Displaying 6 results from an estimated 6 matches for "context_attach_depth_stencil_fbo".
2011 Apr 12
3
New video card; wine freezing
Hello,
I want to play Eve Online in Wine. It was working (mostly) on my old card, a GTX 280, using the nvidia driver. It was the 3rd card I've had from Nvidia in a row with manufacturing defects, so I bought a Radeon 6870, which is working good except with Wine. I am using fglrx, and have a dual head setup using xrandr.
When I log in, I get to the screen where it is entering the game after I
2019 Jun 21
0
Wine release 4.11
..._gl structure to context_attach_gl_texture_fbo().
wined3d: Get rid of the unused "gl_info" argument to compute_texture_matrix().
wined3d: Upload texture data through the texture ops in wined3d_texture_upload_from_texture().
wined3d: Pass a wined3d_context_gl structure to context_attach_depth_stencil_fbo().
wined3d: Pass a wined3d_context_gl structure to context_attach_surface_fbo().
wined3d: Pass a wined3d_context_gl structure to context_set_fbo_key_for_render_target().
wined3d: Pass a wined3d_context_gl structure to context_generate_fbo_key().
wined3d: Download texture dat...
2011 Jul 08
0
Wine release 1.3.24
....
wined3d: Get rid of the glsl_dst_param_t typedef.
wined3d: Get rid of the glsl_src_param_t typedef.
wined3d: Get rid of the glsl_sample_function_t typedef.
wined3d: Make the context parameter to context_create_fbo_entry() const.
wined3d: Make the context parameter to context_attach_depth_stencil_fbo() const.
wined3d: Make the context parameter to context_check_fbo_status() const.
wined3d: Make the device and surface parameters to context_enum_surface_fbo_entries() const.
wined3d: Make the device parameter to context_resource_released() const.
wined3d: Make the device pa...
2011 Aug 26
0
Wine release 1.3.27
...ined3d: Get rid of the location fixup for ORM_FBO in surface_modify_location().
wined3d: Get rid of the location fixup in surface_blt_fbo().
wined3d: Also print an attachment's multisample type in context_check_fbo_status().
wined3d: Explicitly specify the resource location to context_attach_depth_stencil_fbo().
wined3d: Introduce a separate function for attaching depth / stencil renderbuffers.
wined3d: Get rid of the current multisampling support.
wined3d: Add multisampling support.
wined3d: Enable multisampling by default.
Huw Davies (19):
wineps: Don't write a PostS...
2009 Jun 19
0
Wine release 1.1.24
...t InternetQueryOption(INTERNET_OPTION_CACHE_TIMESTAMPS).
Henri Verbeet (51):
wined3d: Add support for the ARB_depth_buffer_float extension.
wined3d: Use GL_DEPTH_COMPONENT32F for WINED3DFMT_D32F_LOCKABLE.
wined3d: Use GL_DEPTH32F_STENCIL8 for WINED3DFMT_D24FS8.
wined3d: Use context_attach_depth_stencil_fbo() to clear FBO depth attachments.
wined3d: Set FBO stencil attachments for relevant depth stencil formats.
wined3d: Avoid comparing shader compile args if the relevant shader isn't present.
wined3d: Simplify some code in set_glsl_shader_program().
wined3d: Don't modi...
2010 Apr 16
0
Wine release 1.1.43
...height parameters to surface_upload_data().
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_apply_attachment_filter_states().
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_attach_surface_fbo().
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_attach_depth_stencil_fbo().
wined3d: Store render target attachments as IWineD3DSurfaceImpl pointers in struct fbo_entry.
wined3d: Store the depth/stencil attachment as IWineD3DSurfaceImpl pointer in struct fbo_entry.
wined3d: Remove some dead code from IWineD3DDeviceImpl_Uninit3D().
wined3d: Allow...