search for: surface_load_texture

Displaying 11 results from an estimated 11 matches for "surface_load_texture".

2011 Nov 29
1
avp 2010 no sound at all..
...els, pretending there's only 2 channels fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. [...] fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d_surface:surface_load_texture Downloading sRGB surface 0x185cedc0 to reload it as RGB. fixme:d3d_surface:surface_load_texture Downloading sRGB surface 0x1860ef58 to reload it as RGB. fixme:d3d_surface:surface_load_texture Downloading sRGB surface 0x1861f0f0 to reload it as RGB. fixme:d3d_surface:surface_load_texture Downloading...
2017 Mar 03
0
Wine release 2.3
...FER on WINED3D_MAP_DISCARD buffer maps. d2d1/tests: Add tests for drawing simple shapes. d2d1: Create open, hollow geometry in d2d_d3d_render_target_DrawLine(). wined3d: Support downloading depth textures in surface_load_sysmem(). wined3d: Support uploading depth textures in surface_load_texture(). wined3d: Get rid of the depth/stencil FIXME in texture_resource_sub_resource_unmap(). wined3d: Implement depth fills in the CPU blitter. ddraw/tests: Test depth fill results in test_color_fill(). wined3d: Get rid of some redundant "texture" accesses in texture_r...
2016 Apr 15
0
Wine release 1.9.8
...(). wined3d: Use the texture dimension helpers in surface_translate_drawable_coords(). wined3d: Use the texture dimension helpers in surface_blt_special(). wined3d: Use the texture dimension helpers in surface_load_ds_location(). wined3d: Use the texture dimension helpers in surface_load_texture(). wined3d: Don't evict mapped resources in wined3d_device_evict_managed_resources(). wined3d: Store sub-resource map counts in the sub-resource structure. ddraw/tests: Rewrite GetDCFormatTest(). ddraw/tests: Add some more surface GetDC() tests to test_getdc(). d3d...
2018 Mar 16
0
Wine release 3.4
...ex to surface_load_sysmem(). wined3d: Pass a texture and sub-resource index to surface_load_drawable(). usp10: Use heap_calloc() in ScriptShape(). wined3d: Pass a texture and sub-resource index to surface_load_renderbuffer(). wined3d: Pass a texture and sub-resource index to surface_load_texture(). wined3d: Pass boxes instead of rectangles to wined3d_surface_blt(). wined3d: Pass a texture and sub-resource index to surface_depth_blt_fbo(). usp10: Use heap_calloc() in ScriptShapeOpenType(). usp10: Use heap_calloc() in ScriptStringAnalyse(). wined3d: Pass a textu...
2016 Aug 05
0
Wine release 1.9.16
...o(). wined3d: Use wined3d_texture_load_location() in surface_upload_from_surface(). wined3d: Use wined3d_texture_load_location() in surface_load_sysmem(). wined3d: Use wined3d_texture_load_location() in surface_load_drawable(). wined3d: Use wined3d_texture_load_location() in surface_load_texture(). wined3d: Use wined3d_texture_load_location() in wined3d_surface_blt(). wined3d: Use wined3d_texture_load_location() in swapchain_blit(). wined3d: Use wined3d_texture_load_location() in wined3d_swapchain_rotate(). wined3d: Use wined3d_texture_load_location() in swapchain_g...
2016 Apr 01
0
Wine release 1.9.7
...). wined3d: Get resource info from the texture in surface_load_ds_location(). wined3d: Get resource info from the texture in surface_copy_simple_location(). wined3d: Get resource info from the texture in surface_load_drawable(). wined3d: Get resource info from the texture in surface_load_texture(). wined3d: Get resource info from the texture in surface_load_renderbuffer(). wined3d: Replace context_generate_rt_mask_from_surface() with context_generate_rt_mask_from_resource(). wined3d: Pass a texture instead of a surface to context_generate_rt_mask_no_fbo(). wined3d:...
2012 Apr 13
0
Wine release 1.5.2
...me QueryInterface() tests for devices. dxgi: Don't return a pointer to the implementation in dxgi_surface_inner_QueryInterface(). d3dx9: Don't return a pointer to the implementation in ID3DXSpriteImpl_QueryInterface(). wined3d: Simplify the data.buffer_object assignment in surface_load_texture(). ddraw: Simplify updating palette entries in d3d_texture2_Load(). ddraw: Properly retrieve an interface pointer in ddraw_surface7_GetPalette(). d3dx9: Don't return a pointer to the implementation in ID3DXConstantTableImpl_QueryInterface(). d3dx9: Don't return a poi...
2015 Oct 16
0
Wine release 1.7.53
...Pass a context to read_from_framebuffer. wined3d: Pass a context to surface_blt_to_drawable. wined3d: Pass a context to surface_load_drawable. wined3d: Pass a context to surface_blt_fbo. wined3d: Pass a context to surface_multisample_resolve. wined3d: Pass a context to surface_load_texture. wined3d: Pass a context to surface_load_fb_texture. wined3d: Pass a context to surface_load_location. Thomas Faller (2): amstream: Fix use of uninitialized memory. ntdll/tests: Fix use of uninitialized value. Vincent Povirk (1): crypt32: Zero-pad RSA Private Key val...
2018 Mar 02
0
Wine release 3.3
...calculate the sub-resource level in fb_copy_to_texture_direct(). wined3d: Explicitly calculate the sub-resource level in surface_blt_special(). wined3d: Explicitly calculate the sub-resource level in surface_load_drawable(). wined3d: Explicitly calculate the sub-resource level in surface_load_texture(). wined3d: Explicitly calculate the sub-resource level in surface_load_renderbuffer(). wined3d: Explicitly calculate the sub-resource level in raw_blitter_blit(). wined3d: Explicitly pass the sub-resource level to surface_is_full_rect(). wined3d: Explicitly calculate the su...
2016 Feb 19
0
Wine release 1.9.4
...ace_download_data(). wined3d: Use wined3d_texture_get_pitch() in surface_upload_from_surface(). wined3d: Use wined3d_texture_get_pitch() in wined3d_surface_map(). wined3d: Use wined3d_texture_get_pitch() in read_from_framebuffer(). wined3d: Use wined3d_texture_get_pitch() in surface_load_texture(). ddraw: Use wined3d_texture_get_pitch() in ddraw_surface_init(). wined3d: Get rid of the surface parameter to wined3d_device_parent_ops.surface_created(). wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set. wined3d: Use FIELD_OFF...
2011 Nov 04
0
Wine release 1.3.32
...e device parameter to context_apply_blit_state() const. wined3d: Make the device parameter to context_apply_clear_state() const. wined3d: Mark a format as sRGB attachable if the internal format is the same for RGB and sRGB. wined3d: Only check for sRGB attachability when needed in surface_load_texture(). gdi32: Update the DC in ExtEscape(). wined3d: Get rid of the device parameter to context_setup_target(). wined3d: Move the ARB shader program constant handling to the backend where it belongs. wined3d: Recognize Sumo/Llano in select_card_amd_mesa(). secur32: Print t...