Displaying 20 results from an estimated 23 matches for "surface_load_loc".
2010 Dec 06
1
Backbuffer problem troubles SimCity4 RH/Deluxe
...und on USB Device 0x46d:0x8ad, disabling mixer
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x21bab8,0x21bee0): stub
fixme:d3d_surface:IWineD3DSurfaceImpl_BltZ (0x229ebb8): Unsupp depthstencil blit
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM for depth/stencil buffers.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM for depth/stencil buffers.
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Can't handle WINEDDBLT_ASYNC flag right now.
fixme:d3d_surface:IWineD3DSur...
2011 Apr 21
12
Tropico 3 Demo Graphics Problem - People are not visible
...me:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know what to do!
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but no texture name.
err:d3d_surface:surface_modify_location Surface 0x1d7288 does not have any up to date location.
fixme:d3d_surface:surface_load_location Downloading RGB surface 0x5baf5928 to reload it as sRGB.
fixme:d3d_surface:surface_load_location Downloading RGB surface 0x5baf8258 to reload it as sRGB.
fixme:d3d_surface:surface_load_location Downloading RGB surface 0x1ced02c8 to reload it as sRGB.
fixme:d3d_surface:surface_load_location Dow...
2010 Nov 12
1
Need help interpreting event log
...und on USB Device 0x46d:0x8ad, disabling mixer
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x21aa58,0x21ae80): stub
fixme:d3d_surface:IWineD3DSurfaceImpl_BltZ (0x1d97bb8): Unsupp depthstencil blit
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM for depth/stencil buffers.
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Can't handle WINEDDBLT_ASYNC flag right now.
fixme:d3d_surface:IWineD3DSurfaceImpl_BltZ (0x1d12a0): Unsupp depthstencil blit
fixme:d3d_surface:surface_load_location Unimplemented...
2010 Nov 10
2
SimCity4 wants to do a VGA display, but wine gives me an HD
...und on USB Device 0x46d:0x8ad, disabling mixer
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x21b040,0x21b468): stub
fixme:d3d_surface:IWineD3DSurfaceImpl_BltZ (0x1d97dc0): Unsupp depthstencil blit
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM for depth/stencil buffers.
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Can't handle WINEDDBLT_ASYNC flag right now.
fixme:d3d_surface:IWineD3DSurfaceImpl_BltZ (0x1d1888): Unsupp depthstencil blit
fixme:d3d_surface:surface_load_location Unimplemented...
2011 Sep 08
2
Zanzarah game
...urface_convert_color_to_float Unhandled conversion from WINED3DFMT_B4G4R4A4_UNORM to floating point.
err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_B5G5R5A1_UNORM to floating point.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM for depth/stencil buffers.
err:d3d_surface:surface_modify_location Surface 0x219d78 does not have any up to date location.
err:d3d:wined3d_device_uninit_3d Something is still holding a reference to depth/stencil buffer 0x219d78.
fixme:d3d:wined3d_devic...
2011 May 30
2
NeedForSpeed shift2
the error below seems to do a forever loop:
fixme:d3d_surface:surface_load_location Downloading RGB surface 0x7c025218 to reload it as sRGB
Any help?
Thanks
2011 Jul 08
0
Wine release 1.3.24
...urface location.
wined3d: Introduce a separate function for loading the SFLAG_INDRAWABLE surface location.
wined3d: Introduce a separate function for loading the SFLAG_INTEXTURE and SFLAG_INSRGBTEX surface locations.
wined3d: Print an ERR for unknown / invalid surface locations in surface_load_location().
wined3d: Make context_create() work if the window is already destroyed.
wined3d: Rename "flag" to "location" in surface_load_location().
wined3d: Explicitly pass device and state to gen_ffp_frag_op().
wined3d: Remove the unused currentPatch field...
2015 Nov 27
0
Wine release 1.8-rc2
...ing in APC deadlock tests.
gdi32: Add check for NULL pointer in dibdrv_wglDescribePixelFormat.
Sergey Isakov (2):
msi/tests: Simplify the logic in an if condition.
tapi32: Simplify the logic in an if condition.
