I installed avp 2010 and wanted to have some fun in mp, but when starting the game, I had no sound at all... The weird thing is that in movies and such, there is sound. It's muted ingame and in menus only... terminel output (shortened): Code: fixme:d3d9:D3DPERF_SetOptions (0x1) : stub fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub fixme:thread:SetThreadIdealProcessor (0xb4): stub fixme:thread:SetThreadIdealProcessor (0xb8): stub fixme:thread:SetThreadIdealProcessor (0xbc): stub fixme:gameux:GameExplorerImpl_VerifyAccess (0x12bd28, L"C:\\avp\\AvP_GDF.dll", 0x33f960) fixme:win:EnumDisplayDevicesW ((null),0,0x33f790,0x00000000), stub! fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3dcompiler:D3DCompile data 0x94c478, data_size 1306, filename "memory", defines (nil), include 0x33f9a0, entrypoint "main_Reflect_Normal", target "ps_2_0", sflags 0, eflags 0, shader 0x33fbb0, error_messages 0x33fbb4 stub! err:d3dcompiler:assemble_shader Asm reading failed err:d3dcompiler:assemble_shader Asm reading failed err:d3dcompiler:assemble_shader Asm reading failed err:d3dcompiler:assemble_shader Asm reading failed err:d3dcompiler:assemble_shader Asm reading failed err:d3dcompiler:assemble_shader Asm reading failed fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3dcompiler:D3DCompile data 0x94aff8, data_size 81, filename "memory", defines (nil), include 0x33fb04, entrypoint "main", target "ps_3_0", sflags 0, eflags 0, shader 0x33fd14, error_messages 0x33fd18 stub! fixme:d3dcompiler:D3DCompile data 0x94b050, data_size 72, filename "memory", defines (nil), include 0x33fb04, entrypoint "main", target "ps_3_0", sflags 0, eflags 0, shader 0x33fd14, error_messages 0x33fd18 stub! fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. [...] err:ole:CoGetClassObject class {4c9b6dde-6809-46e6-a278-9b6a97588670} not registered err:ole:CoGetClassObject no class object {4c9b6dde-6809-46e6-a278-9b6a97588670} could be created for context 0x1 fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. [..] fixme:d3d:query_init Unhandled query type 0x6. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:xinput:XInputGetCapabilities (0 1 0x33fd6c) fixme:d3d:wined3d_device_set_software_vertex_processing device 0x143e18, software 0 stub! fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. [...] fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. [...] fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d_surface:surface_load_texture Downloading sRGB surface 0x185cedc0 to reload it as RGB. fixme:d3d_surface:surface_load_texture Downloading sRGB surface 0x1860ef58 to reload it as RGB. fixme:d3d_surface:surface_load_texture Downloading sRGB surface 0x1861f0f0 to reload it as RGB. fixme:d3d_surface:surface_load_texture Downloading sRGB surface 0x18623288 to reload it as RGB. [...] I'm using pulseaudio, but until now, I never had problems regarding sound.. I tried setting hardware acceleration to Emulation, but that didn't fix it (like e.g. in f.e.a.r. where it's necessary) anyone got an idea?