search for: wined3d_buffer_preload

Displaying 7 results from an estimated 7 matches for "wined3d_buffer_preload".

2011 Oct 10
0
Problem with GTA San Andreas.
...ck_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage...
2011 Jul 24
3
a white screen with wine
hay every bady i try to install a game named Luxor 3.exe and when i lunch it i have the sound but the screen stay white i have wine 1.3.15 and winetricks 0.0+20110402 wine geko 1.1.0+1 ubuntu 11.04 thank you
2011 Nov 29
1
avp 2010 no sound at all..
...ry_init Unhandled query type 0x6. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:xinput:XInputGetCapabilities (0 1 0x33fd6c) fixme:d3d:wined3d_device_set_software_vertex_processing device 0x143e18, software 0 stub! fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. [...] fixme:d3d:wined3d_buffer_preload Too man...
2011 Dec 01
1
Rise of Legends video problems
...11d1-a392-00e0291f3959} not found > fixme:msctf:LangBarMgr_GetShowFloatingStatus STUB:(0x46de400) > fixme:msctf:LangBarMgr_ShowFloating STUB:(0x46de400) > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting > fixme:font:WineEngRemoveFontResourceEx (L".\\fonts\\CentBHG.ttf", 0, (nil)): stub > fixme:font:WineEngRemoveFontResourceEx (L".\\fonts\\H2mjmm.ttf", 0, (nil)): stub > fixme:font:WineEngRemo...
2011 Nov 14
2
Re: OpenGL issues on OSX (wine 1.3.21)
...:ConvertPixelFormatGLXtoWGL Returning iPixelFormat 81 for fmt_id 0x76 trace:wgl:wglGetCurrentContext returning 0x3152308 fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. trace:wgl:wglGetCurrentContext returning 0x3152308 fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting fixme:d3d:resource_check_usage Unhandled usage flags 0x8. trace:wgl:wglGetCurrentContext returning 0x3152308 fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping convertin...
2011 Oct 11
0
Post Mortem 1 huge grafical issues
...ing there's only 2 channels fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13e920,0x149f6c): stub fixme:win:EnumDisplayDevicesW ((null),0,0x32edbc,0x00000000), stub! fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x28. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:wined3d_buffer_preload Too many full buffer conversions, stopping converting. please note: After the game launch i have open wine taskmgr to get Post Morten to the foreground and vcrun6 native override of msvcrt.dll http://appdb.winehq.org/objectManager.php?sClass=version&iId=14766&iTestingId=66595 Thanks
2011 Nov 13
2
Exception 0xc06d007f in Civ IV Warlords
...vent:wait_for_withdrawn_state window 0x30020/1e00001 wait timed out > fixme:win:EnumDisplayDevicesW ((null),0,0x32ef08,0x00000000), stub! > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > <snip> > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting > fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > <snip> > fixme:d3d:resource_check_usage Unhandled usage flags 0x8....