Displaying 11 results from an estimated 11 matches for "surface_load_textur".
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surface_load_texture
2011 Nov 29
1
avp 2010 no sound at all..
...els, pretending there's only 2 channels
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
[...]
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d_surface:surface_load_texture Downloading sRGB surface 0x185cedc0 to reload it as RGB.
fixme:d3d_surface:surface_load_texture Downloading sRGB surface 0x1860ef58 to reload it as RGB.
fixme:d3d_surface:surface_load_texture Downloading sRGB surface 0x1861f0f0 to reload it as RGB.
fixme:d3d_surface:surface_load_texture Downloadin...
2017 Mar 03
0
Wine release 2.3
...FER on WINED3D_MAP_DISCARD buffer maps.
d2d1/tests: Add tests for drawing simple shapes.
d2d1: Create open, hollow geometry in d2d_d3d_render_target_DrawLine().
wined3d: Support downloading depth textures in surface_load_sysmem().
wined3d: Support uploading depth textures in surface_load_texture().
wined3d: Get rid of the depth/stencil FIXME in texture_resource_sub_resource_unmap().
wined3d: Implement depth fills in the CPU blitter.
ddraw/tests: Test depth fill results in test_color_fill().
wined3d: Get rid of some redundant "texture" accesses in texture_...
2016 Apr 15
0
Wine release 1.9.8
...().
wined3d: Use the texture dimension helpers in surface_translate_drawable_coords().
wined3d: Use the texture dimension helpers in surface_blt_special().
wined3d: Use the texture dimension helpers in surface_load_ds_location().
wined3d: Use the texture dimension helpers in surface_load_texture().
wined3d: Don't evict mapped resources in wined3d_device_evict_managed_resources().
wined3d: Store sub-resource map counts in the sub-resource structure.
ddraw/tests: Rewrite GetDCFormatTest().
ddraw/tests: Add some more surface GetDC() tests to test_getdc().
d3...
2018 Mar 16
0
Wine release 3.4
...ex to surface_load_sysmem().
wined3d: Pass a texture and sub-resource index to surface_load_drawable().
usp10: Use heap_calloc() in ScriptShape().
wined3d: Pass a texture and sub-resource index to surface_load_renderbuffer().
wined3d: Pass a texture and sub-resource index to surface_load_texture().
wined3d: Pass boxes instead of rectangles to wined3d_surface_blt().
wined3d: Pass a texture and sub-resource index to surface_depth_blt_fbo().
usp10: Use heap_calloc() in ScriptShapeOpenType().
usp10: Use heap_calloc() in ScriptStringAnalyse().
wined3d: Pass a text...
2016 Aug 05
0
Wine release 1.9.16
...o().
wined3d: Use wined3d_texture_load_location() in surface_upload_from_surface().
wined3d: Use wined3d_texture_load_location() in surface_load_sysmem().
wined3d: Use wined3d_texture_load_location() in surface_load_drawable().
wined3d: Use wined3d_texture_load_location() in surface_load_texture().
wined3d: Use wined3d_texture_load_location() in wined3d_surface_blt().
wined3d: Use wined3d_texture_load_location() in swapchain_blit().
wined3d: Use wined3d_texture_load_location() in wined3d_swapchain_rotate().
wined3d: Use wined3d_texture_load_location() in swapchain_...
2016 Apr 01
0
Wine release 1.9.7
...).
wined3d: Get resource info from the texture in surface_load_ds_location().
wined3d: Get resource info from the texture in surface_copy_simple_location().
wined3d: Get resource info from the texture in surface_load_drawable().
wined3d: Get resource info from the texture in surface_load_texture().
wined3d: Get resource info from the texture in surface_load_renderbuffer().
wined3d: Replace context_generate_rt_mask_from_surface() with context_generate_rt_mask_from_resource().
wined3d: Pass a texture instead of a surface to context_generate_rt_mask_no_fbo().
wined3d:...
2012 Apr 13
0
Wine release 1.5.2
...me QueryInterface() tests for devices.
dxgi: Don't return a pointer to the implementation in dxgi_surface_inner_QueryInterface().
d3dx9: Don't return a pointer to the implementation in ID3DXSpriteImpl_QueryInterface().
wined3d: Simplify the data.buffer_object assignment in surface_load_texture().
ddraw: Simplify updating palette entries in d3d_texture2_Load().
ddraw: Properly retrieve an interface pointer in ddraw_surface7_GetPalette().
d3dx9: Don't return a pointer to the implementation in ID3DXConstantTableImpl_QueryInterface().
d3dx9: Don't return a po...
2015 Oct 16
0
Wine release 1.7.53
...Pass a context to read_from_framebuffer.
wined3d: Pass a context to surface_blt_to_drawable.
wined3d: Pass a context to surface_load_drawable.
wined3d: Pass a context to surface_blt_fbo.
wined3d: Pass a context to surface_multisample_resolve.
wined3d: Pass a context to surface_load_texture.
wined3d: Pass a context to surface_load_fb_texture.
wined3d: Pass a context to surface_load_location.
Thomas Faller (2):
amstream: Fix use of uninitialized memory.
ntdll/tests: Fix use of uninitialized value.
Vincent Povirk (1):
crypt32: Zero-pad RSA Private Key va...
2018 Mar 02
0
Wine release 3.3
...calculate the sub-resource level in fb_copy_to_texture_direct().
wined3d: Explicitly calculate the sub-resource level in surface_blt_special().
wined3d: Explicitly calculate the sub-resource level in surface_load_drawable().
wined3d: Explicitly calculate the sub-resource level in surface_load_texture().
wined3d: Explicitly calculate the sub-resource level in surface_load_renderbuffer().
wined3d: Explicitly calculate the sub-resource level in raw_blitter_blit().
wined3d: Explicitly pass the sub-resource level to surface_is_full_rect().
wined3d: Explicitly calculate the s...
2016 Feb 19
0
Wine release 1.9.4
...ace_download_data().
wined3d: Use wined3d_texture_get_pitch() in surface_upload_from_surface().
wined3d: Use wined3d_texture_get_pitch() in wined3d_surface_map().
wined3d: Use wined3d_texture_get_pitch() in read_from_framebuffer().
wined3d: Use wined3d_texture_get_pitch() in surface_load_texture().
ddraw: Use wined3d_texture_get_pitch() in ddraw_surface_init().
wined3d: Get rid of the surface parameter to wined3d_device_parent_ops.surface_created().
wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set.
wined3d: Use FIELD_OF...
2011 Nov 04
0
Wine release 1.3.32
...e device parameter to context_apply_blit_state() const.
wined3d: Make the device parameter to context_apply_clear_state() const.
wined3d: Mark a format as sRGB attachable if the internal format is the same for RGB and sRGB.
wined3d: Only check for sRGB attachability when needed in surface_load_texture().
gdi32: Update the DC in ExtEscape().
wined3d: Get rid of the device parameter to context_setup_target().
wined3d: Move the ARB shader program constant handling to the backend where it belongs.
wined3d: Recognize Sumo/Llano in select_card_amd_mesa().
secur32: Print...