search for: multisampling

Displaying 20 results from an estimated 114 matches for "multisampling".

2008 May 17
1
Multisampling and Wine
what's the status of using multisampling under wine? most code segments look like it's deactivated for a reason
2011 Aug 14
2
Wine 1.3.26. Nvidia 450 GTS. Multisampling=enable - no AA
Hi.
2018 May 29
2
Using Google Benchmark Library
Not going into all the detail, but from my side the big question is whether the benchmarks inner loop is small/fine grained enough that stabilization with google benchmark doesn't lead to dozens of seconds benchmark runtimes. Given that you typically see thousandsd or millions of invocations for small functions... > On May 29, 2018, at 2:06 PM, Michael Kruse via llvm-dev <llvm-dev at
2018 May 30
0
Using Google Benchmark Library
On Wed, May 30, 2018 at 4:07 AM, mbraun via llvm-dev < llvm-dev at lists.llvm.org> wrote: > Not going into all the detail, but from my side the big question is > whether the benchmarks inner loop is small/fine grained enough that > stabilization with google benchmark doesn't lead to dozens of seconds > benchmark runtimes. Given that you typically see thousandsd or millions
2018 Feb 16
0
Wine release 3.2
The Wine development release 3.2 is now available. What's new in this release (see below for details): - Separate implementation of USER controls for ComCtl32 v6. - Multisample texture support in Direct3D. - Support for HID gamepads. - More event support in MSHTML. - Obsolete DOS code removed. - Various bug fixes. The source is available from the following locations:
2009 Jun 08
2
Prince of Persia Big BUG
...don't understand why I have this problem because when i launch PoP on Ubuntu 9.04, i can play, the graphism is good. I have installed correctly Wine and Directx9 (and vcrun2005 and her SP1) On Wine Regedit, i have this reglage : [code ]"DirectDrawRenderer"="Direct3D" "Multisampling"="enabled" "OffscreenRenderingMode"="fbo" "PixelShaderMode"="enabled" "UseGLSL"="enabled" "VertexShaderMode"="hardware" "VideoMemorySize"="512" [/code] I need help, i want to play at...
2018 May 29
0
Using Google Benchmark Library
Thanks for your remarks. 2018-05-27 5:19 GMT-05:00 Dean Michael Berris <dean.berris at gmail.com>: > I think you might run into artificial overhead here if you’re not careful. In particular you might run into: > > - Missed in-lining opportunity in the benchmark. If you expect the kernels to be potentially inlined, this might be a problem. For the kind of benchmarks we have in
2011 May 23
1
Regedit + Applications = Options
...RENT_USER\Software\Wine\AppDefaults\POWERPNT.EXE\DllOverrides I create a [DIRECT3D] key for Assassin's Creed Brotherhood, i create it like this : Code: HKEY_CURRENT_USER\Software\Wine\AppDefaults\AssassinsCreedBrotherhood.exe\Direct3D In this key, i create 2 values : UseGLSL=disabled and Multisampling=enabled But, i have a problem with these values. they're not used when i launch a game. For exemple in Assassin's Creed Brotherhood, if Multisampling is enabled in Regedit so I can activate it in game. Result : If if i enable Mutlisampling by Code: HKEY_CURRENT_USER\Software\Wine\AppDefa...
2018 May 27
2
Using Google Benchmark Library
> On 26 May 2018, at 06:09, Michael Kruse via llvm-dev <llvm-dev at lists.llvm.org> wrote: > > 2018-05-25 13:49 GMT-05:00 Pankaj Kukreja via llvm-dev > <llvm-dev at lists.llvm.org>: >> Hi, >> I am adding some benchmarks to the test-suite as a part of my GSoC project. >> I am planning to use the google benchmark library on some benchmarks. I >> would
2014 Jun 23
1
[PATCH] nv50/ir: make ARB_viewport_array behave like it does with other drivers
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de> --- .../drivers/nouveau/codegen/nv50_ir_driver.h | 1 + .../drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp | 27 ++++++++++++++++++++-- 2 files changed, 26 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h b/src/gallium/drivers/nouveau/codegen/nv50_ir_driver.h
2015 May 15
6
[LLVMdev] Proposal: change LNT’s regression detection algorithm and how it is used to reduce false positives
tl;dr in low data situations we don’t look at past information, and that increases the false positive regression rate. We should look at the possibly incorrect recent past runs to fix that. Motivation: LNT’s current regression detection system has false positive rate that is too high to make it useful. With test suites as large as the llvm “test-suite” a single report will show hundreds of
2017 Aug 28
2
Buildbot can't submit results to LNT server
Hi, I have recently moved the clang-native-arm-lnt-perf bot from the nt producer to the test-suite producer. It seems to be working fine but it doesn't manage to submit the results to http://lnt.llvm.org/submitRun. If you scroll down to the bottom of [1], you can see this error message: 2017-08-28 07:06:32: submitting result to 'http://lnt.llvm.org/submitRun' error: lnt server:
2017 Feb 28
2
Noisy benchmark results?
