search for: depthstencil

Displaying 9 results from an estimated 9 matches for "depthstencil".

Did you mean: depth_stencil
2010 Nov 12
1
Need help interpreting event log
...:ALSA_MixerInit No master control found on USB Device 0x46d:0x8ad, disabling mixer err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x21aa58,0x21ae80): stub fixme:d3d_surface:IWineD3DSurfaceImpl_BltZ (0x1d97bb8): Unsupp depthstencil blit fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM for depth/stencil buffers. fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Can't handle WINEDDBLT_ASYNC flag right now. fixme:d3d_surface:IWineD3DSurfaceImpl_BltZ (0x1d12a0): Unsupp depthstencil blit fixme:d3d_surf...
2010 Nov 10
2
SimCity4 wants to do a VGA display, but wine gives me an HD
...:ALSA_MixerInit No master control found on USB Device 0x46d:0x8ad, disabling mixer err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x21b040,0x21b468): stub fixme:d3d_surface:IWineD3DSurfaceImpl_BltZ (0x1d97dc0): Unsupp depthstencil blit fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM for depth/stencil buffers. fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Can't handle WINEDDBLT_ASYNC flag right now. fixme:d3d_surface:IWineD3DSurfaceImpl_BltZ (0x1d1888): Unsupp depthstencil blit fixme:d3d_surf...
2010 Dec 06
1
Backbuffer problem troubles SimCity4 RH/Deluxe
...:ALSA_MixerInit No master control found on USB Device 0x46d:0x8ad, disabling mixer err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x21bab8,0x21bee0): stub fixme:d3d_surface:IWineD3DSurfaceImpl_BltZ (0x229ebb8): Unsupp depthstencil blit fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM for depth/stencil buffers. fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM for depth/stencil buffers. fixme:d3d_surface:IWineD3DBaseSurfaceImpl_Blt Can't handle WINEDDBLT_ASYNC flag...
2010 Dec 10
0
[ANNOUNCE] xf86-video-intel 2.13.902
...efore changing modes. uxa: Prevent reading past the last byte on upload/download snb: Emit more invariants only once snb: Cache state between composite ops snb: Cache pixmap binding locations snb: Restore drawrect, we need the implicit flush snb: Only emit CC and DepthStencil bos once per batch uxa: Emit the damage after the render for the workaround in uxa_solid_rects Always flush the batch before blocking for new X requests i965: Invalidate pixmap binding location on reuse. i965: The RenderCache flush after every glyph is required for compiz...
2012 Dec 21
0
Wine release 1.5.20
...DESC. d3d10core: Implement d3d10_blend_state_GetDesc(). d3d10core: Only create unique blend state objects. d3d10core/tests: Add a small test for ID3D10Device_CreateBlendState(). ddraw: Avoid LPD3DVALUE. ddraw: Avoid LPD3DMATERIALHANDLE. d3d10core: Implement d3d10_depthstencil_state_GetDesc(). d3d10core: Only create unique depthstencil state objects. d3d10core/tests: Add a small test for ID3D10Device_CreateDepthStencilState(). Huw Davies (5): usp10: Add the ability to just return the size of the value record. usp10: PairValueRecord is a variable...
2009 Jun 19
0
Wine release 1.1.24
...andles. wined3d: Add format conversions for some depth stencil formats. wined3d: Fix a typo. wined3d: Fall back to backbuffer offscreen rendering if FBOs are unavailable. wined3d: Only initialize unused components of varyings that are read. wined3d: Avoid some unneeded depthstencil copies. wined3d: Avoid some unneeded rendertarget copies. wined3d: Make sure we have a context in stretch_rect_fbo(). wined3d: Reuse the FBO for check_fbo_compat(). wined3d: Remove some useless code in IWineD3DDeviceImpl_SetLightEnable(). wined3d: Simplify IWineD3DSurf...
2008 Apr 04
0
Wine release 0.9.59
...d3d9: Test post pixelshader blending. wined3d: Initial post pixelshader blending support. [attempt 2]. wined3d: Add D3DUSAGE_QUERY_PIXELSHADER_BLENDING to CheckDeviceFormat. wined3d: Make the filtering capability of a format a flag in the formats table. wined3d: Add a depthstencil flag to the formats table and make use of it in CheckDepthStencilCapability. wined3d: Also move the rendertarget capability to the formats table. wined3d: Fix a postpixelshader_blending bug. wined3d: Request a pixel format with alpha support in case of P8 render targets. wgl...
2011 Sep 23
0
Wine release 1.3.29
...need to be WINAPI. msi: Improve font version parsing. msi: Only use Windows platform-specific encoded strings from the font naming table. Henri Verbeet (41): ddraw: Initialize the swapchain presentation parameters in ddraw_create_swapchain(). ddraw: Remove the unused "depthstencil" field from IDirectDrawImpl. ddraw: Get the total amount of video memory from wined3d. wined3d: Make the device parameter to wined3d_device_get_vs_consts_b() const. wined3d: Make the device parameter to wined3d_device_get_vs_consts_i() const. ddraw: Get rid of an unused...
2009 Sep 25
0
Wine release 1.1.30
...tion from an FVF. wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. dxgi: Mark internal symbols hidden. wined3d: Detect ARB_framebuffer_object. wined3d: Add support for ARB_framebuffer_object. wined3d: Don't create a depthstencil renderbuffer if ARB_framebuffer_object is supported. wined3d: Fix a typo. wined3d: Add support for ARB_provoking_vertex. wined3d: Cleanup after wglMakeCurrent() failures in context_set_current(). wined3d: Remove unused IWineD3DVertexShaderImpl fields. wined3d: Add a se...