Hello, The game seemed to install fine, but the loading bar gets full and it freezes. I'm on Linux Mint 12 with wine-1.3.28. It ran good when I had windows xp. I didn't find anything about it in the appDB. Code: deegore at DoomBox ~ $ cd /media/SOE deegore at DoomBox /media/SOE $ wine AutoRun.exe deegore at DoomBox /media/SOE $ fixme:ntdll:server_ioctl_file Unsupported ioctl 2d1400 (device=2d access=0 func=500 method=0) fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS) fixme:win:EnumDisplayDevicesW ((null),0,0x33ef5c,0x00000000), stub! fixme:d3d:resource_check_usage Unhandled usage flags 0x28. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x20. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1. err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded ????????????wine client error:0: read: Input/output error
SpawnHappyJake
2011-Dec-27 08:07 UTC
[Wine] Re: State of Emergency freezes after loading screen
Don't get your hopes up that this will fix it, but you should upgrade your Wine version. We're on 1.3.35 and I think we're getting pretty close to 1.3.36 (new version comes out every two weeks, though we just had Christmas and whatnot, so the dev-team might have gotten a break, and might still be on break because of New Year.). Jake
Thanks, I upgraded my version but get the same result.