search for: drawprim

Displaying 20 results from an estimated 23 matches for "drawprim".

2010 Dec 26
7
Divinity 2 Bug exist or is new bug? d3d:state_vertexblend_w
I report about this there http://appdb.winehq.org/objectManager.php?sClass=version&iId=17591 and there http://pastebin.ubuntu.com/547626/ require repost information to bugzilla?
2009 Jan 05
2
directx not found
Correctly installed Marvel Ultimate Alliance, already present in appdb as gold. The installer complained that it could not install directx. As specified in appDB I added d3dx9_36.dll to system32. When I run the application it says: "DirectX9.0c is not installed on this computer. Install it and try again." I tried to play with libraries in winecfg but without luck. I'm currently using
2011 Sep 14
0
Star Trek Bridge Commander on Ubuntu 10.04 LTS
...3DFMT_B5G6R5_UNORM 800x600 fixme:d3d:context_check_fbo_status Depth attachment: (0x16aa58) WINED3DFMT_S1_UINT_D15_UNORM 800x600 err:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glEnd and previous calls @ drawprim.c / 308 err:d3d_shader:shader_glsl_deselect_depth_blt >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glUseProgramObjectARB @ glsl_shader.c / 4686 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fix...
2007 Jul 30
1
Temple of elemental evil - high CPU usage by X/ToEE
...problem is it's very slow. top says X is using 95% of CPU and ToEE.exe 4,7% - 2 biggest processes. Also in terminal wine throws a lot of: fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawRangeElements @ drawprim.c / 265 Anyone have any suggestion about this? :)
2010 Nov 14
3
Fallout : New Vegas black screen with subtitles problem
I'm using: Ubuntu 9.10 Wine 1.3.6 and trying to start Fallout: New Vegas i followed Carls tutorial: http://appdb.winehq.org/objectManager.php?sClass=version&iId=21692 then i got game starting launcher, intro movie, those loading-screens with nice advices, but then i have the whole screen full of black color. i even can press ESC and get the menu, where i can turn on subtitles. so i
2010 Aug 16
0
Need for speed : Carbon stops randomly
...es, the games stops, and I've only these messages in the debugger : Code: err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ /var/tmp/portage/app-emulation/wine-1.3.0/work/wine-1.3.0/dlls/wined3d/drawprim.c / 46 fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting wine: Unhandled page fault on write access to 0x00000000 at address 0x70eed9 (thread 0009), starting debugger... I've also some fixme, but I don't think there are very importants. Thanks
2010 Nov 25
2
Re: The perils of GMAX
UBUNTU 10.10 AMD64 Latest updates with recompile wine 3.1.7 after an ia32.lib upgrade. Returning to looking at GMAX. As things stand now, when you try to open the materials navigator the program posts an error, allows you to do a save, and quits.
2008 Mar 08
0
OpenGL version / info. needed for WINE to render DirectX
...too well with WINE. Most 3D games render extremely slowly, or not at all. In Project64, to take a random example, I get a lot of Code: fixme:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glEnd and previous calls @ drawprim.c / 570 errors. I know this game works (ignoring the child window bug) with the nvidia and fglrx drivers. My guess is that to emulate DirectX, WINE is attempting to use some OpenGL extension, the open source driver doesn't yet implement as it is at OpenGL 1.3 (I believe). Some more inform...
2009 Feb 23
3
WoW: Wrath of the Lich King issue
I'm currently running Ubuntu 8.10 and Wine 1.15. WoW Installs fine, once I launch it the fun starts :) When I launch the game, it runs the intro video (normal for first launch after an install): after the video runs its course, or I skip it, it should prompt me to accept some EULA. Instead it crashes and exits with: Code: This application has encountered a critical error: ERROR #132
2010 Feb 08
1
Acer Aspire 5739G - Wine doesn't work
Hi, I've recently received said notebook as a gift. Currently it's running Kubuntu 9.10, however Wine just doesn't seem to work - any aplication I try to run on it gives an error message 'The program has encountered a serious problem and needs to close', whether it's a game, WinRar or an installer. In fact the only .exe files that work are the ones included in wine
2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
...;>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ basetexture.c / 302 fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glDrawElements @ drawprim.c / 266 fixme:d3d:CreateVBO Failed to create a vertex buffer object. Continuing, but performance issues can occur...
2008 May 31
13
Heroes of Might and Magic 5 crash
Hi, all. Since wine 0.9.59 (before I used 0.9.50 and all was O.K., but from 0.9.59 till 1.0-rc2 appear described problem) I am find strange behaviour of heroes 5 at wine. After starting application it begin intensively put on console output string like that: fixme:win:SetLayeredWindowAttributes (0x30024,0x00000000,0,2): stub! but that is not so critical as I know. Realy worst things begins when
2007 Jan 09
0
Wine release 0.9.29
...of the vertex declaration state. wined3d: Catch NOP vertex declaration changes. wined3d: Catch nop pixel shader changes. wined3d: Catch NOP SetStreamSource changes. wined3d: Move decoding the streams to their own inline function. wined3d: Dirtify the stream sources in DrawPrimitiveUP. wined3d: Move applying the gl stream sources to the state table. wined3d: Re-add the fixed function stream source trace. wined3d: Move debugging fixmes from drawprim to the stream source handler. wined3d: Apply shaders in their state handlers. wined3d: Remove t...
