Displaying 20 results from an estimated 21 matches for "gl_invalid_value".
2011 Jan 23
3
phase-6 program crashes with ubuntu 10.10 and wine 1.3.12
...ION
fixme:ntdll:NtQueryObject Unsupported information class 3
err:rpc:I_RpcGetBuffer no binding
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented information class: ProcessDebugFlags
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1083
err:d3d:check_fbo_compat >>>>>>>>>>>>>&...
2009 Aug 30
3
Wine Crashes with EVE-Online
...tion Stub 0x50036 0x00000000
fixme:imm:ImmDisableTextFrameService Stub
fixme:imm:ImmReleaseContext (0x50036, 0x14a2f8): stub
fixme:reg:GetNativeSystemInfo (0x33b778) using GetSystemInfo()
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 596
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 528
fixme:d3d_surface:surface_allocate_surface >>>>>>>&...
2011 Dec 19
0
GL_INVALID_VALUE terminal spamming
...ombat Evolved running on my new computer (Ubuntu 11.10 64bit, Intel Core i5-2500K, ASRock Z68 Pro3-M mobo), but no matter what I do I get the following spammed to my terminal when I try to run Halo:
Code:
...
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1487
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INV...
2011 May 26
4
Steam crashes upon launching (Mint Katya)
I had just installed Linux Mint katya on my Dell Dimension 5000 computer because Windows kept making it lag and so on.
I installed Wine and Steam soon after installing it, but whenever I tried to launch Steam it always crashes and quits as soon as the welcome and update screens pop up. I've googled for solutions to this problem and they have come to nil.
2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
...;>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB) @ glsl_shader.c / 3184
fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glAttachObjectARB @ glsl_shader.c / 3260
fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glAttachObjectARB @ glsl...
2010 Sep 25
0
C&C Generals Zero Hour
...ne generals.exe
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1072
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1072
err:d3d:check_fbo_compat >>>>>>>>>>>>>&...
2012 Mar 24
1
Re: Halo:Combat Evolved with black text and overhead
I am also having the same issue. I have upgraded to the latest wine in the Ubuntu repositories (1.3 beta), but that doesn't fix the issue and makes things worse my messing up my sound... anyway, here is the log file created as was requested in a previous post:
http://pastebin.com/Fv2rfh6C
The 1.4 RC is not available through the repos...at least not the repos I have. I'm not going to cry
2011 Mar 28
3
No sound in HOMEFRONT
...RMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1579
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked.
err:d3d:state_pscale >>>>>>>>>>>>>>>>...
2010 Dec 14
13
Wine+Rosetta Stone(yes, this again)
fixme:system:SetProcessDPIAware stub!
fixme:advapi:CheckTokenMembership ((nil) 0x12a4a0 0x35fd0c) stub!
fixme:advapi:CheckTokenMembership ((nil) 0x12a4a0 0x35fd0c) stub!
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file or directory
fixme:advapi:LookupAccountNameW (null) L"root" (nil) 0x33f864 (nil) 0x33f868 0x33f85c - stub
fixme:advapi:LookupAccountNameW
2011 Nov 26
1
Gentoo + steam + Mass Effect 2
Hi I am having problem with running this game, everytime I run it I hear short sound and then nothing + window is blank and I get this error:
Code:
err:ntdll:RtlpWaitForCriticalSection
I am running latest development release.
Can anyone help me?
2012 Feb 28
0
Mirror's Edge wont work (Steam version)
...51 (SPI_SETFILTERKEYS)
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1575
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1575
fixme:process:SetProcessShutdownParameters (000003ff, 00000000): partial stub.
err:ole:CoUniniti...
2012 Apr 05
0
Mass Effect black screen
...WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:d3d:query_init Unhandled query type 0xc.
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ /var/tmp/portage/app-emulation/wine-9999/work/wine-9999/dlls/wined3d/state.c / 1562
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ /var/tmp/portage/app-emulation/wine-9999/w...
