Displaying 20 results from an estimated 91 matches for "d3dcompile".
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d3dcompiler
2011 Nov 29
1
avp 2010 no sound at all..
...xbc): stub
fixme:gameux:GameExplorerImpl_VerifyAccess (0x12bd28, L"C:\\avp\\AvP_GDF.dll", 0x33f960)
fixme:win:EnumDisplayDevicesW ((null),0,0x33f790,0x00000000), stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3dcompiler:D3DCompile data 0x94c478, data_size 1306, filename "memory", defines (nil), include 0x33f9a0, entrypoint "main_Reflect_Normal",
target "ps_2_0", sflags 0, eflags 0, shader 0x33fbb0, error_messages 0x33fbb4 stub!
err:d3dcompiler:assemble_shader Asm reading failed
err:d...
2011 Mar 04
0
Wine release 1.3.15
...ousemove event.
oleaut32: Implement ITypeInfo_GetNames Stub/Proxy.
msxml3: Add IObjectSafety support to IXMLHTTPRequest.
mshtml: Implement IHTMLAnchorElement get/put target.
Amine Khaldi (3):
comdlg32: Add missing break (Coverity).
riched20: Add a missing break.
d3dcompiler_43: Avoid an unintended fall-through.
Andrew Eikum (1):
dsound: Also handle two-to-six-channel conversions.
Andrew Nguyen (2):
configure: Check for additional libxml2 headers to reject inadequate libxml2 versions.
configure: Check for a modern sched_setaffinity prototype.
Andr...
2010 Oct 15
0
Wine release 1.3.5
...ently use Map/Unmap for mapping resources.
wined3d: Flip destination coordinates when blitting to an offscreen target in BltOverride().
wined3d: IWineD3DBuffer_Unmap() can't fail.
d3d10core: Implement ID3D10Buffer::Unmap().
d3d10core: Implement ID3D10Buffer::Map().
d3dcompiler: Remove some stray tabs.
Hwang YunSong (3):
inetcpl.cpl: Update Korean resource.
kernel32: Update Korean resource.
taskkill: Update Korean resource.
Jacek Caban (25):
mshtml: Try installing Gecko from hardcoded '/usr/share/wine/gecko/' location.
mshtml: Use...
2019 Nov 15
0
Wine release 4.20
...pport RIDI_PREPARSEDDATA in GetRawInputDeviceInfo.
Andrew Sheldon (1):
wined3d: Add Navi 10 PCI id and device description.
Biswapriyo Nath (1):
include/netfw: Add INetFwRule2 and INetFwRule3 interfaces.
Connor McAdams (14):
d3dx10: Add D3DX10LoadTextureFromTexture() stub.
d3dcompiler: Move d3d10 reflection stubs into d3dcompiler.
d3dcompiler: Init reflection data in D3D10ReflectShader().
d3dcompiler: Implement d3d10 reflection GetDesc() method.
d3dcompiler: Implement d3d10 reflection Get{Input, Output}ParameterDesc() methods.
d3dcompiler: Implement d3d1...
2012 Jul 17
0
Wine release 1.5.9
...es using ECDH.
secur32: On Mac, define modern ECDH cipher suites if the SDK doesn't.
Lucas Zawacki (3):
joy.cpl: Correct joystick testing thread behavior.
joy.cpl: Tab for force feedback tests.
joy.cpl: Added force feedback direction control.
Marcus Meissner (5):
d3dcompiler_43: Fixed small overread possibility (Coverity).
krnl386.exe16: Do not truncate the strcmp result (Coverity).
setupx.dll16: Avoid strcmp() result truncation (Coverity).
shell32: Avoid memcmp result truncation (Coverity).
user.exe: Avoid truncating strcmp result (Coverity)....
2012 Sep 28
0
Wine release 1.5.14
...kernel32: Replace the format_message() helper macro with a static function.
kernel32: There is no need to zero-fill the FormatMessage() temporary buffer.
wined3d: Remove an unwanted trailing '\n' in shader_dump_register().
jscript: Make jsval_variant() static.
d3dcompiler_43: Make add_type_to_scope() static.
d3dcompiler_43: Remove an unwanted trailing '\n' in debug_dump_instr().
comdlg32: Make FD31_GetFldrHeight() static.
shell32/tests: Use consistent types for the ShellExecute() & co return value.
shell32: Add tests for ShellExe...
