Displaying 3 results from an estimated 3 matches for "surface_bind".
2011 Apr 12
3
New video card; wine freezing
Hello,
I want to play Eve Online in Wine. It was working (mostly) on my old card, a GTX 280, using the nvidia driver. It was the 3rd card I've had from Nvidia in a row with manufacturing defects, so I bought a Radeon 6870, which is working good except with Wine. I am using fglrx, and have a dual head setup using xrandr.
When I log in, I get to the screen where it is entering the game after I
2013 Nov 22
0
Wine release 1.7.7
...rface container in surface_init().
wined3d: Create a proper texture for the software cursor.
wined3d: Avoid calling wined3d_surface_set_mem() in surface_cleanup().
wined3d: Surfaces always have a container in draw_textured_quad().
wined3d: Surfaces always have a container in surface_bind().
wined3d: Surfaces always have a container in surface_unload().
wined3d: Surfaces always have a container in surface_add_dirty_rect().
wined3d: Surfaces always have a container in surface_internal_preload().
wined3d: Surfaces always have a container in surface_prepare_text...
2011 Mar 04
0
Wine release 1.3.15
...name through a function.
wined3d: Retrieve the GL texture through a function.
wined3d: Add support for EXT_texture_sRGB_decode.
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
wined3d: Pass gl_info to basetexture_bind().
wined3d: Pass gl_info to surface_bind().
ddraw: Just pass NULL as index buffer parent.
wined3d: Remove COM from the buffer implementation.
wined3d: Get rid of the IWineD3DBuffer typedef.
Huw Davies (4):
oleaut32: Mask off the lsb from the vtbl offset. This is set when the user specifies an offset in ICreateType...