search for: semanti

Displaying 4 results from an estimated 4 matches for "semanti".

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2009 Mar 22
2
Warhammer - Mark of Chaos
Hi... After playing a mission in 'Warhammer - Mark of Chaos' i get an error-message (access violation), when the scenario-map is loaded. In Application database i couldn't find a relating solution to this error, only some registry-keys for wine version 0.9.32. Unfortonatly, when I load them into the registry I get the error massage 'invalid parameter' during startup. Does
2009 Mar 22
4
L4D crashes reaching in-game, d3d_shader bug maybe?
...fers' is not supporte" fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #90: "Fragment shader(s) linked, vertex shader(s) linked. \nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supportedWARNING: built-in varying gl_TexCoord [1] has mismatched access semantics between the vertex and fragment shader\nWARNING: built-in varying gl_TexCoord [3] has mismatched access semanti"... I originally posted in Ubuntu forums so I wouldn't bother others here, but they referred me to these forums since it seems to be explicitly a Wine related problem. I am...
2008 Oct 29
1
Wine d3d apps: Fuzzy (badly distorted) picture
...ffers' is not supporte" fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #3: "Fragment shader(s) linked, vertex shader(s) linked. \nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supportedWARNING: built-in varying gl_TexCoord [1] has mismatched access semantics between the vertex and fragment shader\nWARNING: built-in varying gl_TexCoord [1] has mismatched access semanti"... fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1680,1050) fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:...
2020 Jul 02
3
Redundant ptrtoint/inttoptr instructions
Hi all, We noticed a lot of unnecessary ptrtoint instructions that stand in way of some of our optimizations; the code pattern looks like this: bb1: %int1 = ptrtoint %struct.s* %ptr1 to i64 bb2: %int2 = ptrtoint %struct.s* %ptr2 to i64 %bb3: %phi.node = phi i64 [ %int1, %bb1 ], [%int2, %bb2 ] %ptr = inttoptr i64 %phi.node to %struct.s* In short, the pattern above arises due to: 1.