search for: shader

Displaying 20 results from an estimated 1108 matches for "shader".

2016 Aug 02
29
[Bug 97192] New: SuperTuxkart graphic errors [NVE4 - GK104]
https://bugs.freedesktop.org/show_bug.cgi?id=97192 Bug ID: 97192 Summary: SuperTuxkart graphic errors [NVE4 - GK104] Product: Mesa Version: unspecified Hardware: x86-64 (AMD64) OS: other Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau Assignee:
2011 Apr 12
3
New video card; wine freezing
Hello, I want to play Eve Online in Wine. It was working (mostly) on my old card, a GTX 280, using the nvidia driver. It was the 3rd card I've had from Nvidia in a row with manufacturing defects, so I bought a Radeon 6870, which is working good except with Wine. I am using fglrx, and have a dual head setup using xrandr. When I log in, I get to the screen where it is entering the game after I
2009 Jan 05
2
Can't get Fifa 09 to start with wine
I had no problems with the install using ubuntu 8.10 and the newest version of wine, but when i start from the terminal i get this message > fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer > X Error of failed request: BadRequest (invalid request code or no such operation) > Major opcode of failed request: 143 (GLX) > Minor opcode of failed
2011 Jun 25
1
if you start fifa error message comes
...apchain_init to context_validate_onscreen_formats Init for requests: 100 fixme: win: EnumDisplayDevicesW ((null), 0,0 x32f434, 0x00000000), stub! fixme: d3d: IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x194898): stub fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: XFadeScrollTexture [0]"): stub fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: XFadeScrollTexture [0]"): stub fixme: D3D9: D3DPERF_SetMarker (color 0xffffffff, name L "Binding Vertex Shader: XFadeScrollTexture [0]"): stub fixme: D3D9: D3DPE...
2014 Sep 24
1
[PATCH 1/2] allow path to envyas binary to be specified
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- src/shader/Makefile | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/src/shader/Makefile b/src/shader/Makefile index 46658e9..2d789be 100644 --- a/src/shader/Makefile +++ b/src/shader/Makefile @@ -24,20 +24,21 @@ NVF0_SHADERS = xfrm2nvf0.vpc \ videonvf0.fpc SHADERS...
2016 Oct 16
2
[PATCH] exa: add GM10x acceleration support
rendercheck -f a8r8g8b8 passes as much as on a GK208, and xv appears to work. Very lightly tested. Instead of sticking coordinates into pushbufs, the vertex shader is modified to read them from a constbuf, indexed by vertex id. This approach could be used for all nvc0 generations, but I didn't want to rock the boat. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- Note: this won't work for GM20x - we need to allow TIC format to be upda...
2017 Jul 01
2
[PATCH 1/2] nv110/exa: Remove depbars
Removed explicit depar instructions as they're not used by the blob anymore. Signed-off-by: Aaryaman Vasishta <jem456.vasishta at gmail.com> --- src/shader/exac8nv110.fp | 5 ++--- src/shader/exac8nv110.fpc | 10 ++++------ src/shader/exacanv110.fp | 5 ++--- src/shader/exacanv110.fpc | 10 ++++------ src/shader/exacmnv110.fp | 5 ++--- src/shader/exacmnv110.fpc | 10 ++++------ src/shader/exas8nv110.fp | 4 +--- src/shader/exas8nv110.fpc | 8...
2016 Oct 27
0
[PATCH v2 1/7] exa: add GM10x acceleration support
rendercheck -f a8r8g8b8 passes as much as on a GK208, and xv appears to work. Very lightly tested. Instead of sticking coordinates into pushbufs, the vertex shader is modified to read them from a constbuf, indexed by vertex id. This approach could be used for all nvc0 generations, but I didn't want to rock the boat. Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> --- src/Makefile.am | 16 ++++++++ src/nouveau_copy.c | 1 +...
2016 Oct 17
0
[PATCH] exa: add GM10x acceleration support
Looks reasonable, some minor comments below. On 10/16/2016 02:06 AM, Ilia Mirkin wrote: > rendercheck -f a8r8g8b8 passes as much as on a GK208, and xv appears to > work. Very lightly tested. > > Instead of sticking coordinates into pushbufs, the vertex shader is > modified to read them from a constbuf, indexed by vertex id. This > approach could be used for all nvc0 generations, but I didn't want to > rock the boat. > > Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu> > --- > > Note: this won't work for GM20x -...
2017 Jun 27
4
[PATCH v4] nv110/exa: update sched codes
v4: Updated the wait dependancy bars based on tex component masks. This patch adds proper delays to maxwell exa shaders. Tested with rendercheck -f a8r8g8b8. I am still wondering whether the rd's are required. We could still wait on the write bars instead. eg. see "sched (st 0xf wr 0x1 wt 0x2) (st 0xf wr 0x1 wt 0x2) (st 0xf)" in exacmnv110.fp Trello: https://trello.com/c/6LPB2EIS/174-update-maxwell-...
2017 Jun 10
2
[PATCH v3] nv110/exa: update sched codes
This patch adds proper delays to maxwell exa shaders. rendercheck tests seem consistent with/without this patch. I haven't extensively tested them though. Trello: https://trello.com/c/6LPB2EIS/174-update-maxwell-shaders-with-proper-delays Signed-off-by: Aaryaman Vasishta <jem456.vasishta at gmail.com> --- src/shader/exac8nv110.fp | 10...
