search for: clipplan

Displaying 19 results from an estimated 19 matches for "clipplan".

Did you mean: clipplane
2009 Aug 07
2
Oblivion regression exposed by video description patch
...pens very infrequently, unlike in Oblivion) Here's the regression: 2cb8f42168aa9b00b8dd511a6e5828b45088cbba is first bad commit commit 2cb8f42168aa9b00b8dd511a6e5828b45088cbba Author: Stefan D?singer <stefan at codeweavers.com> Date: Fri May 8 17:24:01 2009 +0200 wined3d: Support clipplanes with GLSL. This is the Nth attemt to make clipping work with GLSL shaders. The patch now uses the GLSL quirk table to handle cards that need a custom varying for gl_ClipPos, and the code is adapted to the changed state table and shader backend system. Patch that exposes this reg...
2007 Mar 27
1
Ultime9 works - or wine more win9x compatible than NT :-)
Hi, When I was about 17 (4 years ago) I dreamed Ultima9 would run on Wine. No joke - I really dreamed about it. Maybe the many not very successful tries with WineX made my brain to rebell even when I slept ;) I thing with WineX 1.1 or 2.0 it worked but: - 3d sound was broken. - Colors were mixed up + some other rendering problems - I had to hack a bit, because it crashed when it attemped to
2019 Jun 02
3
rgl install for R 3.7
I?ve installed R 3.7.0 on a new laptop running macos 10.14.5 and have managed to get most of my usual packages to compile from source with a ~/.R/Makevars file that looks like this: CC=/usr/local/clang8/bin/clang CXX=/usr/local/clang8/bin/clang++ LDFLAGS=-L/usr/local/clang8/lib CPPFLAGS=-I/usr/local/clang8/include -I/opt/X11/include/freetype2 FC=/usr/local/gfortran/bin/gfortran
2019 Jun 02
0
rgl install for R 3.7
...g:/usr/lib/pkgconfig /usr/local/clang8/bin/clang++ -std=gnu++11 -dynamiclib -Wl,-headerpad_max_install_names -undefined dynamic_lookup -single_module -multiply_defined suppress -L/Users/ripley/R/R-devel/lib -L/usr/local/clang8/lib -L/usr/local/lib -o rgl.so ABCLineSet.o BBoxDeco.o Background.o ClipPlane.o Color.o Disposable.o Light.o LineSet.o LineStripSet.o Material.o NULLgui.o PlaneSet.o PointSet.o PrimitiveSet.o RenderContext.o Shape.o SphereMesh.o SphereSet.o SpriteSet.o String.o Surface.o TextSet.o Texture.o Viewpoint.o api.o assert.o callbacks.o device.o devicemanager.o fps.o ftgl.o geo...
2007 Mar 15
1
RE: Using the JRE
..., simulating 64MB for now, returning 64MB left fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x5285e8)->((nil),00001008) fixme:d3d_surface:IWineGDISurfaceImpl_Blt Can't handle DDBLT_WAIT flag right now. err:d3d:state_multisampleaa Multisample antialiasing not supported by gl fixme:d3d:clipplane >>>>>>>>>>>>>>>>> 0x500 from glClipPlane @ state.c / 2071 fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x5285e8)->((nil),00000008) fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock err:heap:HEAP_ValidateInUseArena Hea...
2009 Jun 19
0
Wine release 1.1.24
...mplement D3DSPDM_PARTIALPRECISION support. wined3d: Deal with instructions that do not support _SAT. wined3d: Properly free srgb textures. wined3d: Properly load the y correction. wined3d: Handle SM 3.0 varyings in ARB. wined3d: Don't run out of varyings because of clipplanes. wined3d: Implement vertex texture fetch in ARB. wined3d: Emulate clipplanes in ARB if the NV extensions are not available. wined3d: Implement EvictManagedResources. Stefan D?singer (5): ?wined3d: Store the bumpmap ARB constants in ARB structures. wined3d: Implement...
