Displaying 20 results from an estimated 441 matches for "direct3d".
2002 Sep 25
3
Diablo, Direct3d, How to disable Direct3d
>I assume this is due to new Direct3D code that wasn't present when I last ran
>DiabloII. If so, is there any way to disable this code so that Diablo doesn't
>detect direct3d and runs with 2d directx like it always ran before?
yes there is:
go to your diablo ii installation dir. ( Program Files\Diablo ii )
then type som...
2001 Mar 01
2
Direct3D fails to initialize in Diablo II/WINE
Hi all,
I was trying to run Diablo II under WINE, but I receive a "Direct3D
failed to initialize" error in a dialog box. The log says this:
***** DirectDraw error: Failed to get gamma control interface! - <
unknown > (0x80004002)
I tryed to run in both 640x480x16 and 640x480x8, but both give the same
error message. I'm using Linux 2.4.1, XFree86 4.0.1 on...
2011 Mar 29
3
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
Here's the other of my proposals for this year's Google Summer of Code.
(The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the
Wine project, they really want this).
Title: Microsoft Direct3D shader bytecode backend
Abstract:
There is a distinct lack of open-source frameworks for compiling HLSL,
the shader language used by Direct3D, into bytecode that D3D can
understand. Currently, the only such framework is Ryan Gordon's
MojoShader, whose HLSL compiler component is still under he...
2011 Mar 29
0
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
...t 9:22 PM, Charles Davis <cdavis at mymail.mines.edu>wrote:
> Here's the other of my proposals for this year's Google Summer of Code.
> (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the
> Wine project, they really want this).
>
> Title: Microsoft Direct3D shader bytecode backend
>
> Abstract:
>
> There is a distinct lack of open-source frameworks for compiling HLSL,
> the shader language used by Direct3D, into bytecode that D3D can
> understand. Currently, the only such framework is Ryan Gordon's
> MojoShader, whose HLSL com...
2008 Jun 07
1
No any D3D works
...ace
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target that isn't in the default pool
fixme:d3d7:IDirect3DImpl_7_CreateDevice (0x154d78): Only one Direct3D device per DirectDraw object supported
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target that isn't in the default pool
fixme:d3d7:IDirect3DImpl_7_CreateDevice (0x154d78): Only one Direct3D device per DirectDraw object s...
2008 May 17
2
Direct3d with ATI Radeon Problem
Hi,
I'm having trouble running 3d apps including the Direct3d test in Dxdiag under wine. I think that the problem is that dxdiag displays my Graphics card as this:
X11 Windowing System
This is obviously wrong because I am running this on a Radeon 2600 Pro.
When I try to run the Direct3d test It just crashes Wine. I am running the latest 8.04 Ubuntu with the...
2011 Mar 29
2
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
...o:cdavis at mymail.mines.edu>> wrote:
>
> Here's the other of my proposals for this year's Google Summer of Code.
> (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the
> Wine project, they really want this).
>
> Title: Microsoft Direct3D shader bytecode backend
>
> Abstract:
>
> There is a distinct lack of open-source frameworks for compiling HLSL,
> the shader language used by Direct3D, into bytecode that D3D can
> understand. Currently, the only such framework is Ryan Gordon's
> Mojo...
2005 Jul 26
0
Cannot see Direct3D options in winecfg Graphics tab?
Hi,
I have just compiled Wine CVS on my P3 and dual P4 Linux boxes, and have been examining the
settings in winecfg. However, I have noticed that the Graphics tab on my P3 machine has options
for Direct3D, whereas on my dual P4 it does not. Both machines are running Linux 2.6.12.3 with
XOrg 6.8.2, and have both DRI enabled and working Xv support. Both machines also have the d3d
shared objects compiled in /usr/local/lib/wine.
Can anyone think of a reason why the Direct3D options are not displayed on...
2011 Mar 29
0
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
...ines.edu>> wrote:
>>
>> Here's the other of my proposals for this year's Google Summer of Code.
>> (The first is on cfe-dev.) It was suggested to me by Dan Kegel (from the
>> Wine project, they really want this).
>>
>> Title: Microsoft Direct3D shader bytecode backend
>>
>> Abstract:
>>
>> There is a distinct lack of open-source frameworks for compiling HLSL,
>> the shader language used by Direct3D, into bytecode that D3D can
>> understand. Currently, the only such framework is Ryan Gordon...
2018 May 23
0
vkd3d release 1.0
The Wine team is proud to announce that release 1.0 of vkd3d, the
Direct3D 12 to Vulkan translation library, is now available.
