dj--alex
2010-Dec-26 01:38 UTC
[Wine] Divinity 2 Bug exist or is new bug? d3d:state_vertexblend_w
I report about this there http://appdb.winehq.org/objectManager.php?sClass=version&iId=17591 and there http://pastebin.ubuntu.com/547626/ require repost information to bugzilla?
James McKenzie
2010-Dec-26 02:10 UTC
[Wine] Divinity 2 Bug exist or is new bug? d3d:state_vertexblend_w
On 12/25/10 6:38 PM, dj--alex wrote:> I report about this there > http://appdb.winehq.org/objectManager.php?sClass=version&iId=17591 > > and there > http://pastebin.ubuntu.com/547626/ > > require repost information to bugzilla? >Yes. Please review existing bug reports before posting a new report. James McKenzie
oiaohm
2010-Dec-26 03:56 UTC
[Wine] Re: Divinity 2 Bug exist or is new bug? d3d:state_vertexblend_w
First search the bugzilla for a equal bug. If there is not a bug then create one. Developers of wine don't follow the appdb. They follow the bugzilla. If there is a error and its not in the bugzilla it will never get fixed by anything other than luck.
vitamin
2010-Dec-26 16:41 UTC
[Wine] Re: Divinity 2 Bug exist or is new bug? d3d:state_vertexblend_w
dj--alex wrote:> 00000018 DevSvc.exe > 00000046 RubarUpdateService.exe > 00000029 ULCDRSvr.exeYou got lots of stuff running there. Start with a fresh wineprefix.
dj--alex
2011-Jan-01 10:53 UTC
[Wine] Re: Divinity 2 Bug exist or is new bug? d3d:state_vertexblend_w
i remove all crap from processes, and bug still exist/
dj--alex
2011-Jan-09 08:03 UTC
[Wine] Re: Divinity 2 Bug exist or is new bug? d3d:state_vertexblend_w
crashes detected - game unplayable all tested on english version game and english language 1) skeleton gets a fireball ( on 2nd location in underground near goblin camp) 2) portals area , on 2nd location near city 3) any box or barrel, try destroy it by weapon or fireball 4) turning into dragon in cut scene ( on linux can see only first b\w screen with location and next step game is closed) i try to create bugreport.
dj--alex
2011-Jan-09 08:29 UTC
[Wine] Re: Divinity 2 Bug exist or is new bug? d3d:state_vertexblend_w
3) - http://bugs.winehq.org/show_bug.cgi?id=25298 and i not found other here is quicksave - just try go to map marker exit and game will crash (save only for divinity 2 DKS! ) http://wow.chg.su/inside/filemgr.php?c=8c85 rechecked wine 1.3.10 64bit ubuntu linux 10.04 64bit wine 1.3.10 64bit ubuntu linux 10.10 64bit Nvidia 9800
dj--alex
2011-Jan-13 23:34 UTC
[Wine] Re: Divinity 2 Bug exist or is new bug? d3d:state_vertexblend_w
wine 1.3.11 black screen... err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ drawprim.c / 48 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ drawprim.c / 48 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ drawprim.c / 48 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ drawprim.c / 48 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ drawprim.c / 48 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ drawprim.c / 48 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ drawprim.c / 48 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ drawprim.c / 48 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawArrays @ drawprim.c / 48 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL