I found a regression in Oblivion that results in flickering shadows.It requires
the video driver/description patch in order to see it, otherwise shadows
don't work at all.Since the patch itself is probably not causing the issue,
should I post a bug report?
I believe the issue may be in The Last Remnant as well, but I'm not sure
it's the same issue (and it happens very infrequently, unlike in Oblivion)
Here's the regression:
2cb8f42168aa9b00b8dd511a6e5828b45088cbba is first bad commit
commit 2cb8f42168aa9b00b8dd511a6e5828b45088cbba
Author: Stefan D?singer <stefan at codeweavers.com>
Date:   Fri May 8 17:24:01 2009 +0200
    wined3d: Support clipplanes with GLSL.
    This is the Nth attemt to make clipping work with GLSL shaders. The patch
now
    uses the GLSL quirk table to handle cards that need a custom varying for
    gl_ClipPos, and the code is adapted to the changed state table and shader
    backend system.
Patch that exposes this regression:
http://bugs.winehq.org/attachment.cgi?id=20312
I found a regression in Oblivion that results in flickering shadows.It requires
the video driver/description patch in order to see it, otherwise shadows
don't work at all.Since the patch itself is probably not causing the issue,
should I post a bug report?
I believe the issue may be in The Last Remnant as well, but I'm not sure
it's the same issue (and it happens very infrequently, unlike in Oblivion)
Here's the regression:
2cb8f42168aa9b00b8dd511a6e5828b45088cbba is first bad commit
commit 2cb8f42168aa9b00b8dd511a6e5828b45088cbba
Author: Stefan D?singer <stefan at codeweavers.com>
Date:   Fri May 8 17:24:01 2009 +0200
    wined3d: Support clipplanes with GLSL.
    This is the Nth attemt to make clipping work with GLSL shaders. The patch
now
    uses the GLSL quirk table to handle cards that need a custom varying for
    gl_ClipPos, and the code is adapted to the changed state table and shader
    backend system.
Patch that exposes this regression:
http://bugs.winehq.org/attachment.cgi?id=20312
Austin English
2009-Aug-07  08:49 UTC
[Wine] Oblivion regression exposed by video description patch
On Fri, Aug 7, 2009 at 12:22 AM, DL<wineforum-user at winehq.org> wrote:> I found a regression in Oblivion that results in flickering shadows.It requires the video driver/description patch in order to see it, otherwise shadows don't work at all.Since the patch itself is probably not causing the issue, should I post a bug report? > I believe the issue may be in The Last Remnant as well, but I'm not sure it's the same issue (and it happens very infrequently, unlike in Oblivion) > > Here's the regression: > > 2cb8f42168aa9b00b8dd511a6e5828b45088cbba is first bad commit > commit 2cb8f42168aa9b00b8dd511a6e5828b45088cbba > Author: Stefan D?singer <stefan at codeweavers.com> > Date: ? Fri May 8 17:24:01 2009 +0200 > > ? ?wined3d: Support clipplanes with GLSL. > > ? ?This is the Nth attemt to make clipping work with GLSL shaders. The patch now > ? ?uses the GLSL quirk table to handle cards that need a custom varying for > ? ?gl_ClipPos, and the code is adapted to the changed state table and shader > ? ?backend system. > > Patch that exposes this regression: http://bugs.winehq.org/attachment.cgi?id=20312E-mail Stefan and ask him. -- -Austin