search for: fbos

Displaying 20 results from an estimated 26 matches for "fbos".

Did you mean: fbo
2006 Dec 04
1
(no subject)
...>getFBConfigAttrib) (dpy, fbConfigs[j], GLX_BIND_TO_MIPMAP_TEXTURE_EXT, &value); if (value < mipmap) continue; mipmap = value; } From what I understand the contents of the if block where never executed when running with the i915 DRI module because it didn't support FBOs. The problem with the new i915tex module is that FBOs are supported, but the call to getFBConfigAttrib seems to always return -1 in value, resulting in the GLXFBConfig being discarded. My question is if the issue at hand is a bug in the DRI driver, or whether compiz should be able to cope with suc...
2008 Aug 19
1
Interested in helping Nouveau
...When that happens, I'll have a Core 2 Quad (Kentsfield), and I've bought myself a GeForce 8600 (though I haven't set it up in my P4 system - waiting for the kentsfield). I'm self-taught in OpenGL, mostly in the programmable area rather than the old fixed-function pipeline. I can do FBOs, VBOs, and all three shader types with a certain amount of skill, and I understand the basics of instancing and transform feedback (though I've never used them except in experiments). I'm very interested in how low-level hardware programming works (I wrote a bootloader that set up protecte...
2010 Jan 28
1
Direct3D registry entries don't work
Sometime since Wine 1.0.1, the entries I used to make games run smoother, or not as smooth such as "Multisampling" and "UseGLSL" do nothing. I can't go back to 1.0.1 because it doesn't work with most of the games I want to run, but somewhere beyond 1.0.1 the Direct3D registry entries stopped working. Any ideas how to fix?
2011 Aug 22
1
OpenGL + DIB
Hello, I am testing some OpenGL software that uses a DIB backed device context followed by a BitBlt operation to draw graphics on to an on-screen canvas. Unfortunately this does not seem to work.? I have tried to patch the latest wine with DIB engine patches (bug 421), but, was unable to get it working still. My question(s) are: 1) Is this a known issue? 2) Is it in the scope of the DIB engine
2012 Jun 11
0
running diablo 3 in virtual desktop
...d of fbo, it greatly increases framerate (up to 30-35), but I get the same visual error (his screenshot below). tinypic.com/view.php?pic=ay7wcz&s=6 Why would the game only function in a virtual desktop? What's different about it? Is there a known performance issue with running things via fbos instead of the backbuffer?
2008 Aug 18
7
ATI (rv350) + open-source driver + wine gaming issues
Hello everyone. I seem to have a bit of a problem running some 3D accelerated games under wine, while using the open-source ATI Radeon driver. My graphics card is Radeon 9700, and the open-source drivers overall work much better than the proprietary fglrx. The fglrx driver allows me (in most cases) to run games like Temple of Elemental Evil (particularily) or Morrowind normally, but I can't
2010 Apr 02
0
Wine release 1.1.42
...heck whether an expression is a constant one before assuming it is a toplevel conformance when writing conformance or variance descriptors. Roderick Colenbrander (19): wined3d: Fix depth blit regression. wined3d: Use the format table instead of WGL-checks in CheckDepthStencilMatch when FBOs are used. wined3d: Remove WGL RGBA float support because it doesn't make sense without pbuffers. wined3d: Move argb_to_fmt to utils.c as a helper function to be used in more places. wined3d: Introduce a helper function which converts a color from the surface format to ARGB....
2007 Mar 01
2
Composite retained drawing protocol
I've recently drafted a rough idea of a composite manager agnostic protocol for leveraging the compositor for retained drawing in a way suitable for highly interactive and flexible applications. It seems to be that for anything like this to be a success it would have to be developed with the support of multiple window managers, and I would appreciate any feedback, ideas, and contributions to
2015 Jan 24
0
[ANNOUNCE] xorg-server 1.16.99.902
...going away glx: Fix crash when a client exits without deleting GL contexts Julien Cristau (2): render: check request size before reading it [CVE-2014-8100 1/2] glx: Length checking for GLXRender requests (v2) [CVE-2014-8098 2/8] Keith Packard (17): glamor: Don't insert fbos from external objects into fbo cache glamor: Always destroy EGL image associated with destroyed pixmap glamor: Remove redundant reference to screen pixmap EGL image glamor: Free existing EGL image when assigning new one dbe: Call to DDX SwapBuffers requires address of int, n...
2007 Apr 27
0
Wine release 0.9.36
...the corresponding GLenum. wined3d: Use surface_get_gl_buffer where appropriate. wined3d: Properly handle the difference between GL_BACK and GL_FRONT for onscreen surfaces. wined3d: Don't try to clear the depth stencil if there is none. wined3d: Implement ColorFill using FBOs, if they're being used. wined3d: Remove GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT from debug_fbostatus(). wined3d: Output pretty GL errors in checkGLcall and vcheckGLcall. wined3d: Actually use the calculated mipmap surface sizes in IWineD3DDeviceImpl_CreateVolumeText...
2008 Feb 08
0
Wine release 0.9.55
...ed3d: Upload p8 palette using GL_ALPHA instead of GL_RED. Stefan D?singer (30): wined3d: Beware of texture_rectangle NP2 support in Reset. wined3d: Update the auto depth stencil buffer size on reset. wined3d: Unload implicit depth stencil buffers correctly. wined3d: Destroy FBOs and reset pointers on Reset. wined3d: Move some UnLoad code to the base texture class. wined3d: Mark textures dirty on UnLoad. wined3d: De-Statify depth blit opengl resources. d3d9: Some drivers allow non-aligned offsets. wined3d: Make Clear aware of the depth stencil...
