Displaying 7 results from an estimated 7 matches for "wined3d_buffer_preload".
2011 Oct 10
0
Problem with GTA San Andreas.
...ck_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage...
2011 Jul 24
3
a white screen with wine
hay every bady
i try to install a game named Luxor 3.exe and when i lunch it i have the sound but the screen stay white
i have wine 1.3.15
and winetricks 0.0+20110402
wine geko 1.1.0+1
ubuntu 11.04
thank you
2011 Nov 29
1
avp 2010 no sound at all..
...ry_init Unhandled query type 0x6.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:xinput:XInputGetCapabilities (0 1 0x33fd6c)
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x143e18, software 0 stub!
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
[...]
fixme:d3d:wined3d_buffer_preload Too man...
2011 Dec 01
1
Rise of Legends video problems
...11d1-a392-00e0291f3959} not found
> fixme:msctf:LangBarMgr_GetShowFloatingStatus STUB:(0x46de400)
> fixme:msctf:LangBarMgr_ShowFloating STUB:(0x46de400)
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
> fixme:font:WineEngRemoveFontResourceEx (L".\\fonts\\CentBHG.ttf", 0, (nil)): stub
> fixme:font:WineEngRemoveFontResourceEx (L".\\fonts\\H2mjmm.ttf", 0, (nil)): stub
> fixme:font:WineEngRemo...
2011 Nov 14
2
Re: OpenGL issues on OSX (wine 1.3.21)
...:ConvertPixelFormatGLXtoWGL Returning iPixelFormat 81 for fmt_id 0x76
trace:wgl:wglGetCurrentContext returning 0x3152308
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
trace:wgl:wglGetCurrentContext returning 0x3152308
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
trace:wgl:wglGetCurrentContext returning 0x3152308
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping convertin...
2011 Oct 11
0
Post Mortem 1 huge grafical issues
...ing there's only 2 channels
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13e920,0x149f6c): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32edbc,0x00000000), stub!
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x28.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many full buffer conversions, stopping converting.
please note:
After the game launch i have open wine taskmgr to get Post Morten to the foreground
and
vcrun6 native override of msvcrt.dll
http://appdb.winehq.org/objectManager.php?sClass=version&iId=14766&iTestingId=66595
Thanks
2011 Nov 13
2
Exception 0xc06d007f in Civ IV Warlords
...vent:wait_for_withdrawn_state window 0x30020/1e00001 wait timed out
> fixme:win:EnumDisplayDevicesW ((null),0,0x32ef08,0x00000000), stub!
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> <snip>
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
> fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
> <snip>
> fixme:d3d:resource_check_usage Unhandled usage flags 0x8....