Stefan D?singer (8):
wined3d: Support loading renderbuffers in surface_load_location.
wined3d: Discard depth stencils on unload.
d3d9/tests: Multisampled render targets are zeroed on creation.
d3d8/tests: Multisampled render targets are zeroed on creation.
d3dx9_36: Replace powf(2, unsigned int) with (1u << unsigned int).
include: Add DXGI_S...
2016 Mar 18
0
Wine release 1.9.6
...ined3d_volume_prepare_location().
wined3d: Keep track of the download count in the texture.
wined3d: Introduce helpers functions to calculate texture level dimensions.
wined3d: Don't call surface_load_ds_location() directly.
wined3d: Properly handle discarded surfaces in surface_load_location().
wined3d: Use ARB_map_buffer_range in wined3d_surface_map() when available.
wined3d: "render_targets" is never NULL in context_find_fbo_entry().
ddraw/tests: Skip initialising "quad" and "indices" in test_specular_lighting() if a 3D device can&...
2016 Apr 15
0
Wine release 1.9.8
...rite GetDCFormatTest().
ddraw/tests: Add some more surface GetDC() tests to test_getdc().
d3d9/tests: Add some more surface GetDC() tests to test_getdc().
wined3d: Use the texture dimension helpers in surface_load_renderbuffer().
wined3d: Use the texture dimension helpers in surface_load_location().
wined3d: Use the texture dimension helpers in wined3d_surface_blt().
wined3d: Use the texture dimension helpers in texture3d_prepare_texture().
wined3d: Use the texture dimension helpers in wined3d_texture_update_overlay().
wined3d: Be more lenient with wined3d_textu...
2018 Mar 16
0
Wine release 3.4
...to surface_translate_drawable_coords().
wined3d: Pass a texture and sub-resource index to wined3d_surface_upload_data().
usp10: Use heap_calloc() in ScriptPlace().
wined3d: Store the EXT_fbo "renderbuffers" list in the texture instead of the surface.
wined3d: Merge surface_load_location() into texture2d_load_location().
wined3d: Pass a texture and sub-resource index to surface_load_sysmem().
wined3d: Pass a texture and sub-resource index to surface_load_drawable().
usp10: Use heap_calloc() in ScriptShape().
wined3d: Pass a texture and sub-resource inde...
2013 Oct 11
0
Wine release 1.7.4
...ned3d_surface_blt.
wined3d: Get rid of SFLAG_LOCKABLE.
wined3d: Remove the D3DSWAPEFFECT_DISCARD debug clear code.
wined3d: Remove redundant surface location changes.
wined3d: Take sRGB_decode into account in texture_srgb_mode.
wined3d: Remove sRGB_decode handling from surface_load_location.
wined3d: Move sRGB_decode handling to the top of texture_bind / preload.
Thomas Faber (2):
comctl32: Remove superfluous const from DPA/DSA function signatures.
mmdevapi: Fix build with MSVC.
Vincent Povirk (1):
gdiplus: Properly set the gdi+ format to match the wic e...
2017 Mar 03
0
Wine release 2.3
....
usp10: Return the logical offset in GPOS_apply_ContextPos().
usp10: Return the logical offset in GPOS_apply_ChainContextPos().
usp10: Return the logical offset in GPOS_apply_lookup().
usp10: Iterate in visual order in GPOS_apply_feature().
wined3d: Return a BOOL from surface_load_location().
wined3d: Return a failure if the location couldn't be loaded in surface_load_sysmem().
wined3d: Check for depth/stencil surfaces in individual surface location loaders.
wined3d: Merge surface_convert_depth_to_float() into wined3d_format_convert_color_to_float()....
2016 Apr 29
0
Wine release 1.9.9
....
wined3d: Use wined3d_texture_prepare_location() in surface_blt_fbo().
wined3d: Use wined3d_texture_prepare_location() in surface_load_ds_location().
wined3d: Use wined3d_texture_prepare_location() in surface_load_sysmem().
wined3d: Use wined3d_texture_prepare_location() in surface_load_location().