2009 May 20
3
Running 3D in Virtual Desktop Mode freezes Nvidia hardware
Greetings.
This is a problem that just started 2 days ago. Neither Wine, nor any config has changed. I even played back an old system backup from when it worked to no avail.
Basically, the problem is this: When 2D apps run in Virtual Desktop Mode, they run fine. As soon as the apps switches to 3D, or is a 3D app to begin with, the following can be observed:
- app works fine for about 10
2014 Apr 21
4
[Bug 77724] New: error: GLSL ES 3.00 is not supported. Supported versions are: 1.00 ES
...found extension `DRI2_Throttle'
libEGL debug: the best driver is DRI2
Error compiling shader:
0:1(10): error: GLSL ES 3.00 is not supported. Supported versions are: 1.00 ES
Error compiling shader:
0:1(10): error: GLSL ES 3.00 is not supported. Supported versions are: 1.00 ES
Mesa: User error: GL_INVALID_VALUE in glAttachShader
Error linking program:
error: program lacks a vertex shader
libEGL debug: Display 0x1abaa80 is destroyed with resources
rnandan at rnandan-lt:~/opengles3-book/build$
Chapter_2/Hello_Triangle/./Hello_Triangle
libEGL debug: Native platform type: x11 (autodetected)
libEGL debug: EG...
2008 Jun 17
1
Rugby 08 : Texture issue
...issues with Dual Core on Windows).
So everything's fine but the players are just black shapes, there isnt any textures for them, and this is what I get in the shell:
fixme:d3d_texture:IWineD3DBaseTextureImpl_ApplyStateChanges >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexParameteri GL_TEXTURE_MAX_ANISOTROPY_EXT ... @ basetexture.c / 488
I tried to look around on Google to find an answer but I didnt get anything :s
I'm playing on a Core2Duo T7500, 4Go DDR and geforce M8600GT (with nvidia drivers).
I also have another problem which i dont reall...
2008 Jun 02
2
Call of Duty 4 black screen and error
...VALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x18960df8) : pBox=(nil) stub
fixme:d3d_surface:flush_to_framebuffer_drawpixels >>>>>>>>>>>>>>>>>
GL_INVALID_VALUE (0x501) from glDrawPixels @ surface.c / 1006
fixme:d3d:state_separateblend (WINED3DRS_SEPARATEALPHABLENDENABLE,1) not
yet implemented
fixme:d3d:tex_bumpenvmat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_O...
2011 May 18
1
Steam Crashes during game installations
...th no issues, however when I go to download one of the games from my library to install it or access the steam store. It will crash out, displaying the following error stream in my active console.
Code:
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 968
fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_filter Error during filtering test for format 822d, returning no filtering
fixm...
2017 Jan 13
32
[Bug 99400] New: garbled rending with glamor on G71
https://bugs.freedesktop.org/show_bug.cgi?id=99400
Bug ID: 99400
Summary: [nouveau] garbled rending with glamor on G71
Product: Mesa
Version: unspecified
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau at
2016 Apr 23
9
[Bug 95095] New: NV46 (G72) Full screen artifacts in Freespace 2 SW OT mod
https://bugs.freedesktop.org/show_bug.cgi?id=95095
Bug ID: 95095
Summary: NV46 (G72) Full screen artifacts in Freespace 2 SW OT
mod
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
2010 Jan 07
1
Splinter Cell Double Agent crash on start up
...release Failed to restore GL context 0x16a970 on device context 0x658, last error 0x7d0.
err:d3d:context_release Failed to restore GL context 0x16a970 on device context 0x658, last error 0x7d0.
fixme:d3d_surface:surface_remove_pbo >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glGetBufferSubDataARB @ surface.c / 829
err:d3d:context_release Failed to restore GL context 0x16a970 on device context 0x658, last error 0x7d0.
err:d3d:wined3d_unregister_window Window 0x20030 is not registered with wined3d.
fixme:winmm:MMDRV_Exit Closing while ll-driver open
MacBook-...