Sometime since Wine 1.0.1, the entries I used to make games run smoother, or not as smooth such as "Multisampling" and "UseGLSL" do nothing. I can't go back to 1.0.1 because it doesn't work with most of the games I want to run, but somewhere beyond 1.0.1 the Direct3D registry entries stopped working. Any ideas how to fix?
A lot of default values have changed. Further all code has been improved a lot. Multisampling won't improve performance at all. It can make things prettier but it conflicts with FBOs which are the default OffscreenRenderingMethod now. Further RenderTargetLockMode is default readtex (also the best value). The keys really work but some values just aren't around anymore.