A Nonny Moose
2010-Nov-10 21:53 UTC
[Wine] SimCity4 wants to do a VGA display, but wine gives me an HD
I get an HD display with this program, and a system lockup into the bargain. I can't even get in with the three finger salute. I had to use the Magic Sysrq keys to safely close the system and reboot. At least nothing was lost, and I got the system back. wine 1.3.6 freshly compiled this hour UBUNTU 10.10 AMD64 updated after lunch. Here is the application log: [code] fixme:system:SystemParametersInfoW Unimplemented action: 94 (SPI_GETMOUSETRAILS) fixme:win:EnumDisplayDevicesW ((null),0,0x32efd8,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32ef04,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f5bc,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f2e4,0x00000000), stub! fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer fixme:mixer:ALSA_MixerInit No master control found on USB Device 0x46d:0x8ad, disabling mixer err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x21b040,0x21b468): stub fixme:d3d_surface:IWineD3DSurfaceImpl_BltZ (0x1d97dc0): Unsupp depthstencil blit fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM for depth/stencil buffers. fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Can't handle WINEDDBLT_ASYNC flag right now. fixme:d3d_surface:IWineD3DSurfaceImpl_BltZ (0x1d1888): Unsupp depthstencil blit fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM for depth/stencil buffers. fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM for depth/stencil buffers. fixme:d3d_surface:IWineD3DSurfaceImpl_Unmap Depth Stencil buffer locking is not implemented fixme:win:EnumDisplayDevicesW ((null),0,0x32f538,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f538,0x00000000), stub! fixme:imm:ImmGetOpenStatus (0x12eed0): semi-stub fixme:imm:ImmReleaseContext (0x2002a, 0x12eed0): stub [/code] Maybe one of the fixme's is the clue to this, but this is way beyond me. I would make a screenshot available but there is no way to get one. If you want a list of my hard ware, I have an HTML page that I can make available output from lshw. The graphics chip set is an AMD/ATI (fusion) 760G [Radeon 3000]. If runs VGA just fine except in this particular instance. Somehow it gets the idea that SC4RH is an HD program (written in 2000-2002, hah!). I think this is not really a wine bug, but new hardware we haven't seen before. Could there be a winetricks or two and maybe some new stuff for the registry that will get by this? The AMD site was hinting at DirectX 11.
A Nonny Moose
2010-Nov-10 21:55 UTC
[Wine] Re: SimCity4 wants to do a VGA display, but wine gives me an HD
forgot to say that I did download vcrun6.
vitamin
2010-Nov-11 04:10 UTC
[Wine] Re: SimCity4 wants to do a VGA display, but wine gives me an HD
A Nonny Moose wrote:> I get an HD display with this program, and a system lockup into the bargain. I had to use the Magic Sysrq keys to safely close the system and reboot.Buggy video card/damaged HW. By definition Wine can not lockup your entire system.