similar to: New video card; wine freezing

Displaying 20 results from an estimated 3000 matches similar to: "New video card; wine freezing"

2010 Dec 26
3
ATI Graphics card
hello everyone Please pardon my ignorance, i new in the forum, new to Linux and to WINE... i know that Linux and WINE are not in love with ATI cards (yet), but i recently install the newer proprietary drivers (10-12) and so far it seems fine under Linux, i have 3D acceleration and everything, i even install compiz and it awesome... also under wine I install a game and it work really nice,
2009 Mar 22
2
Warhammer - Mark of Chaos
Hi... After playing a mission in 'Warhammer - Mark of Chaos' i get an error-message (access violation), when the scenario-map is loaded. In Application database i couldn't find a relating solution to this error, only some registry-keys for wine version 0.9.32. Unfortonatly, when I load them into the registry I get the error massage 'invalid parameter' during startup. Does
2010 Jun 05
4
Spore fails to run on new Wine versions, plus fglrx issues
Hi, While running Spore (steam version) on 1.1.42 with a GeForce 8600GT on Arch Linux x86-64, everything worked fine except for occasional DxDllReg.exe crashes. I have since replaced the card with an ATi Radeon HD4800 and the user interface now unbearably flickers, garbles (inflated bits of text and other UI elements appearing randomly) and generally looks far from correct (to the point where I
2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
Hello everyone, Since a few weeks, Sid Meier's Civilization 4, Beyond the Sword 3.17 has become unstable on my system. I had no problems running it before. In fact, I submitted test results to the AppDB about it here: http://appdb.winehq.org/objectManager.php?sClass=version&iId=12753&iTestingId=34283 However, at the moment, Civ4 will crash after only minutes of play, with an out of
2011 Nov 26
1
Gentoo + steam + Mass Effect 2
Hi I am having problem with running this game, everytime I run it I hear short sound and then nothing + window is blank and I get this error: Code: err:ntdll:RtlpWaitForCriticalSection I am running latest development release. Can anyone help me?
2008 Dec 07
4
Gaming support with different hardware vendors (esp. ATI)
Hi all! I recently got an ATI Radeon HD 3850 card and now noticed that with the fglrx driver many games that look well in AppDB do not run properly on this hardware (Supreme Commander ingame: flickering static garbage, Prince of Persia SoT has several issues that completely garble ingame graphics). Older games (not using shaders among other things) seem to run fine - need to do more testing
2008 Apr 26
3
Rise of nations problem
Im trying out Ubuntu (8.04) and thought Id give wine(0.9.59) a bit of a try, I gave RON a try and I keep hitting the error below when trying to start installation (i basically get nothing no spalsh screen nothing :( ), this was after I had the preloader bug http://bugs.winehq.org/show_bug.cgi?id=12516#c8, which the work around fixed and I was able to install starcraft/broodwars okay as a test
2009 Mar 22
4
L4D crashes reaching in-game, d3d_shader bug maybe?
