Displaying 8 results from an estimated 8 matches for "buffer_preload".
2010 Dec 26
3
ATI Graphics card
hello everyone
Please pardon my ignorance, i new in the forum, new to Linux and to WINE...
i know that Linux and WINE are not in love with ATI cards (yet), but i recently install the newer proprietary drivers (10-12) and so far it seems fine under Linux, i have 3D acceleration and everything, i even install compiz and it awesome... also under wine I install a game and it work really nice,
2010 Aug 01
0
Wargame Problems - Black screen.
...Reason: Resource temporarily unavailable
err:wave:wodPlayer_WriteMaxFrags Error in writing wavehdr. Reason: Resource temporarily unavailable
err:wave:wodPlayer_WriteMaxFrags Error in writing wavehdr. Reason: Resource temporarily unavailable
err:alsa:wine_snd_pcm_recover underrun occurred
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT3
fixme:d3d_surface:surface_convert_...
2010 Feb 23
6
Eve Online in Ubuntu
I recently switched to Ubuntu from Windows XP with only Eve Online being a Windows program I want to be able to run on my computer.
I have read this thread:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1139274
and this thread:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1226117
to make Eve work in Ubuntu using Wine.
I must say that with a dual monitor system Eve
2010 Feb 13
8
S.T.A.L.K.E.R. - Call of Pripyat on Wine 1.1.38
After upgrade (wine 1.1.37>1.1.38, my distribution is ArchLinux) STALKER Call of Pripyat crashes after one minute playing.
[neko at gdetotut ~]$ wine --version
wine-1.1.38
[Crying or Very sad]
2010 Aug 16
0
Need for speed : Carbon stops randomly
...'ve only these messages in the debugger :
Code:
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ /var/tmp/portage/app-emulation/wine-1.3.0/work/wine-1.3.0/dlls/wined3d/drawprim.c / 46
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
wine: Unhandled page fault on write access to 0x00000000 at address 0x70eed9 (thread 0009), starting debugger...
I've also some fixme, but I don't think there are very importants.
Thanks
2010 Jul 22
3
Strange crashing behavior
...tVolume independent left/right volume not implemented (1.000000, 1.000000)
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:d3d:state_patchsegments (WINED3DRS_PATCHSEGMENTS,0.000000) not yet implemented
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
(...)
Subsequent run (systematic crash):
fixme:win:EnumDisplayDevicesW ((null),0,0x32e27c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d...
2010 Jun 11
0
Wine release 1.2-rc3
...clauses.
msi: Update an existing record even if the low bit in the transform mask is set.
msi: Implement MsiGetFeatureCostA/W.
Henri Verbeet (5):
wined3d: Get rid of some dead code.
wined3d: Sampler states are 1-based.
wined3d: Release the context on an error path in buffer_PreLoad().
wined3d: Also flip the point sprite coordinate origin when rendering offscreen.
d3d9/tests: Add a test for offscreen point sprites.
Hwang YunSong (2):
wordpad: Update Korean resource.
msi: Update Korean resource.
Igor Paliychuk (3):
winhlp32: Add Ukrainian transla...
2009 Jul 03
0
Wine release 1.1.25
...ined3d: Eliminate a redundant local variable in get_loop_control_const().
wined3d: Allow the existence of other shader types in get_loop_control_const().
wined3d: Make sure we have an active GL context in delete_opengl_contexts().
wined3d: Make sure we have an active GL context in buffer_PreLoad().
wined3d: Make context_resource_released() responsible for activating a different GL context.
wined3d: Make sure we have an active GL context in context_resource_released().
wined3d: Make sure we have an active GL context in IWineD3DDeviceImpl_SetCursorProperties().
wined3...