Hi... After playing a mission in 'Warhammer - Mark of Chaos' i get an error-message (access violation), when the scenario-map is loaded. In Application database i couldn't find a relating solution to this error, only some registry-keys for wine version 0.9.32. Unfortonatly, when I load them into the registry I get the error massage 'invalid parameter' during startup. Does anyone know, what I could do? Suse 11.1 Wine 1.1.9 Thank you! Scyth
Scyth wrote:> Hi... > > After playing a mission in 'Warhammer - Mark of Chaos' i get an error-message (access violation), when the scenario-map is loaded. > > In Application database i couldn't find a relating solution to this error, only some registry-keys for wine version 0.9.32. > Unfortonatly, when I load them into the registry I get the error massage 'invalid parameter' during startup. > > Does anyone know, what I could do? > > Suse 11.1 > Wine 1.1.9 > >Update to Wine 1.1.17 and see if the problem goes away. James McKenzie
Hi... Thank you, but nothing changed. This is what I get in the console: Code: fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #167: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supporte" fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #164: "Fragment shader(s) linked, vertex shader(s) linked. \nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supportedWARNING: built-in varying gl_TexCoord [2] has mismatched access semantics between the vertex and fragment shader\nWARNING: built-in varying gl_TexCoord [2] has mismatched access semanti"... fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #171: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supporte" fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #168: "Fragment shader(s) linked, vertex shader(s) linked. \nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supportedWARNING: built-in varying gl_TexCoord [2] has mismatched access semantics between the vertex and fragment shader\nWARNING: built-in varying gl_TexCoord [2] has mismatched access semanti"... err:dbghelp_msc:codeview_process_info Unknown CODEVIEW signature 00000000 in module L"warhammer" zlib Debug.log zlib minidump_1.dmp But I really wonder why the keys mentioned in the appdb don't work? Code: [HKEY_CURRENT_USER\Software\Wine\Direct3D] "DirectDrawRenderer"="opengl" "Nonpower2Mode"="repack" "OffscreenRenderingMode"="pbuffer" "PixelShaderMode"="enabled" "UseGLSL"="enabled" "VertexShaderMode"="hardware" [HKEY_CURRENT_USER\Software\Wine\DirectSound] "DefaultBitsPerSample"="16" "DefaultSampleRate"="48000" "EmulDriver"="Y" "HardwareAcceleration"="Full" [HKEY_CURRENT_USER\Software\Wine\Drivers] "Audio"="alsa" [HKEY_CURRENT_USER\Software\Wine\X11 Driver] "Desktop"="1280x1024" "DXGrab"="N" "Managed"="Y" Scyth