Hi there, I'm running Ubuntu 8.04, 32-bit. Now using Wine 1.1.17 Using Ati binary driver 9.2 for x1600 series I'm experiencing problems with Left 4 Dead. Basically I have sound, and I can get to the main menu no problem using this command (which I found on http://www.youtube.com/watch?v=far0jjAlg24). Code: env WINEPREFIX="/home/xxxx/.wine" wine "C:\Program
2008 Nov 29
6
Apps slow down after several minutes
A problem I have with most applications I've tried is after several minutes, they will slow down to a crawl, becoming unusable. The program I'm mainly interested in is Painkiller (http://www.gamespot.com/pc/action/painkiller/index.html). It runs beautifully at first, and I can usually get through a level, but after that, it slows down or even stops. Is this an issue in Wine or could this
2016 Apr 23
9
[Bug 95095] New: NV46 (G72) Full screen artifacts in Freespace 2 SW OT mod
https://bugs.freedesktop.org/show_bug.cgi?id=95095 Bug ID: 95095 Summary: NV46 (G72) Full screen artifacts in Freespace 2 SW OT mod Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau
2010 Oct 17
2
Help with Registry Stuff
I've used the Wiki page to find and set my video memory size, but I am puzzled because it doesn't seem to be working. The setting is HKCU.Software.Wine.Direct3D.VideoMemorySize I set this to a string value of 128 which is the size in MB of my video memory. Have it set it to the wrong value type? Should the string value have been enclosed in quotes? I am on UBUNTU 10.04 running wine
2009 Jan 05
2
Can't get Fifa 09 to start with wine
I had no problems with the install using ubuntu 8.10 and the newest version of wine, but when i start from the terminal i get this message > fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer > X Error of failed request: BadRequest (invalid request code or no such operation) > Major opcode of failed request: 143 (GLX) > Minor opcode of failed
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various parts of mesa to finally enable it for nvc0. Dave Airlie (1): glsl: lower cull_distance into cull_distance_mesa Tobias Klausmann (10): glapi: add GL_ARB_cull_distance mesa/main: add support for GL_ARB_cull_distance mesa/prog: Add varyings for arb_cull_distance mesa/st: add support for GL_ARB_cull_distance
2008 Jul 04
1
Sins of Solar Empire: crash
Jochen wrote: > > then I would imagine the problem is in the nvidia driver...yes? Now I > heard there were problems with the game and older dirvers, so I can not > go back to one to "fix" this problem--- any ideas? Then go forward. Newest driver version is 173.14.09. It does fix some problems.
2008 Aug 31
7
how to fix err:ole
what do I do to fix these problems? $ wine "c:/Program Files/Guild Wars/Gw.exe" fixme:win:EnumDisplayDevicesW ((null),0,0x32ec20,0x00000000), stub! err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not registered err:ole:CoGetClassObject no class object {4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1 fixme:reg:GetNativeSystemInfo (0x329448)
2015 May 24
2
[Mesa-dev] [PATCH 07/11] glsl: Add arb_cull_distance support
On Sun, 2015-05-24 at 19:58 +0200, Tobias Klausmann wrote: > Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> > --- > src/glsl/ast_to_hir.cpp | 14 +++++ > src/glsl/builtin_variables.cpp | 13 +++- > src/glsl/glcpp/glcpp-parse.y | 3 + > src/glsl/glsl_parser_extras.cpp | 1 + > src/glsl/glsl_parser_extras.h
2010 Dec 30
2
Sudden Failure of All Games
Most notably, Team Fortress 2 and Counter Strike Source, in addition to Homeworld 2, all ran perfectly. I left for a while and returned. Now I get a strange error, as the games still work, but refuse to stay on the screen. It's like they fight for a while witht he operating system, then run fine in my taskbar. Here is the full log: Code: ;; This buffer is for notes you don't want to save,
2010 Jan 18
2
[Mesa3d-dev] [PATCH] glsl: put varyings in texcoord slots
So, basically, you allocate the rasterizer units according to the vertex shader, and when the fragment shader comes up, you say "write rasterizer output 4 to fragment input 1000000"? The current nouveau drivers can't do this. There are "routing" registers in hardware, but I think the nVidia proprietary driver (at least without GLSL) leaves them unaltered after
2009 Aug 07
2
Oblivion regression exposed by video description patch
I found a regression in Oblivion that results in flickering shadows.It requires the video driver/description patch in order to see it, otherwise shadows don't work at all.Since the patch itself is probably not causing the issue, should I post a bug report? I believe the issue may be in The Last Remnant as well, but I'm not sure it's the same issue (and it happens very infrequently,
2015 May 24
2
[RFC PATCH 00/11] Implement ARB_cull_distance
On 24.05.2015 20:25, Ilia Mirkin wrote: > I'm having a bit of trouble tracing through this. What happens if I > have a shader that just does: > > gl_ClipDistance[0] = 1; > gl_CullDistance[0] = 1; > > what does the resulting TGSI look like? (Assuming that clip plane 0 is > enabled.) What about the generated nvc0 code (for the vertex shader)? (hack up a patch for this,