2009 Jun 05
0
Wine release 1.1.23
...result.color in one mov. wined3d: Don't enable the NV frag extensions if we don't need them. wined3d: Add a comment about texbem and X2D. wined3d: Handle LRP in vertex shaders. wined3d: Use condition code for sRGB write correction if available. wined3d: Update clipplanes on a shader-fixed function switch. wined3d: Implement clipplanes in the ARB backend. Stefan Leichter (2): kernel32: Fix spec of QueryFullProcessImageNameW. kernel32: Added missing newline to win_skip. Stefan Stranz (1): winhlp32: Fix crash on launch. Stephan Rose (1):...
2009 Jul 03
0
Wine release 1.1.25
...work even with NV_FP2 on. wined3d: Make the ARB index offset work with emulated MOVA. wined3d: Enable Shader Model 2.0 in ARB. wined3d: Advertise SM 3.0 in ARB if the extensions are available. wined3d: GLSL 1.20 includes gl_FragData[] syntax. wined3d: Don't emulate clipplanes with ffp vp and fix a wrong if condition. wined3d: Add a function to control use of NV_vp2 clipplanes. wined3d: Find the clip texcoord before compiling. wined3d: Use a local parameter for the position fixup. wined3d: Fix pixelshader ifc. winebuild: Open resource file...
2009 Sep 25
0
Wine release 1.1.30
...winex11: Add helper function for copying brushes. winex11: Fix a null pointer bug in ToLogical in case of 8-bit. Move the code to the place where the shifts are needed. winex11: Don't use ColorShifts for non-TrueColor bitmaps. Stefan D?singer (8): wined3d: Only generate the clipplane emulation KIL if a clipplane is used. wined3d: Silence a compiler warning. wined3d: Test and fix ddraw and d3d9 GetDC differences. wined3d: Track GL texture states in a separate structure. wined3d: Use the correct enum. wined3d: Create a separate function for deleting...
2012 Dec 07
0
Wine release 1.5.19
...: Use sign fixup for the atifs bumpenv matrix. wined3d: Add GL_ALPHA to the atifs argument replicator debug function. d3d9/tests: Skip some texture transform tests if shaders are unsupported. d3d9/tests: Give the texture transform test a defined colorop. d3d9/tests: Move the clipplane + shader test inside the capability check. Vincent Povirk (6): gdiplus: Use clipping region in alpha_blend_pixels. gdiplus: Add a test for drawing to HDC's backed by 32-bit alpha dibs. gdiplus: Avoid accessing dib bits directly in GdipCreateBitmapFromHBITMAP. gdiplus:...
2011 Jul 08
0
Wine release 1.3.24
...rectDrawSurface reference counts. ddraw: Separate IDirectDrawGammaControl reference count. Stefan D?singer (8): wined3d: Don't set FBO attachment filtering to GL_NEAREST. wined3d: Separate stream sources and vertex declaration. wined3d: Update the vertex shader when the clipplanes are changed. wined3d: Rename the rt mask generation functions. wined3d: Move FBO application into a state handler. wined3d: Track framebuffer changes. wined3d: Pass a struct wined3d_fb_state to device_clear_render_targets. wined3d: Pass a struct wined3d_fb_state * to...
2009 May 22
0
Wine release 1.1.22
...ning incorrect dst register getters. wined3d: Centralize WINED3DSPDM_SATURATE handling. wined3d: Don't use TMP_COLOR unless srgb is enabled. wined3d: Use local constants for bump parameters. wined3d: Update the bump constants after a shader change. wined3d: Support clipplanes with GLSL. wined3d: Avoid declaring helper_const in vertex programs if possible. WineD3D: Support more constants in ARB shaders. wined3d: Only declare TMP_OUT in vertex shaders. wined3d: Get rid of TMP2 and some easy TMP register uses. wined3d: Get rid of TMP access...
2007 Mar 16
0
Wine release 0.9.33
...comctl32/tests: Add missing '\n's in ok() calls. wined3d: Remove space before '\n' in trace. George Gov (1): comctl32: Add some listview message tests. Gerald Pfeifer (1): cabinet: Simplify code in fdi_decomp(). H. Verbeet (19): wined3d: Properly check the clipplane index against the limit. wined3d: The texldl instruction takes 3 arguments. wined3d: gl_FogFragCoord is a scalar. wined3d: Fix a typo. wined3d: Remove broken software shaders. d3d9: Add a mova rounding test. d3d8: Save the d3d8 vertex declaration. d3d8: Im...
