Displaying 20 results from an estimated 22 matches for "print_glsl_info_log".
2011 Apr 12
3
New video card; wine freezing
Hello,
I want to play Eve Online in Wine. It was working (mostly) on my old card, a GTX 280, using the nvidia driver. It was the 3rd card I've had from Nvidia in a row with manufacturing defects, so I bought a Radeon 6870, which is working good except with Wine. I am using fglrx, and have a dual head setup using xrandr.
When I log in, I get to the screen where it is entering the game after I
2010 Jul 10
3
Jade Dynasty graphics "glow" problem
...arget_Exec Unimplemented cmdid 26
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 21
fixme:imm:ImmGetDescriptionW (0x4090409, 0xaf034c, 512): semi stub
fixme:imm:ImmReleaseContext (0x4009e, 0x139198): stub
fixme:imm:ImmGetDescriptionW (0x4090409, 0xaf034c, 512): semi stub
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #16:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(10) : warning C7050: "R4.w" might be used before being initialized
fixme:d3d_shader:print_glsl_info_log...
2010 Dec 26
3
ATI Graphics card
hello everyone
Please pardon my ignorance, i new in the forum, new to Linux and to WINE...
i know that Linux and WINE are not in love with ATI cards (yet), but i recently install the newer proprietary drivers (10-12) and so far it seems fine under Linux, i have 3D acceleration and everything, i even install compiz and it awesome... also under wine I install a game and it work really nice,
2010 Dec 04
2
Counterstrike sourge.
...d:wined3d_get_format Can't find format unrecognized (0x31495441) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x31495441 (as fourcc: ATI1) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x31495441) in the format lookup table
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:thread:SetThreadIdealProcessor (...
2011 Jun 02
6
Morrowind GOTY
...rceManagerDiscardBytes Byte count ignored.
fixme:d3d8:IDirect3DDevice8Impl_ResourceManagerDiscardBytes Byte count ignored.
fixme:d3d8:IDirect3DDevice8Impl_ResourceManagerDiscardBytes Byte count ignored.
fixme:d3d8:IDirect3DDevice8Impl_ResourceManagerDiscardBytes Byte count ignored.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #5:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked.
fixm...
2010 Jun 05
4
Spore fails to run on new Wine versions, plus fglrx issues
...e user interface now unbearably flickers, garbles (inflated bits of text and other UI elements appearing randomly) and generally looks far from correct (to the point where I can't see the graphics options to try changing things).
The console output is full of GLSL fun:
Code:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log Fragment shader(s) linked, vertex shader(s) linked.
I had heard previously about wine not supporting fglrx well, but assumed that most of the problems had been fixed/disappeared. I can't afford to upgrade to a new n...
2008 Jul 14
0
Problem with vampire: bloodlines
...rity (0x2b4a0940) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x2b810078) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x2b7001c0) : stub
fixme:d3d:IWineD3DResourceImpl_SetPriority (0x2b4a0f58) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x1388b0) : stub
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #37: "Fragment shader(s) linked, vertex shader(s) linked. \n Validation failed - samplers of different types are bound to the same texture image unit. \n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #43: "Fragment shader(s) lin...
2010 May 18
1
runes of Magic doesn't display login
...dump_program_source gl_Position.xy += posFixup.zw * gl_Position.ww;
fixme:d3d_shader:shader_glsl_dump_program_source gl_Position.z = gl_Position.z * 2.0 - gl_Position.w;
fixme:d3d_shader:shader_glsl_dump_program_source }
fixme:d3d_shader:shader_glsl_dump_program_source
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #20:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log (38) : error C1068: array index out of bounds
fixme:d3d_shader:print_glsl_info_log (42) : error C1068: array in...
2009 Mar 22
2
Warhammer - Mark of Chaos
Hi...
After playing a mission in 'Warhammer - Mark of Chaos' i get an error-message (access violation), when the scenario-map is loaded.
In Application database i couldn't find a relating solution to this error, only some registry-keys for wine version 0.9.32.
Unfortonatly, when I load them into the registry I get the error massage 'invalid parameter' during startup.
Does
2010 Jul 04
1
Re: TF2 random quit
James McKenzie wrote:
> Terminal output and log file if too long (>20 lines) when this happens?
>
> http://wiki.winehq.org/FAQ#get_log
>
> James McKenzie
tried to lower all audio and video details to lowest
before one of the crashes the console says
Code:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #57:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(10) : warning C7050: "R2.w" might be used before being initialized
this repeats around 13x with diff...