This is the first release of vkd3d. A lot of Direct3D 12 features are still
missing and bugs are expected. The current version was tested mainly with demo
applications. A number of features that are being worked on have been deferred
to the next...
2008 Jul 07
2
Direct3D missing?
I was going through wine's registry trying to optimize a few things, but then i noticed my HKEY_CURRENT_USER\Software\Wine\Direct3D directory was missing. It stops at HKEY_CURRENT_USER\Software\Wine\ . . . .
Does anyone know why this is or how i can fix the problem? I am running the latest version of wine on Ubuntu 8.04.
I really would like to be able to change my graphics settings......
2009 Jun 05
1
escape from monkey island direct3D problem
hi there, im really new to linux and wine (about 2 days new now) and am having a few problems playing escape from monkey island
everytime i load it up using the direct3D option i get a message saying unable to initialize hardware, if i open it using the openGL option it works but in a tiny screen. then i discovered the same result happens when i emulate a desktop using wine's configuration using the direct3D option, still small screen.
i have found this quite...
2011 Aug 26
3
When will Wine use Direct3D directly?
According to http://www.phoronix.com/scan.php?page=article&item=mesa_gallium3d_d3d11&num=1, Direct3D 10 and 11 are supported in Linux natively. Is this only with the open source drivers? Anyone have an approximation as to when Direct3D Windows games will use this instead of having the added overhead of translating to OpenGL?
Any input would be appreciated!
Thanks in advance!
2002 Aug 26
5
Openglide
Do openglide 3d games work with wine, as they don't depend on directx?
2018 Jan 18
0
Wine release 3.0
The Wine team is proud to announce that the stable release Wine 3.0
is now available.
This release represents a year of development effort and over 6,000
individual changes. It contains a large number of improvements that
are listed in the release notes below. The main highlights are:
- Direct3D 10 and 11 support.
- The Direct3D command stream.
- The Android graphics driver.
- Improved DirectWrite and Direct2D support.
Once again, because of the annual release schedule, a number of
features that are being worked on have been deferred to the next
development cycle. This includes in p...
2019 Jan 22
0
Wine release 4.0
...m is proud to announce that the stable release Wine 4.0
is now available.
This release represents a year of development effort and over 6,000
individual changes. It contains a large number of improvements that
are listed in the release notes below. The main highlights are:
- Vulkan support.
- Direct3D 12 support.
- Game controllers support.
- High-DPI support on Android.
The source is available from the following locations:
https://dl.winehq.org/wine/source/4.0/wine-4.0.tar.xz
http://mirrors.ibiblio.org/wine/source/4.0/wine-4.0.tar.xz
Binary packages for various distributions will be...
2005 Feb 24
1
Run Direct3D Samples in CodeSamples
Hi All
I am a newbie to Wine and I am trying to run some Direct3D 9 samples
given in the Code Samples page....
However, the system gives me the following errors :
err:module: import_dll Library d3dx9d_24.dll ( which is needed by - my
program.exe ) not found
err:module:LdrInitializeThunk Main exe initialization for my
program.exe failed, status c0000135
It run...
2009 Feb 27
3
Wine regedit settings
i was following this guide for LOTRO (Lord of the Rings Online) when i got to editing the reg settings edit
> http://appdb.winehq.org/objectManager.php?sClass=version&iId=14566&iTestingId=37619
>
> HKEY_CURRENT_USER/Software/Wine/Direct3D/VideoMemorySize = < amount of video memory ie 256 >
>
>Direct3D< is not there
I cannot proceed with download until resolved, please help, thank you.[/i]
2008 Aug 28
1
NWN2 - "could not find any compatible Direct3D devices'
I've tried to get NWN2 (patched to v. 1131409) running with wine 1.1.3 on debian lenny (2.6.25 amd64). I followed the instructions at the appdb, but all i get is the error message "could not find any compatible Direct3D devices"...
the devenum.dll and dxdiag.dll weren't present at my wine 1.1.3 install, so i took them from an 1.1.1 installlation, but nothing changed...
did someone managed to get this game running with wine 1.1.x or at least any version above 1.0 on an amd64 system?
2011 Aug 14
2
Failed to initialise Direct3D
Hi all.
I installed and subsequently tried running The Art of Magic: Magic and Mayhem but received a "Failed to initialise Direct3D" error. Is there any way to remedy this? I've done some searching around but haven't really found anything conclusive on how to fix it or if there even is a fix. Any help would be greatly appreciated.