search for: gl_texcoord

Displaying 7 results from an estimated 7 matches for "gl_texcoord".

2009 Mar 22
2
Warhammer - Mark of Chaos
Hi... After playing a mission in 'Warhammer - Mark of Chaos' i get an error-message (access violation), when the scenario-map is loaded. In Application database i couldn't find a relating solution to this error, only some registry-keys for wine version 0.9.32. Unfortonatly, when I load them into the registry I get the error massage 'invalid parameter' during startup. Does
2009 Mar 22
4
L4D crashes reaching in-game, d3d_shader bug maybe?
...G: 0:2: extension 'GL_ARB_draw_buffers' is not supporte" fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #90: "Fragment shader(s) linked, vertex shader(s) linked. \nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supportedWARNING: built-in varying gl_TexCoord [1] has mismatched access semantics between the vertex and fragment shader\nWARNING: built-in varying gl_TexCoord [3] has mismatched access semanti"... I originally posted in Ubuntu forums so I wouldn't bother others here, but they referred me to these forums since it seems to be explic...
2008 Oct 29
1
Wine d3d apps: Fuzzy (badly distorted) picture
...NG: 0:1: extension 'GL_ARB_draw_buffers' is not supporte" fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #3: "Fragment shader(s) linked, vertex shader(s) linked. \nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supportedWARNING: built-in varying gl_TexCoord [1] has mismatched access semantics between the vertex and fragment shader\nWARNING: built-in varying gl_TexCoord [1] has mismatched access semanti"... fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1680,1050) fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation supp...
2010 May 18
1
runes of Magic doesn't display login
...r:shader_glsl_dump_program_source R2.xy = ((R1.xy * -VC[1].ww) + R0.xz); fixme:d3d_shader:shader_glsl_dump_program_source gl_FrontColor.xyzw = (VC[A0.y + 2].xyzw); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = (R1.w * R2.y); fixme:d3d_shader:shader_glsl_dump_program_source gl_TexCoord[0].xy = (R0.yw); fixme:d3d_shader:shader_glsl_dump_program_source R0.xy = (R1.ww * VC[0].zw); fixme:d3d_shader:shader_glsl_dump_program_source R1.w = ((R2.x * VC[0].w) + -R0.x); fixme:d3d_shader:shader_glsl_dump_program_source R0.w = ((R2.x * VC[0].z) + R0.y); fixme:d3d_shader:shader_gl...
2012 Jul 11
4
[Bug 51962] New: Raz's eyes flicker in Psychonauts on nv50
https://bugs.freedesktop.org/show_bug.cgi?id=51962 Bug #: 51962 Summary: Raz's eyes flicker in Psychonauts on nv50 Classification: Unclassified Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/nouveau
2015 May 24
2
[Mesa-dev] [PATCH 07/11] glsl: Add arb_cull_distance support
...;is_version(450, 0) || state->ARB_cull_distance_enable) { > + ADD_VARYING(VARYING_SLOT_CULL_DIST0, array(float_t, 0), > + "gl_CullDistance"); > + } > + > if (compatibility) { > ADD_VARYING(VARYING_SLOT_TEX0, array(vec4_t, 0), "gl_TexCoord"); > ADD_VARYING(VARYING_SLOT_FOGC, float_t, "gl_FogFragCoord"); > diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y > index a11b6b2..536c17f 100644 > --- a/src/glsl/glcpp/glcpp-parse.y > +++ b/src/glsl/glcpp/glcpp-parse.y > @@ -2483,6...
2015 May 24
19
[RFC PATCH 00/11] Implement ARB_cull_distance
This patch series adds the needed support for this extension to the various parts of mesa to finally enable it for nvc0. Dave Airlie (1): glsl: lower cull_distance into cull_distance_mesa Tobias Klausmann (10): glapi: add GL_ARB_cull_distance mesa/main: add support for GL_ARB_cull_distance mesa/prog: Add varyings for arb_cull_distance mesa/st: add support for GL_ARB_cull_distance