Vincent Povirk (1):
Revert "user32: Set capture earlier on popup menus.".
--
Alexandre Julliard
julliard at winehq.org
2016 Apr 01
0
Wine release 1.9.7
...wined3d: Use wined3d_texture_blt() in wined3d_device_copy_resource().
wined3d: Use wined3d_texture_blt() in wined3d_device_copy_sub_resource_region().
wined3d: Use wined3d_texture_blt() in wined3d_swapchain_get_front_buffer_data().
wined3d: Get resource info from the texture in surface_load_location().
wined3d: Get resource info from the texture in swapchain_blit().
wined3d: Get resource info from the texture in wined3d_volume_upload_data().
wined3d: Get resource info from the texture in wined3d_volume_download_data().
wined3d: Get resource info from the texture in...
2017 Feb 17
0
Wine release 2.2
...e().
ddraw/tests: Rewrite GetDCTest().
ddraw: Implement GetSurfaceFromDC().
wined3d: Disable sRGB decode in swapchain_blit().
wined3d: Use wined3d_texture_load_location() in device_clear_render_targets().
wined3d: Merge common code between texture3d_load_location() and surface_load_location().
d2d1: Properly invert join directions when needed.
wined3d: Get rid of the unused "depth_blt_texture" field from struct wined3d_device.
wined3d: Free the swapchain context array in swapchain_destroy_contexts().
wined3d: Use wined3d_device_delete_opengl_cont...
2015 Oct 16
0
Wine release 1.7.53
...Pass a context to surface_load_drawable.
wined3d: Pass a context to surface_blt_fbo.
wined3d: Pass a context to surface_multisample_resolve.
wined3d: Pass a context to surface_load_texture.
wined3d: Pass a context to surface_load_fb_texture.
wined3d: Pass a context to surface_load_location.
Thomas Faller (2):
amstream: Fix use of uninitialized memory.
ntdll/tests: Fix use of uninitialized value.
Vincent Povirk (1):
crypt32: Zero-pad RSA Private Key values as needed to fit PRIVATEKEYBLOB.
--
Alexandre Julliard
julliard at winehq.org
2011 Aug 26
0
Wine release 1.3.27
...o pointer to select_fragment_implementation().
wined3d: Pass a gl_info pointer to select_shader_backend().
wined3d: Pass a gl_info pointer to select_blit_implementation().
wined3d: Simplify context_apply_fbo_state_blit().
wined3d: Get rid of the location fixup for ORM_FBO in surface_load_location().
wined3d: Get rid of the location fixup for ORM_FBO in surface_modify_location().
wined3d: Get rid of the location fixup in surface_blt_fbo().
wined3d: Also print an attachment's multisample type in context_check_fbo_status().
wined3d: Explicitly specify the resou...
2011 Dec 02
0
Wine release 1.3.34
...ned3d: Get rid of WINED3DDEVINFO_INTERFACETIMINGS.
wined3d: Get rid of WINED3DDEVINFO_PIPELINETIMINGS.
wined3d: Move the surface map counting code to wined3d_surface_map().
wined3d: Introduce a separate function to determine if a surface needs a PBO.
wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is already set.
wined3d: Get rid of WINED3DDEVINFO_STAGETIMINGS.
wined3d: Get rid of WINED3DDEVINFO_RESOURCEMANAGER.
d3d9: Add some FIXMEs for d3d9ex resource sharing.
d3d9: Implement texture creation from system memory.
d3d9/tests: Add a...
2011 Jun 24
0
Wine release 1.3.23
...e().
d3d9/tests: Add some tests for IDirect3DDevice9::UpdateSurface().
wined3d: Require ARB_shader_texture_lod for SM3.
wined3d: Only invert viewport y for onscreen destinations in surface_depth_blt().
wined3d: Check the correct debug class in checkGLcall.
wined3d: Use surface_load_location() instead of surface_internal_preload() in wined3d_device_update_surface().
wined3d: Only load the surface for partial updates in wined3d_device_update_surface().
d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource.
d3d9: Implement IDirect3...