2017 Jun 03
2
[PATCH v2] nv110/exa: update sched codes
v2: Add missing delays This patch adds proper delays to maxwell exa shaders. rendercheck tests seem consistent with/without this patch. I haven't extensively tested them though. Trello: https://trello.com/c/6LPB2EIS/174-update-maxwell-shaders-with-proper-delays Signed-off-by: Aaryaman Vasishta <jem456.vasishta at gmail.com> --- src/shader/exac8nv110.fp | 10...
2017 Jun 07
2
[PATCH v2] nv110/exa: update sched codes
On Tue, Jun 6, 2017 at 7:15 AM, Samuel Pitoiset <samuel.pitoiset at gmail.com> wrote: > Nice work! > > See my comments below, and double-check if some of them can be applied to > the shaders I didn't review yet. > > I recommend you to test your work because if one sched code is wrong, you > are likely going to kill your card and reboot your box. :-) > > > On 06/03/2017 04:16 PM, Aaryaman Vasishta wrote: > >> v2: Add missing delays >> >> This...
2017 Jun 28
1
[PATCH v4] nv110/exa: update sched codes
...st time contributing to nouveau. Cheers, Aaryaman > On Tue, Jun 27, 2017 at 11:16 AM, Aaryaman Vasishta > <jem456.vasishta at gmail.com> wrote: > > v4: Updated the wait dependancy bars based on tex component masks. > > > > This patch adds proper delays to maxwell exa shaders. Tested with > > rendercheck -f a8r8g8b8. > > > > I am still wondering whether the rd's are required. We could > > still wait on the write bars instead. eg. see > > "sched (st 0xf wr 0x1 wt 0x2) (st 0xf wr 0x1 wt 0x2) (st 0xf)" in > exacmnv110.fp >...
2017 Jul 01
0
[PATCH v5 2/2] nv110/exa: update sched codes
v5: Rebased on depbar removal patch; removed a redundant read dep-bar. This patch adds proper delays to maxwell exa shaders. rendercheck tests seem consistent with/without this patch. I haven't extensively tested them though. Trello: https://trello.com/c/6LPB2EIS/174-update-maxwell-shaders-with-proper-delays Signed-off-by: Aaryaman Vasishta <jem456.vasishta at gmail.com> --- src/shader/exac8nv110.fp | 10...
2017 Jun 08
1
[PATCH v2] nv110/exa: update sched codes
...gt;> On Tue, Jun 6, 2017 at 7:15 AM, Samuel Pitoiset < >> samuel.pitoiset at gmail.com <mailto:samuel.pitoiset at gmail.com>> wrote: >> >> Nice work! >> >> See my comments below, and double-check if some of them can be >> applied to the shaders I didn't review yet. >> >> I recommend you to test your work because if one sched code is >> wrong, you are likely going to kill your card and reboot your box. :-) >> >> >> On 06/03/2017 04:16 PM, Aaryaman Vasishta wrote: >> >>...
2017 Jun 03
0
[PATCH] nv110/exa: update sched codes
This patch adds proper delays to maxwell exa shaders. rendercheck tests seem consistent with/without this patch. I haven't extensively tested them though. Trello: https://trello.com/c/6LPB2EIS/174-update-maxwell-shaders-with-proper-delays Signed-off-by: Aaryaman Vasishta <jem456.vasishta at gmail.com> --- src/shader/exac8nv110.fp | 10...
2017 Jun 29
0
[PATCH v4] nv110/exa: update sched codes
...till have some glitches or does it work correctly now? Did you also remove the spurious wait dep bars between v3 and v4? On 06/27/2017 05:16 PM, Aaryaman Vasishta wrote: > v4: Updated the wait dependancy bars based on tex component masks. > > This patch adds proper delays to maxwell exa shaders. Tested with > rendercheck -f a8r8g8b8. > > I am still wondering whether the rd's are required. We could > still wait on the write bars instead. eg. see > "sched (st 0xf wr 0x1 wt 0x2) (st 0xf wr 0x1 wt 0x2) (st 0xf)" in exacmnv110.fp > > Trello: > https://t...
2017 Jun 10
0
[PATCH v3] nv110/exa: update sched codes
...fmul in exacanv110.fp, exacmnv110.fp and exasanv110.fp. Any ideas on what could be causing the first fmul to require $r0 and/or $r1? Cheers, Aaryaman On Sat, Jun 10, 2017 at 4:10 PM, Aaryaman Vasishta < jem456.vasishta at gmail.com> wrote: > This patch adds proper delays to maxwell exa shaders. rendercheck tests > seem consistent with/without this patch. I haven't extensively tested > them though. > > Trello: > https://trello.com/c/6LPB2EIS/174-update-maxwell-shaders- > with-proper-delays > > Signed-off-by: Aaryaman Vasishta <jem456.vasishta at gmail.com&g...
2017 Jun 05
0
[PATCH v2] nv110/exa: update sched codes
Nice work! See my comments below, and double-check if some of them can be applied to the shaders I didn't review yet. I recommend you to test your work because if one sched code is wrong, you are likely going to kill your card and reboot your box. :-) On 06/03/2017 04:16 PM, Aaryaman Vasishta wrote: > v2: Add missing delays > > This patch adds proper delays to maxwell exa sha...