2009 Jan 02
0
Wine release 1.1.12
...ly nicer loops in device_map_fixed_function_samplers(). wined3d: Fix a few format specifiers in IWineD3DStateBlockImpl_Capture(). wined3d: Fix the value of HIGHEST_TRANSFORMSTATE. wined3d: Convert streamSource and streamFreq to bitmaps in struct SAVEDSTATES. wined3d: Convert clipplane to a bitmap in struct SAVEDSTATES. Herv? Chanal (2): shell32: A nicer icon for "folder". shell32: A nicer icon for "open folder". Huw Davies (1): comdlg32: Use [G|S]etPropW instead of [G|S]etPropA. Hwang YunSong(???) (1): winecfg: Updated Korean resou...
2010 Sep 03
0
Wine release 1.3.2
....{length, size} implementation. msvcp90/tests: Added basic_string<{char,wchar_t}>.size tests. msvcp90: Added basic_string<{char, wchar_t}> equal operator implementation. msvcp90/tests: Fix basic_string<wchar_t>.size tests. Stefan D?singer (5): wined3d: The clipplane mask and texcoords are unsigned. wined3d: Use float functions in drawprim.c. wined3d: Don't return a value from a void function. wined3d: Fix the wined3d_event_query_supported prototype. user32: Make GetMessage and PeekMessage patchable. Stefan Leichter (1): msvi...
2011 May 27
0
Wine release 1.3.21
...: Implement URL_APPLY_GUESSFILE in UrlApplyScheme. shdocvw: Use UrlApplyScheme with URL_APPLY_GUESSFILE for local paths in create_moniker. shdocvw: Handle local paths in navigate_url. Stefan D?singer (24): wined3d: Consistently store format bitcounts in BYTEs. wined3d: Cast clipplane doubles to floats. wined3d: Fix data types in RxGx snorm-unorm conversion. wined3d: Heightscaled surfaces still have an integer size. wined3d: Fix a copypaste typo. wined3d: Make two variables unsigned. wined3d: Remove maxConcurrentLights from the device. d3d8:...
2009 Aug 07
0
Wine release 1.1.27
...der_GetSrcAreaStretch compile bug for when XRender isn't around. opengl32: Add opengl 3.2 extensions. Stefan D?singer (12): wined3d: Don't activate a context unless we need one. wined3d: Set the highest dirty marker after marking shader constants dirty. wined3d: ARB clipplane init needs the helper constant. wined3d: Only use WINE_normalized_texrect if ARB_texture_np2 is supported. wined3d: Preload the correct texture location. wined3d: Enable WINED3DFMT_R16G16B16A16_UNORM. wined3d: Not all cards support float16 filtering. ddraw: d3d7 does...
2008 Jul 11
0
Wine release 1.1.1
...d3d: Make the stream source application a regular state function. wined3d: Move stream source and vshader to misc and vertex pipeline tables. wined3d: Move material application to the vertex pipeline. wined3d: Move the frontfacing state to the misc state table. wined3d: Move clipplanes to vertex states. wined3d: Move the scissor rect to the misc states. wined3d: Move lights to the vertex pipeline states. wined3d: Move shader constants to the misc states. wined3d: Move the viewport to the vertex and misc pipeline states. wined3d: indexbuffer -> m...
2008 Dec 20
0
Wine release 1.1.11
...hader and IWineD3DPixelShader IUnknown methods. wined3d: Fix some spelling errors. wined3d: Use the actual fixup for the stage in gen_ati_shader(). wined3d: Rename texture_stage_op.color_correction to texture_stage_op.color_fixup. wined3d: Compare & copy with the correct clipplane size in IWineD3DStateBlockImpl_Capture(). wined3d: Make some constant arrays also static. wined3d: Get rid of the "len" variable in shader_trace_init(). wined3d: baseShader.functionLength should be 0 when a NULL pFunction is passed. wined3d: Remove some more unuse...