2020 Mar 13
0
Wine release 5.4
....sys: Cancel outstanding requests when a handle is closed.
http.sys: Translate WSAEACCES to STATUS_ACCESS_DENIED.
http.sys: Handle the "+" URL wildcard.
server: Make free_object() static.
server: Hold a reference to the device on behalf of the device manager.
d3dcompiler/tests: Add some more tests for return statements.
d3dcompiler: Parse return statements without a value.
d3dcompiler: Check for implicit type compatibility in implicit_conversion().
d3dcompiler: Verify a returned value against the function's type and cast it if necessary....
2019 Aug 16
0
Wine release 4.14
...for NVIDIA GTX 1660 Ti.
Kristján Gerhardsson (2):
wined3d: Add GPU information for AMD VEGA20.
wined3d: Add GPU information for a few more Intel KBL GPUs.
Matteo Bruni (9):
d3dx9: Get rid of unused unlock_surface() argument.
d3dx9/tests: Make the pixels array static.
d3dcompiler/tests: Get rid of redundant "failed" in test strings.
d3dcompiler/tests: Trace the test index in test_fail() checks.
wined3d: Fix color mask 1-3 state setting.
wined3d: Get rid of wined3d_max_compat_varyings().
wined3d: Clean up fallback paths in wined3d_surface_b...
2020 Sep 11
0
Wine release 5.17
....
kernel32: Implement CopyContext().
ntdll: Implement saving AVX registers in NtGetContextThread().
ntdll/tests: Add tests for capturing context with xstate.
ntdll/tests: Fix exception test failures on win10pro.
ntdll/tests: Fix virtual test failures on win10pro.
d3dcompiler: Support ID3D12ShaderReflection interface in D3DReflect().
d3dcompiler/tests: Add test for reflection interfaces.
d3dcompiler/tests: Test d3d12 interface in test_reflection_desc_vs().
d3dcompiler: Set range id to bind point for sm < 5.1.
d3dcompiler/tests: Test d3d12 int...
2010 Dec 24
0
Wine release 1.3.10
...directory.
Piotr Caban (4):
sane.ds: Convert Polish translation to UTF-8.
kernel32: Add support for completion routine invocation in ReadDirectoryChangesW.
server: Handle more inotify mask values.
kernel32: Added more ReadDirectoryChangesW tests.
Rico Sch?ller (14):
d3dcompiler: Handle TAG_OSG5 in D3DGetBlobPart().
wined3d: Fix memset size in IWineD3DVolumeImpl_Unmap.
d3dcompiler: Use an iface instead of a vtbl pointer in d3dcompiler_blob.
d3dcompiler: Use an iface instead of a vtbl pointer in d3dcompiler_shader_reflection.
d3dcompiler: Parse refl...
2020 Mar 27
0
Wine release 5.5
...tcomm: Use stricmp() instead of _strnicmp(..., -1).
wineps.drv: Use stricmp() instead of _strnicmp(..., -1).
winhttp: Use stricmp() instead of _strnicmp(..., -1).
wininet: Use stricmp() instead of _strnicmp(..., -1).
mshtml: Use stricmp() instead of _strnicmp(..., -1).
d3dcompiler: Use stricmp() instead of _strnicmp(..., -1).
d3dx9: Use stricmp() instead of _strnicmp(..., -1).
d3dxof: Use stricmp() instead of _strnicmp(..., -1).
Piotr Caban (4):
msvcp140: Remove custom standard streams definition.
msvcp140: Don't load __processing_throw dynamica...
2020 Jun 19
0
Wine release 5.11
...origin.
gdiplus: Handle rendering origin during hatch fill.
Lauri Kentt? (1):
po: Update Finnish translation.
Louis Lenders (2):
pwrshplugin: New stub dll.
ws2_32: Add FreeAddrInfoEx.
Martin Storsjo (1):
widl: Make decl_needs_parens static.
Matteo Bruni (2):
d3dcompiler: Print float constants with more precision.
d3dcompiler: Check shader for NULL.
Nikolay Sivov (46):
dwrite: Sort feature tags returned from GetTypographicFeatures().
dwrite: Remove fixme from CreateFontFallback().
dwrite: Implement CheckTypographicFeature().
dwrite:...
2020 Jun 05
0
Wine release 5.10
...AllocatorEx9.
quartz/vmr9: Don't expose IVMRSurfaceAllocatorEx9 from the default presenter.
quartz/vmr9: Remove the unused "allocator_mon" field.
quartz/vmr9: Get rid of CreateRenderingWindow().
quartz/vmr9: Trace argument values instead of omitting them.
d3dcompiler: Store derefs as an offset to a variable.
d3dcompiler: Rename HLSL_IR_DEREF to HLSL_IR_LOAD.
d3dcompiler: Store some builtin types in the hlsl_ctx structure.
d3dcompiler: Don't add a record deref to the instruction list twice.
d3dcompiler: Create assignment instructions...