2006 May 25
5
Wine 0.9.14.compile error (fatal)
Tried to compile the lastest wine and gcc choked up on it as follows:
gcc -c -I. -I. -I../../include -I../../include -I/usr/X11R6/include
-D__WINESRC__ -D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing -gstabs+
-Wpointer-arith
-g -O2 -o baseshader.o baseshader.c
baseshader.c: In function `print_glsl_info_log':
baseshader.c:688: error: `GL_OBJECT_INFO_LOG_LENGTH_ARB' undeclared (first
use in this function)
baseshader.c:688: error: (Each undeclared identifier is reported only once
baseshader.c:688: error: for each function it appears in.)
make[2]: *** [baseshader.o] Error 1
make[2]: Leaving direc...
2010 Dec 30
2
Sudden Failure of All Games
...d:wined3d_get_format Can't find format unrecognized (0x31495441) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x31495441 (as fourcc: ATI1) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x31495441) in the format lookup table
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(9) : warning C7050: "R2.w" might be used before being initialized
fixme:thread:SetThreadIdealProcessor (...
2009 Mar 22
4
L4D crashes reaching in-game, d3d_shader bug maybe?
...isted, although it actually made it for a second or so in-game this time, it would crash in game.
I know posting all the output from the terminal would be useless so I tried to narrow it down to the very last moments before it crashed and this is what the terminal reported:
Code:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #93: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supporte"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #90: "Fragment shader(s) linked, vertex sha...
2009 Jul 21
1
Half Life 2: EP2 's not playable
...arameters:-O2 -march=native.
I had tried the settings to Win98, XP, 2K8; disable the audio driver(only OSS suppotts); Wine / MS DX; and Fullscreen / Window.
When I start the game, it response with a long time to my operation. the terminal mainly showed me:
Code:
[color=red]fixme:d3d_shader:print_glsl_info_log
...
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox
...
fixme:d3d:IWineD3DDeviceImpl_SetRenderTarget (7fedcf28)Trying to set the render target to a surface(7ff3fe30) that wasn't created with a usage of WINED3DUSAGE_RENDERTARGET
...
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shad...
2011 Apr 17
1
Problem with wine [ error box ]
...mpl_SetVolumePan (0x1b0808,0x1b0728): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1b0808,0x1b0728): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2c4,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #3:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked.
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1024,768)
fixme:ddraw:IDirectDrawImpl_RestoreAllSurfaces (0x1e4cc0): Stub
fixme:imm:ImmReleaseContext (0x9014...
2011 Nov 26
1
Gentoo + steam + Mass Effect 2
Hi I am having problem with running this game, everytime I run it I hear short sound and then nothing + window is blank and I get this error:
Code:
err:ntdll:RtlpWaitForCriticalSection
I am running latest development release.
Can anyone help me?
2011 Mar 28
3
No sound in HOMEFRONT
...in the format lookup table
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1579
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked.
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1579
err:d3d:state_p...
2008 Oct 29
1
Wine d3d apps: Fuzzy (badly distorted) picture
...5edb738 0x32f3ec 0x1872ac40 0x32f3e4 0x32f3d4 - stub
fixme:advapi:RegisterEventSourceW ((null),L"XLive"): stub
fixme:advapi:ReportEventW (0xcafe4242,0x0002,0x0000,0x80000002,(nil),0x0004,0x00000000,0x32e540,(nil)): stub
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supporte"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #3: "Fragment shader(s) linked, vertex shade...
2008 Apr 26
3
Rise of nations problem
Im trying out Ubuntu (8.04) and thought Id give wine(0.9.59) a bit of a try, I gave RON a try and I keep hitting the error below when trying to start installation (i basically get nothing no spalsh screen nothing :( ), this was after I had the preloader bug http://bugs.winehq.org/show_bug.cgi?id=12516#c8, which the work around fixed and I was able to install starcraft/broodwars okay as a test
2008 Dec 07
4
Gaming support with different hardware vendors (esp. ATI)
Hi all!
I recently got an ATI Radeon HD 3850 card and now noticed that with the
fglrx driver many games that look well in AppDB do not run properly on
this hardware (Supreme Commander ingame: flickering static garbage, Prince
of Persia SoT has several issues that completely garble ingame graphics).
Older games (not using shaders among other things) seem to run fine - need
to do more testing