Hey guys. I have this problem. All of my games look like this, picture is badly distorted (but games clearly work). I have been trying to solve this for the last 10hrs, trying different X resolutions/refresh rates, different games settings, different wine settings/versions, different monitor inputs(vga,dvi,hdmi)/settins, whatever came to my mind. Nothing worked, always the same fuzzy picture. Sample here is from Fallout 3: [Image: http://img79.imageshack.us/img79/7366/sta71535zb9.jpg ] Weird thing is, when launching the game, picture is distorted like this from the beginning and sometimes it goes OK for like a quarter of a second, showing a fallout 'Please stand by" loading screen, and goes distorted again. Heres a frame showing that: [Image: http://img369.imageshack.us/img369/1858/71676178zu9.th.jpg ] Output of 'wine fallout3.exe' (from the time i start it to the time i quit it alt+f4, what else can i do) shows this this: Code: (...)/Gry/F3$ wine Fallout3.exe fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex samplers and 16 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x32f60c,0x00000000), stub! fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture @ directx.c / 3554 err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16 err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16 err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16 err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16 err:d3d:getColorBits Unsupported format: WINED3DFMT_A16B16G16R16F err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d9:D3DPERF_SetOptions (0x1) : stub fixme:advapi:LookupAccountNameW (null) L"k" (nil) 0x32f3ec (nil) 0x32f3e4 0x32f3d4 - stub fixme:advapi:LookupAccountNameW (null) L"k" 0x15edb738 0x32f3ec 0x1872ac40 0x32f3e4 0x32f3d4 - stub fixme:advapi:RegisterEventSourceW ((null),L"XLive"): stub fixme:advapi:ReportEventW (0xcafe4242,0x0002,0x0000,0x80000002,(nil),0x0004,0x00000000,0x32e540,(nil)): stub fixme:advapi:DeregisterEventSource (0xcafe4242) stub fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supporte" fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #3: "Fragment shader(s) linked, vertex shader(s) linked. \nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supportedWARNING: built-in varying gl_TexCoord [1] has mismatched access semantics between the vertex and fragment shader\nWARNING: built-in varying gl_TexCoord [1] has mismatched access semanti"... fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1680,1050) fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:msxml:DllCanUnloadNow Thanks in advance for any suggestions that might help me. //Edit I'm using Ubuntu Intrepid 8.10, onboard graphic card Radeon HD 3300, LCD monitor.