2010 May 28
0
Wine release 1.2-rc2
...ss the object header pointer to INET_QueryOption. wininet: Implement InternetQueryOption(INTERNET_OPTION_CONTEXT_VALUE). wininet: Add tests for setting and retrieving the context value. wuapi: Return success from automatic_updates_Pause. Henri Verbeet (15): wined3d: Set the drawprim.c GLINFO_LOCATION to *gl_info. wined3d: Set the swapchain.c GLINFO_LOCATION to *gl_info. wined3d: Set the volume.c GLINFO_LOCATION to *gl_info. wined3d: Set the nvidia_texture_shader.c GLINFO_LOCATION to *gl_info. wined3d: Set the ati_fragment_shader.c GLINFO_LOCATION to *gl...
2006 Dec 22
0
Wine release 0.9.28
..._SEPARATEALPHABLENDENABLE to the state table. ddraw: Add a TRACE to GetPixelFormat. wined3d: D3DRS_ZVISIBLE is not supposed to return an error. wined3d: Clean up SetRenderState. wined3d: Add the state dirtification infrastructure. wined3d: Move render state applying to drawprim. wined3d: Catch nop render state changes. wined3d: Add missing render state function. wined3d: Fix a function name. wined3d: Add WINED3DRS_STIPPLEPATTERNxy. wined3d: Temporary disable nvrc junk texture skipping. wined3d: Add empty texture stage states to the stat...
2007 Mar 02
0
Wine release 0.9.32
...wined3d: Light parameter fixes. wined3d: Floating point shader constant setting. wined3d: IWineD3DDevice::Clear fixes. wined3d: Clean up sampler usage in UpdateSurface. wined3d: Index buffer fixes. wined3d: Use CopyRect / EqualRect. wined3d: Remove dead code from drawprim.c. wined3d: Do not use glMapBuffer in ProcessVertices. wined3d: Make sure volumes have memory allocated. wined3d: Index buffer creation adjustments. winex11.drv: Ignore depth mismatch when using a virtual desktop. wined3d: More Clear fixes. wined3d: Support for u...
2007 Jun 29
0
Wine release 0.9.40
...query methods. d3d9: Release the wined3d query when the d3d9 query is destroyed. d3d9: Hold the lock in stateblock methods. ddraw: Test for incorrect surface desc sizes in GetSurfaceDesc. d3d8: Convert fvfs to vertex declarations. wined3d: Remove the FVF codepath from drawprim. wined3d: Unload texture coords for all supported texture stages. wined3d: Emulate tracking of multiple material properties. ddraw: Add a test for incorrect surface desc sizes for Lock(). ddraw: Check for incorrect rectangles to DDrawSurface::Blt. wined3d: Depthfill bl...
2018 Mar 02
0
Wine release 3.3
...wined3d: Implement loading system memory from multisample textures. wined3d: Use multisample textures by default. wined3d: Move dispatch_compute() to context.c file. wined3d: Cleanup draw_primitive_arrays() a bit. wined3d: Drop d3d_draw debug channel. wined3d: Merge drawprim.c into context.c. d3d9: Get rid of D3D9_MAX_SIMULTANEOUS_RENDERTARGETS. wined3d: Limit number of supported render targets to 8. wined3d: Terminate long debug strings with ellipsis. d3d9: Make warning message in d3d9_device_StretchRect() more accurate. d3d9/tests: Use A...
2007 Jan 25
0
Wine release 0.9.30
...if needed. rpcrt4: RPCRT4_strdupWtoA and RPCRT4_strdupAtoW don't change the input string, so make the input const. Robert Reif (1): dsound: Fix tests for old versions of windows. Stefan D?singer (25): wined3d: Do not reset the material. wined3d: Remove the invymat from drawprim.c. wined3d: Move material applying to the state table. wined3d: Count the framerate per swapchain, not globally. wined3d: Store the scissor rect in the stateblock. ddraw: Get some texture stage states from their equivalent sampler states. wined3d: Avoid false resultarg...
2009 Mar 13
0
Wine release 1.1.17
...clicking menu bar. (Screws up Adobe Photoshop CS4 menus, too.) 10831 Guild Wars: "Observe" menu does not display additional information about selected game 12143 Black halos surround NPCs in Fable 12690 Internet Explorer 7 is falling after start on unhandled exception. 14968 DrawPrim.c needs to handle more than 4 vertex shader prims causes crash in everquest and does not allow rendering 15007 The Lost Crown's menu is no longer accessible in-game 15264 Audio broken under Solaris 15314 winhelp: transition to richedit breaks minigolf1997.hlp file 15616 winecfg does...