First....
Thank you for you help.
Its a game its call Ghost Recon Advance Warfighter ver. 1.35
the executable file is name GRAW.exe
when I run it on terminal I this:
Code:
fixme:d3d:getColorBits Unsupported format WINED3DFMT_R32_FLOAT.
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (435,210)-(1245,839)
fixme:d3d_draw:drawPrimitive Using software emulation because not all material
properties could be tracked
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:getColorBits Unsupported format WINED3DFMT_R32_FLOAT.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #5:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #9:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #12:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #16:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #20:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
fixme:d3d:getColorBits Unsupported format WINED3DFMT_R32_FLOAT.
The actual output is longer but this is the part just before the game crash.
If you need the whole output i can post it also.