2012 Jun 08
0
Wine release 1.5.6
...t.h before using NAN.
wineqtdecoder: Fix the spelling of a QTSplitter_loading_thread() variable.
msvcp90: Add a trailing '\n' to a TRACE() message.
Assorted spelling fixes.
windowscodecs/tests: Fix compilation on systems that don't support nameless structs.
d3dcompiler_43: Make debug_{base,node}_type() static.
quartz: Make VMR9_{Break,Complete}Connect() static.
iphlpapi: Don't rely on the HAVE_XXX macros having a numeric values.
Gerald Pfeifer (2):
dbghelp: Avoid unconditional use of NT_GNU_BUILD_ID.
ntdll: Omit unused typedef in tes...
2020 Jul 03
0
Wine release 5.12
...bcrypt/tests: Fix some failures on Windows 7.
kernel32/tests: Add tests for profile struct functions.
kernel32: Simplify GetPrivateProfileStringW().
kernel32: Get rid of the last parameter to PROFILE_CopyEntry().
kernel32: Open the INI file in PROFILE_GetSection.
d3dcompiler: Prepend static initializers to the function body.
d3dcompiler: Pass an instruction list to the load creation functions.
d3dcompiler: Append the instruction to its list in new_return().
d3dcompiler: Add the assignment node to the instruction list in make_assignment().
d3dco...
2012 Jul 31
0
Wine release 1.5.10
...iler implements interlocked* APIs as intrinsics in x86_64 mode.
windowscodecs: Fix memory leak in error case.
gdiplus: Improve precision of calculated pixel to units transformation.
Francois Gouget (9):
winex11.drv: Don't include wgl_driver.h if OpenGL is not supported.
d3dcompiler_43: Add a trailing '\n' to a couple of Wine traces.
d3dcompiler_43: Make some functions static.
d3d10: Make get_property_info() static.
kernel32/tests: Use NULL instead of casting 0.
msvcp90: Make num_put__Iput() static.
d3dcompiler_43: Make debug_dump_ir_expr...
2012 Apr 12
1
Legend of Grimrock won't start
...x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3dcompiler:D3DCompile data 0x4e5c90, data_size 169, filename (null), defines (nil), include 0x33ee50, entrypoint "main",
target "vs_3_0", sflags 0x8, eflags 0, shader 0x33eea4, error_messages 0x33ee60 stub!
err:ole:CoInitializeEx Attempt to change threading model of this apartment from mu...
2011 Feb 18
0
Wine release 1.3.14
...t a layout.
user32: Remove wrong parameter name from comment.
iphlpapi: Enable non-privileged ICMP (ping) on Mac OS X.
Maarten Lankhorst (2):
riched20: Do not call callback when no data needs to be flushed.
dsound: Forcibly lock buffers to be mixed.
Matteo Bruni (3):
d3dcompiler: Include the string terminator in the output blob.
wined3d: Make clip planes independent from offscreen/onscreen drawing.
d3d9/tests: Add a test for clip planes.
Max TenEyck Woodbury (2):
c2man: Search sub-directories for headers too.
c2man: Add header's subdirectory a...
2020 Feb 16
0
Wine release 5.2
...Liam Middlebrook (1):
winevulkan: Handle bitmask pointers for spec generation.
Louis Lenders (1):
vga: Add stub dll.
Marcus Meissner (2):
mshtml: Use ARRAY_SIZE instead of sizeof in MultiByteToWideChar.
ieframe: Use ARRAY_SIZE for GetLongPathNameW.
Matteo Bruni (2):
d3dcompiler: Free variable definitions data on allocation errors.
d3dcompiler/tests: Make test_reflection_constant_buffer() work on d3d10.
Michael M?ller (1):
setupapi: Implement SP_COPY_IN_USE_NEEDS_REBOOT.
Michael Stefaniuc (29):
bcrypt/tests: Get rid of strcmp_wa().
itss/tests: Ge...
2013 Oct 11
0
Wine release 1.7.4
....
Henri Verbeet (50):
wined3d: Send viewport updates through the command stream.
wined3d: Call state_init_default() from state_init() when the appropriate flag is set.
wined3d: Send scissor rect updates through the command stream.
d3dx9: Get rid of the SPRITE typedef.
d3dcompiler: Get rid of the BWRITER_COMPARISON_TYPE typedef.
wined3d: Send render target binding updates through the command stream.
wined3d: Send depth stencil binding updates through the command stream.
wined3d: Send vertex declaration binding updates through the command stream.
d3dc...