I've decided to try Zanzarah in both wine 1.2.2 and in latest release 1.3.27 None works... :( Here is the terminal output in 1.3.27: ... DFMT_R8G8_SNORM_L8X8_UNORM to floating point. err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_R8G8_SNORM_L8X8_UNORM to floating point. err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_R5G5_SNORM_L6_UNORM to floating point. err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_R8G8_SNORM to floating point. err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_B5G5R5X1_UNORM to floating point. err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_B4G4R4A4_UNORM to floating point. err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_B5G5R5A1_UNORM to floating point. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM for depth/stencil buffers. err:d3d_surface:surface_modify_location Surface 0x219d78 does not have any up to date location. err:d3d:wined3d_device_uninit_3d Something is still holding a reference to depth/stencil buffer 0x219d78. fixme:d3d:wined3d_device_decref Device released with resources still bound, acceptable but unexpected. fixme:d3d:wined3d_device_decref Leftover resource 0x148398 with type WINED3DRTYPE_BUFFER (0x6). err:mmtime:TIME_MMTimeStop Timer still active?! emy at emmy:~/.wine/drive_c/Program Files/THQ/Zanzarah/System$ ... I really love Zanzarah, it's a great game with nice graphics and gameplay that runs even on very old PC configs, such as pentium 3... I wish anything could be done by the wine developers in order to make this game work properly... Anyone has any idea what the source of the error might be? :( :( :(
On Thu, Sep 8, 2011 at 3:05 AM, nilrezei <wineforum-user at winehq.org> wrote:> I've decided to try Zanzarah in both wine 1.2.2 and in latest release 1.3.27 > > None works... :( > > Here is the terminal output in 1.3.27: > > ... > DFMT_R8G8_SNORM_L8X8_UNORM to floating point. > > err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_R8G8_SNORM_L8X8_UNORM to floating point. > > > err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_R5G5_SNORM_L6_UNORM to floating point. > > > err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_R8G8_SNORM to floating point. > > > err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_B5G5R5X1_UNORM to floating point. > > > err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_B4G4R4A4_UNORM to floating point. > > > err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_B5G5R5A1_UNORM to floating point. > > > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > > fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM for depth/stencil buffers. > > > err:d3d_surface:surface_modify_location Surface 0x219d78 does not have any up to date location. > > err:d3d:wined3d_device_uninit_3d Something is still holding a reference to depth/stencil buffer 0x219d78. > > fixme:d3d:wined3d_device_decref Device released with resources still bound, acceptable but unexpected. > > fixme:d3d:wined3d_device_decref Leftover resource 0x148398 with type WINED3DRTYPE_BUFFER (0x6). > > err:mmtime:TIME_MMTimeStop Timer still active?! > > emy at emmy:~/.wine/drive_c/Program Files/THQ/Zanzarah/System$ > > ... > > I really love Zanzarah, it's a great game with nice graphics and gameplay that runs even on very old PC configs, such as pentium 3... > > I wish anything could be done by the wine developers in order to make this game work properly... > > Anyone has any idea what the source of the error might be? :( ?:( ?:( > > > > > >Graphics card make and model and driver version, please. Jim
Jim Hall wrote:> On Thu, Sep 8, 2011 at 3:05 AM, nilrezei <wineforum-user at winehq.org> wrote: > > > I've decided to try Zanzarah in both wine 1.2.2 and in latest release 1.3.27 > > > > None works... :( > > > > Here is the terminal output in 1.3.27: > > > > ... > > DFMT_R8G8_SNORM_L8X8_UNORM to floating point. > > > > err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_R8G8_SNORM_L8X8_UNORM to floating point. > > > > > > err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_R5G5_SNORM_L6_UNORM to floating point. > > > > > > err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_R8G8_SNORM to floating point. > > > > > > err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_B5G5R5X1_UNORM to floating point. > > > > > > err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_B4G4R4A4_UNORM to floating point. > > > > > > err:d3d_surface:surface_convert_color_to_float Unhandled conversion from WINED3DFMT_B5G5R5A1_UNORM to floating point. > > > > > > fixme:d3d:resource_check_usage Unhandled usage flags 0x8. > > > > fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM for depth/stencil buffers. > > > > > > err:d3d_surface:surface_modify_location Surface 0x219d78 does not have any up to date location. > > > > err:d3d:wined3d_device_uninit_3d Something is still holding a reference to depth/stencil buffer 0x219d78. > > > > fixme:d3d:wined3d_device_decref Device released with resources still bound, acceptable but unexpected. > > > > fixme:d3d:wined3d_device_decref Leftover resource 0x148398 with type WINED3DRTYPE_BUFFER (0x6). > > > > err:mmtime:TIME_MMTimeStop Timer still active?! > > > > emy at emmy:~/.wine/drive_c/Program Files/THQ/Zanzarah/System$ > > > > ... > > > > I really love Zanzarah, it's a great game with nice graphics and gameplay that runs even on very old PC configs, such as pentium 3... > > > > I wish anything could be done by the wine developers in order to make this game work properly... > > > > Anyone has any idea what the source of the error might be? :( ?:( ?:( > > > > > > > > > > > > > > > > Graphics card make and model and driver version, please. > > JimI think that error has more to do with something like "8 bit palette" than with any past year 2002 video card, but, anyway... My system specs: AMD Athlon 64x2 4200+ 2 Gb RAM DDR2 ECS GeForce6100SM-M2 onboard video, 128 Mb Driver: Nvidia accelerated graphics driver (Recommended) PROPRIETARY 270.41.06 As I said, I can run newer and more demanding games, such as Star Wars KOTOR... The error itself must be somehow related to the RGB palette; hopefully somebody able to properly identify it will do something...