hi there, i'm trying to play oblivion, the game installs and run fine but there's still some minor problems. in nature (woods, mountains..), here and there, objects and texture seem to be missing.. kind of like if i used "noclip" and walking though objects.. so at time i can see though parts of a mountains, or run into a big rock , i cannot move forward any further but i cannot see that rock.. ..things like that. most of the time it's fine though.. and indoor (shops, houses) seem fine so far. so any idea if this could be helped? hum also, performance doesn't seems good either. it's playable but it should be faster.. here's my system info ubuntu (jaunty beta) wine version: 1.1.18 nvidia driver: 180.44 gfx card: nvidia 9600gt cpu : quad core extreme ram: 2gb and i've setup these in the registry: (HKEY_CURRENT_USER\Software\Wine\Direct3D): OffscreenRenderingMode=fbo VideoMemorySize=512 DirectDrawRenderer=fbo UseGLSL=enable RenderTargetLockMode=auto Multisampling=enabled PixelShaderMode=enabled i don't know if all theses setting are necessary, i just tryed to follow advices i saw on appdb tnx
all problem solved, after i followed thoses two advices: ==============1) setup direct3d option ==============(HKEY_CURRENT_USER\Software\Wine\Direct3D): "DirectDrawRenderer"="gdi" "OffscreenRenderingMode"="fbo" "PixelShaderMode"="enabled" "SoftwareEmulation"="enabled" "UseGLSL"="enable" "VertexShaderMode"="hardware" "VideoDescription"="NVIDIA GeForce 9600 GT" "VideoDriver"="nv4_disp.dll" "VideoMemorySize"="512" RenderTargetLockMode=auto Multisampling=enabled source: http://appdb.winehq.org/objectManager.php?sClass=version&iId=7506&iTestingId=38485 ==============2) use hdr and shader3 ============== Alternative method to get HDR working: Another method to get HDR working is to enable SM3.0 shaders.You can do this by going into the Oblivion/Data directory and copying shaderpackage019.sdp to shaderpackage002.sdp (backup first).You also need to set bAllow30Shaders=1 in your Oblivion.ini file. You don't need a patch with this method and I found it to be a few frames faster then using SM2.0 shaders (at least with backbuffer enabled) (the sky turned black, then in game option, i switched to hdr and everything was finaly displayed fine) source: http://appdb.winehq.org/objectManager.php?sClass=version&iId=14322&iTestingId=38685 now back to cyrodill :)
yes i tryed OffscreenRenderingMode fbo,pbuffer,backbuffer,gdi it seems i alway end up with corrupted outdoors areas after walking for a little while. i tryed to ignore it, save, exit, and then reload, which works, but i found myself having to do that way too much.. each 5 or 10mn. is this a known problem?
This proplem wasnt in 1.1.17, this proplem came to me too at 1.1.18 Terrains got big holes in it after walking while, also some plants got weird and big :/ You could try Fallout D3D patch
i just noticed someone updated the d3d patch so it could work with wine 1.1.18.. i patched and compiled a freshly downloaded wine1.1.18 sources. but the problem is still there. now thanks to that patch fallout3 can run. but still have have the outdoor missing terrains and corrupted trees. cloudef are you using an nvidia card? which one? which driver? what distro are you using? could you paste your regedit info ? this problem will drive me nuts ;)
@Warren yes, with latest wine (1.1.19) all problems are gone... i've been playing oblivion for few hours and everything's fine now. nomore corrupted tree or missing terrains :) hdr light, ultrahigh settings, 1280x1024, distant landscapes max etc .. way to go wine ! :) all the advantages of windows without the annoyances..
The only problem is that the FPS in oblivion is horrible. I have a bleeding edge computer and i can barely get 20FPS. Hopefully when Fallout 3 starts working Oblivion gets FPS boost.