I just installed Homefront. The installation went fine. I looked up AppDB entry
on it and it looks like the other person rated it silver (albeit he's
running Mac OS), with some annoying mouse bug. He did winetricks directx9
directsound physx. I did nothing of those and it still worked.
Anyway, when I run the game, there's no music/sound in the menu. Then I
started a new campaign, and the movie that plays before the campaign had sound,
so I thought everything was fine. However, when the actual game started, there
was no sound again.
I did winetricks directx9 (and installed it), but when I do winetricks
directsound, I get that directsound doesn't exist.
Here's the console output:
Code:
[bogdan at galaxy Binaries]$ wine HOMEFRONT.exe
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC90.CRT" (9.0.21022.8)
Setting breakpad minidump AppID = 55100
Steam_SetMinidumpSteamID: Caching Steam ID: 76561201696194287 [API loaded no]
fixme:thread:SetThreadIdealProcessor (0xb8): stub
fixme:thread:SetThreadIdealProcessor (0xc4): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x438cba8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x438ca74,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x438e064,0x00000000), stub!
fixme:mixer:ALSA_MixerInit No master control found on HD-Audio Generic,
disabling mixer
ALSA lib pcm_hw.c:1401:(_snd_pcm_hw_open) Invalid value for card
ALSA lib pcm_hw.c:1401:(_snd_pcm_hw_open) Invalid value for card
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume'
element
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1a3de8,0x1a3d48): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1a6910,0x1a6810): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1a6938,0x1a6838): stub
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in
the format lookup table
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:d3d:state_pscale
>>>>>>>>>>>>>>>>>
GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1579
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment
shader(s) linked.
err:d3d:state_pscale
>>>>>>>>>>>>>>>>>
GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1579
err:d3d:state_pscale
>>>>>>>>>>>>>>>>>
GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1579
err:d3d:state_pscale
>>>>>>>>>>>>>>>>>
GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1579
I'm using wine 1.3.13 and would prefer to keep it, since some of my games
apparently don't work with the latest version of wine.
Help?