search for: state_pscale

Displaying 8 results from an estimated 8 matches for "state_pscale".

2011 Dec 19
0
GL_INVALID_VALUE terminal spamming
I have been endeavoring for a few weeks to get Halo Combat Evolved running on my new computer (Ubuntu 11.10 64bit, Intel Core i5-2500K, ASRock Z68 Pro3-M mobo), but no matter what I do I get the following spammed to my terminal when I try to run Halo: Code: ... err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487 err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487 err:d3d:st...
2012 Mar 24
1
Re: Halo:Combat Evolved with black text and overhead
I am also having the same issue. I have upgraded to the latest wine in the Ubuntu repositories (1.3 beta), but that doesn't fix the issue and makes things worse my messing up my sound... anyway, here is the log file created as was requested in a previous post: http://pastebin.com/Fv2rfh6C The 1.4 RC is not available through the repos...at least not the repos I have. I'm not going to cry
2011 Mar 28
3
No sound in HOMEFRONT
...EYS) fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1579 fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1: fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked....
2011 Nov 26
1
Gentoo + steam + Mass Effect 2
Hi I am having problem with running this game, everytime I run it I hear short sound and then nothing + window is blank and I get this error: Code: err:ntdll:RtlpWaitForCriticalSection I am running latest development release. Can anyone help me?
2012 Feb 28
0
Mirror's Edge wont work (Steam version)
...: 53 (SPI_SETTOGGLEKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS) fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1575 err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1575 fixme:proc...
2012 Apr 05
0
Mass Effect black screen
...SETFILTERKEYS) fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table fixme:d3d9:D3DPERF_SetOptions (0x1) : stub fixme:d3d:query_init Unhandled query type 0xc. err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ /var/tmp/portage/app-emulation/wine-9999/work/wine-9999/dlls/wined3d/state.c / 1562 err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INV...
2013 Nov 15
0
Wine release 1.6.1
...epth_texture is not available. wined3d: Don't bother downloading buffer contents on destruction. wined3d: Only set fragment pipe uniforms if they're needed by the shader. wined3d: Just update a range of constants in walk_constant_heap(). wined3d: Avoid some redundant state_pscale() calls. wined3d: Don't clamp texture lookups in the GLSL fixed function fragment pipe. wined3d: Use clamp() instead of max() for calculating the clamped cosine in the ffp lighting calculations. Huw D. M. Davies (9): gdi32: Ignore max_extent if nfit is NULL. ieframe: Dd...
2013 Aug 30
0
Wine release 1.7.1
...s if they're needed by the shader. wined3d: Try to avoid redundant constant updates. wined3d: Just update a range of constants in walk_constant_heap(). d3drm: Avoid LPDIRECT3DRMPROGRESSIVEMESH. d3drm/tests: Avoid LPDIRECT3DRMWINDEVICE. wined3d: Avoid some redundant state_pscale() calls. wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info. wined3d: Use the "adapter" local variable in swapchain_init(). d3drm: Avoid LPDIRECTXFILE. d3drm: Avoid LPDIRECTXFILEENUMOBJECT. wined...