2015 Sep 02
0
[ANNOUNCE] xorg-server 1.17.99.901
...AMOR_USE_SCREEN and GLAMOR_USE_PICTURE_SCREEN glamor: Remove _nf rendering functions glamor: Remove ddx fallback check functions glamor: Eliminate GLAMOR_SEPARATE_TEXTURE pixmap type glamor: Eliminate GLAMOR_TEXTURE_PACK pixmap type glamor: Remove remaining support for FBOs not matching pixmap size glamor: Remove screen private and pixmap ptrs from pixmap private and fbo glamor: Remove unused glamor_pixmap_private_atlas_t glamor: Eliminate separate 'large' pixmap private structure glamor: Create inline tests for small/large pixmaps...
2010 Jul 16
0
Wine release 1.2
...ell as better MIME support. - Extended mail providers are now better supported, particularly the native Outlook provider. Mail attachments are also supported now. - Many undocumented functions in the shlwapi dll have been implemented for improved Internet Explorer support. *** Direct3D - FBOs are now used by default for off-screen rendering in Direct3D. - Backbuffers larger/smaller than their associated window are now correctly stretched. - A large portion of the d3dx9 dlls is now implemented, most notably the shader assembler, .x file support, functions for fonts, general 3D ma...
2013 Jun 07
0
Wine release 1.6-rc1
...action from non-native PE executables. wmiutils: Fix parsing of relative paths. kernel32/tests: Avoid test failures when running as an unprivileged user. Henri Verbeet (50): wined3d: Also clear context->current_fbo in context_apply_blit_state(). wined3d: Don't create FBOs in context_bind_fbo(). wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration. d3drm: Avoid LPDIRECT3DRMTEXTURE. d3drm: Avoid LPDIRECT3DRMTEXTURE2. wined3d: Use debug_d3dstate() in compile_state_table() as well. wined3d: Expose...
2016 Mar 04
0
Wine release 1.9.5
...ead of clearing control_mutex. services: Move process related fields into a separate struct. Shu Yokoyama (1): winex11: Fix HRESULT handling in XdndPosition. Stefan D?singer (16): wined3d: Retrieve FBO attachments from GL in context_check_fbo_status. wined3d: Keep track of FBOs through the GL names. wined3d: Better integrate the fixed up DS in the new FBO cache handling. wined3d: Simplify FBO cleanup on resource destruction. wined3d: Check multisampling compatibility before finding the FBO key. wined3d: Remove fbo_entry->d3d_depth_stencil....
2017 Dec 08
0
Wine release 3.0-rc1
...: Properly use quotes. gdi32: In AddFaceToList allow fonts with long names and add tests. gdiplus: In GdipPrivateAddMemoryFont allow loading fonts with long names. msvcrt: Don't crash if _vsnwprintf gets NULL as format string and add test. wined3d: Unbind currently bound FBOs before dispatching compute shaders. Gerald Pfeifer (1): advapi32: Include <stdarg.h> since winbase.h expects va_list. Hans Leidekker (38): taskschd: Return success from a couple of stubs. taskschd: Implement ITaskSettings_put_RestartInterval. taskschd: Implement ITas...
2010 Mar 19
0
Wine release 1.1.41
...dow tests. d3d9/tests: Extend the window proc / focus window tests. wined3d: Make the focus window also the foreground window. ddraw: Acquire/release the focus window from the correct location. wined3d: Unify GLINFO_LOCATION in surface.c. wined3d: Add a quirk to rebind FBOs when one of their attached textures is updated. wined3d: Replace some VTRACEs with proper TRACEs. wined3d: Kill VTRACE. wined3d: Avoid some common invalid context accesses. wined3d: Simplify the generated GLSL for NRM. wined3d: Rename GlPixelFormatDesc to wined3d_forma...
2007 Jul 27
0
Wine release 0.9.42
...mat list with real GLXFBConfigs. wgl: Enable offscreen pixelformats for pbuffers. wgl: Fix a typo in the WGL_TEXTURE_TARGET_ARB emulation code. Stefan D?singer (7): ddraw: Some d3d-only code fixes. wined3d: Create the stateblock in Init3D. wined3d: Attempt to clean up fbos only if a gl surface is destroyed. wined3d: Allocate render target management members in Init3D. wined3d: Find the shader constant limit at adapter init time. wined3d: Set the pow2 sizes in gl surface private setup. wined3d: Do not fail if the adapter info can't be initi...
2009 Jun 19
0
Wine release 1.1.24
...andles. d3d8: Deleting an invalid pixel shader handle should return D3D_OK. d3d8: Add tests for deleting invalid shader handles. wined3d: Add format conversions for some depth stencil formats. wined3d: Fix a typo. wined3d: Fall back to backbuffer offscreen rendering if FBOs are unavailable. wined3d: Only initialize unused components of varyings that are read. wined3d: Avoid some unneeded depthstencil copies. wined3d: Avoid some unneeded rendertarget copies. wined3d: Make sure we have a context in stretch_rect_fbo(). wined3d: Reuse the FBO...
2010 Apr 16
0
Wine release 1.1.43
...achments as IWineD3DSurfaceImpl pointers in struct fbo_entry. wined3d: Store the depth/stencil attachment as IWineD3DSurfaceImpl pointer in struct fbo_entry. wined3d: Remove some dead code from IWineD3DDeviceImpl_Uninit3D(). wined3d: Allow offscreen depth/stencil clears again with FBOs. Jacek Caban (6): mshtml: Fixed nsIHttpChannel::GetRequestSucceeded implementation. mshtml: Improved focus handling. mshtml: Use DOM designMode to switch to editor mode. mshtml: Use NSContainer HWND in handle_blur. jscript: Use special case for lastIndex<0 only for...