> On Feb 27, 2017, at 1:36 AM, Kristof Beyls via llvm-dev <llvm-dev at lists.llvm.org> wrote: > > Hi Mikael, > > Some noisiness in benchmark results is expected, but the numbers you see seem to be higher than I'd expect. > A number of tricks people use to get lower noise results are (with the lnt runtest nt command line options to enable it between brackets): > *
2017 Aug 28
2
Buildbot can't submit results to LNT server
Great, good to know it's not just a problem with our bot. Thanks! On 28 August 2017 at 16:24, Chris Matthews <cmatthews5 at apple.com> wrote: > Hi Diana, > > I have seen that issue on some other bots too. I will fix it this week. It is something about how MySQL treats character encodings differently than Postgres. We are checking for the value in the table beforehand, and this
2016 Feb 05
0
Wine release 1.9.3
...Update Finnish translation. Matteo Bruni (16): wined3d: Improve wined3d_popcount() implementation. wined3d: Limit the number of WINED3D_MULTISAMPLE_NON_MASKABLE quality levels reported. wined3d: Add ARB_internalformat_query extension. d3d9: Return one quality level when the multisampling type isn't available. wined3d: Add a real implementation of wined3d_check_device_multisample_type(). wined3d: Fail texture creation when invalid multisample settings are specified. d3d9/tests: Extend test_checkdevicemultisampletype(). d3d9/tests: Test the creation of ren...
2009 Dec 24
4
GTA SA : Can't put anti aliasing.
Hi everybody. I'm on Archlinux x86_64, and all my favourites games work flawlessly :) But when I play to GTA SA, I can't set any value, it stays on "OFF". Can anyone help me please ?
2010 Jan 28
1
Direct3D registry entries don't work
Sometime since Wine 1.0.1, the entries I used to make games run smoother, or not as smooth such as "Multisampling" and "UseGLSL" do nothing. I can't go back to 1.0.1 because it doesn't work with most of the games I want to run, but somewhere beyond 1.0.1 the Direct3D registry entries stopped working. Any ideas how to fix?
2010 Sep 23
3
460 GTX performance on SC 2
...the tweaks that people typically point to. Can I get advice on how I can get reasonable fps for higher settings? Here's my setup: GTX 460 1GB Intel Q6600 2.40ghz Quadcore 3gb memory nvidia 260.19.06 wine 1.3.3 screen resolution: 1920x1200 wine direct3d settings: DirectDrawRenderer: opengl Multisampling: disabled OffscreenRenderingMode: fbo UseGLSL: disabled VertexShaderMode: hardware VideoMemorySize: 1024 Thanks.
2012 Mar 08
2
Wine and Random Crashing
...on Guild Wars on wine-1.4rc6. I got 2 random crashes in a 6 hour period. And i seam to get random crashing of different games just out of the blue. I have looked online about this issue. I heard that you need the following in the Direct3D key "DirectDrawRenderer"="opengl" "Multisampling"="enabled" "OffscreenRenderingMode"="fbo" "PixelShaderMode"="enabled" "RenderTargetLockMode"="auto" "StrictDrawOrdering"="enabled" "UseGLSL"="enabled" Does anyone know if this is true...
2014 Mar 14
2
[LLVMdev] clang/lnt buildbot on F20 "lnt: error: no such option: -m" ...
Hi Since the buildbot host was updated to Fedora F20 levels, the clang buildbot has been failing with the following: $ /home/clangbuild/clang-ppc64-1/lnt.venv/bin/lnt runtest --verbose --submit http://llvm.org/perf/submitRun --commit=1 nt --sandbox nt --no-timestamp --cc /home/clangbuild/clang-ppc64-1/llvm.install.1/bin/clang --cxx /home/clangbuild/clang-ppc64-1/llvm.install.1/bin/clang++