Hi guys, I've installed COD MW2 and followed the instructions as per the AppDB page: http://appdb.winehq.org/objectManager.php?sClass=version&iId=18348&iTestingId=48575 However, I get garbled text...and when in-game, the lighting is a mess. I'd try editing the graphic settings, but I can't make out the text of the menu. I'm using Wine 1.2 rc6 with or without the winetricks dx9 override. Also using the Catalyst 10.6's. This is the log: Code: $ wine iw4sp.exe fixme:win:EnumDisplayDevicesW ((null),0,0x32f2f0,0x00000000), stub! fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS) fixme:mixer:ALSA_MixerInit No master control found on HD-Audio Generic, disabling mixer fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x131f38,0x195150): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x131f38,0x196c48): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1318d8,0x1ad8d8): stub fixme:win:EnumDisplayDevicesW ((null),0,0x32f6e4,0x00000000), stub! fixme:d3d:debug_d3dformat Unrecognized 1094800211 (as fourcc: SSAA) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(1094800211) in the format lookup table fixme:d3d:debug_d3dformat Unrecognized 1280070990 (as fourcc: NULL) WINED3DFORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(1280070990) in the format lookup table fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x16eb0ee8) : pBox=(nil) stub fixme:win:EnumDisplayDevicesW ((null),0,0x32f578,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f590,0x00000000), stub! err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2DARB @ surface.c / 760 fixme:win:EnumDisplayDevicesW ((null),0,0x32f590,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f590,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f590,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32e410,0x00000000), stub! fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x171e5ac8) : pBox=(nil) stub fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x17053d18: Downloading rgb texture to reload it as srgb fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x17083ff8: Downloading rgb texture to reload it as srgb fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x17053d18: Downloading rgb texture to reload it as srgb fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x17083ff8: Downloading rgb texture to reload it as srgb err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2DARB @ surface.c / 760 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2DARB @ surface.c / 760 fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x171e5ac8) : pBox=(nil) stub fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x17053d18: Downloading rgb texture to reload it as srgb fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x17083ff8: The help is appreciated. r2rX :D