm:NotifyIME NI_CLOSECANDIDATE
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #99:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:imm:NotifyIME NI_CLOSECANDIDATE
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #103:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #106:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #110:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #113:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #116:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #120:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #124:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #127:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #130:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:imm:NotifyIME NI_CLOSECANDIDATE
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #133:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #137:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #141:
> fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
> err:d3d:resource_init Out of adapter memory
> err:d3d9:device_parent_CreateSurface (0x1664e4) CreateSurface failed,
returning 0x8876017c
> fixme:d3d_texture:texture_init Failed to create surface 0x20d96e28, hr
0x8876017c
> wine: Unhandled page fault on read access to 0x00000015 at address
0x5e2d13e (thread 0020), starting debugger...
>