search for: drawstridedfast

Displaying 15 results from an estimated 15 matches for "drawstridedfast".

2010 Dec 26
7
Divinity 2 Bug exist or is new bug? d3d:state_vertexblend_w
I report about this there http://appdb.winehq.org/objectManager.php?sClass=version&iId=17591 and there http://pastebin.ubuntu.com/547626/ require repost information to bugzilla?
2009 Jan 05
2
directx not found
Correctly installed Marvel Ultimate Alliance, already present in appdb as gold. The installer complained that it could not install directx. As specified in appDB I added d3dx9_36.dll to system32. When I run the application it says: "DirectX9.0c is not installed on this computer. Install it and try again." I tried to play with libraries in winecfg but without luck. I'm currently using
2007 Jul 30
1
Temple of elemental evil - high CPU usage by X/ToEE
I installed ToEE under wine 0.9.42 and used ToEE noCD "patch" to make it working but the problem is it's very slow. top says X is using 95% of CPU and ToEE.exe 4,7% - 2 biggest processes. Also in terminal wine throws a lot of: fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawRangeElements @ drawprim.c / 265 Anyone have any suggestion about this? :)
2010 Nov 14
3
Fallout : New Vegas black screen with subtitles problem
I'm using: Ubuntu 9.10 Wine 1.3.6 and trying to start Fallout: New Vegas i followed Carls tutorial: http://appdb.winehq.org/objectManager.php?sClass=version&iId=21692 then i got game starting launcher, intro movie, those loading-screens with nice advices, but then i have the whole screen full of black color. i even can press ESC and get the menu, where i can turn on subtitles. so i
2011 Sep 14
0
Star Trek Bridge Commander on Ubuntu 10.04 LTS
...PPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40). fixme:d3d:context_check_fbo_status Color attachment 0: (0x132860) WINED3DFMT_B5G6R5_UNORM 800x600 fixme:d3d:context_check_fbo_status Depth attachment: (0x16aa58) WINED3DFMT_S1_UINT_D15_UNORM 800x600 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 46 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTUR...
2010 Aug 16
0
Need for speed : Carbon stops randomly
Hi there. I just installed NFSC, and it works quite well. But sometimes, the games stops, and I've only these messages in the debugger : Code: err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ /var/tmp/portage/app-emulation/wine-1.3.0/work/wine-1.3.0/dlls/wined3d/drawprim.c / 46 fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting wine: Unhandl...
2010 Nov 25
2
Re: The perils of GMAX
UBUNTU 10.10 AMD64 Latest updates with recompile wine 3.1.7 after an ia32.lib upgrade. Returning to looking at GMAX. As things stand now, when you try to open the materials navigator the program posts an error, allows you to do a save, and quits.
2009 Feb 23
3
WoW: Wrath of the Lich King issue
I'm currently running Ubuntu 8.10 and Wine 1.15. WoW Installs fine, once I launch it the fun starts :) When I launch the game, it runs the intro video (normal for first launch after an install): after the video runs its course, or I skip it, it should prompt me to accept some EULA. Instead it crashes and exits with: Code: This application has encountered a critical error: ERROR #132
2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
...fixme:d3d_texture:IWineD3DBaseTextureImpl_BindTexture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindTexture @ basetexture.c / 302 fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glDrawElements @ drawprim.c / 266 fixme:d3d:CreateVBO Failed to create a vertex buffer object. Continu...
2010 May 28
0
Wine release 1.2-rc2
...extbox with black backgroud -> cursor invisible 3182 test case demonstrating PeekMessage give up timeslices 5264 Equation editor in Microsoft Office 97/2000/2003/2007 doesn't work 6183 NFS MW crashed when sound is on in winecfg 6997 NFS Most Wanted: Execution of glDrawArrays (drawStridedFast) takes 1 second + 7036 Doom 3 Demo fails to start 8030 Need for Speed Carbon crashed after game starts 8112 user32 msg test fails when using virtual desktop mode 8131 MiniTab fails to load due to not being able to load its own DLL 8555 No large display pictures in MSN Messenger...
2009 Jan 30
0
Wine release 1.1.14
...ddraw: Get rid of ICOM_OBJECT. ddraw: Get rid of ddcomimpl.h. ddraw: Get rid of CONVERT and CONVERT_REV. ddraw: Rename the main vtables to lpVtbl. wined3d: Take EXT_vertex_array_bgra into account in send_attribute() and loadNumberedArrays(). wined3d: Don't use drawStridedFast() when pointsize data is present. wined3d: Don't use drawStridedFast() for drawing pretransformed vertices. d3d10core: Add a stub ID3D10RenderTargetView implementation. d3d10core: Add a stub ID3D10Buffer implementation. d3d10core: Implement ID3D10Texture2D::GetDesc()....
2016 Apr 15
0
Wine release 1.9.8
...wined3d: Recognise Intel Ivybridge on MacOS. wined3d: Explicitly pass a wined3d_state structure to context_apply_clear_state(). wined3d: Use struct wined3d_ffp_attrib_ops for generic attributes as well. wined3d: Merge drawStridedSlow() and drawStridedSlowVs(). wined3d: Merge drawStridedFast() and drawStridedInstanced(). wined3d: Use the texture dimension helpers in fb_copy_to_texture_hwstretch(). wined3d: Use the texture dimension helpers in surface_translate_drawable_coords(). wined3d: Use the texture dimension helpers in surface_blt_special(). wined3d: Use th...
2015 Mar 06
0
Wine release 1.7.38
..._WRAP and DECR_WRAP tokens. wined3d: Remove ARB_/EXT_TEXTURE_ENV_ADD. wined3d: Remove an obsolete comment. wined3d: Drop a few unnecessary &x[0]. wined3d: Add a couple checkGLcall() in surface_prepare_rb(). wined3d: Drop redundant check for instanced rendering from drawStridedFast. d3d9: Pack structures to 4-bytes alignment on x86. Michael M?ller (3): wininet: Allow Accept-Encoding for HTTP/1.0 requests. winedevice: Call DriverUnload function when unloading a driver. gdi32: Fix arguments for OSMesaMakeCurrent when using 16 bit formats. Michael Stefa...
2010 Oct 01
0
Wine release 1.3.4
...d_arb_vs_compile_args(). wined3d: Pass a wined3d_state structure to find_arb_ps_compile_args(). wined3d: Pass a wined3d_state structure to device_preload_texture(). wined3d: Pass a wined3d_gl_info structure to send_attribute(). wined3d: Remove the useless device parameter to drawStridedFast(). wined3d: Pass gl_info and state parameters directly to drawStridedSlowVs(). wined3d: Pass gl_info and state parameters directly to drawStridedInstanced(). wined3d: Pass a wined3d_state structure to remove_vbos(). wined3d: Pass a wined3d_state structure to nvts_activate_di...
2009 Jan 16
0
Wine release 1.1.13
...ast sampler state. wined3d: Make calling a query from the wrong context a FIXME. wined3d: Simplify IWineD3DOcclusionQueryImpl_GetData(). wined3d: Don't delete queries from the wrong context. wined3d: Remove a redundant parameter to drawPrimitive(). wined3d: Cleanup drawStridedFast(). wined3d: Move position_transformed out of u.s in struct WineDirect3DVertexStridedData. wined3d: Simplify handling of swizzled attributes. wined3d: Add support for EXT_vertex_array_bgra. wined3d: Enable GL_HALF_FLOAT_NV when NV_HALF_FLOAT is supported. wined3d: Use G...