Displaying 15 results from an estimated 15 matches for "surface_upload_data".
2009 Aug 30
3
Wine Crashes with EVE-Online
...m:ImmReleaseContext (0x50036, 0x14a2f8): stub
fixme:reg:GetNativeSystemInfo (0x33b778) using GetSystemInfo()
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 596
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 528
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D...
2010 Jul 20
1
No Text in Sims 3
...ixme:thread:SetThreadIdealProcessor (0x260): stub
fixme:thread:SetThreadIdealProcessor (0x260): stub
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 851
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 760
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubIm...
2010 Jul 06
0
Call of Duty - Modern Warfare 2 problem.
...OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x16eb0ee8) : pBox=(nil) stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32f578,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f590,0x00000000), stub!
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2DARB @ surface.c / 760
fixme:win:EnumDisplayDevicesW ((null),0,0x32f590,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f590,0x00000000), stub!
fixme:win:Enu...
2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
...fixme:d3d:state_vertexblend_w Vertex blending enabled, but not supported by hardware
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2D @ surface.c / 317
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #52: &...
2010 Jan 07
2
No graphic
...empt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x45d7fa0,0x45d7ea0): stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2DARB @ surface.c / 532
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompre...
2009 May 20
3
Running 3D in Virtual Desktop Mode freezes Nvidia hardware
Greetings.
This is a problem that just started 2 days ago. Neither Wine, nor any config has changed. I even played back an old system backup from when it worked to no avail.
Basically, the problem is this: When 2D apps run in Virtual Desktop Mode, they run fine. As soon as the apps switches to 3D, or is a 3D app to begin with, the following can be observed:
- app works fine for about 10
2009 Aug 10
5
Wine and EVE
...DsDriverBufferImpl_SetVolumePan (0x1eb878,0x1c74c8): stub
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x30032 0x00000000
bram at bram-desktop:~/.wine/drive_c/Program Files/CCP/EVE$ fixme:imm:ImmDisableTextFrameService Stub
fixme:imm:ImmReleaseContext (0x30032, 0x172008): stub
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @
surface.c / 527
...
So far I have:
Re-installed OS (to get a 32 bit kernel)
Reinstalled Wine (8 times as of now, using apt-get)
Compiled wine
Deleted that
run winetric...
2011 Jun 10
0
Wine release 1.3.22
...at_color().
wined3d: Rename IWineD3DDeviceImpl_LoadLogo() to device_load_logo().
wined3d: Rename IWineD3DDeviceImpl_UpdateVolume() to device_update_volume().
wined3d: Rename IWineD3DImpl_FillGLCaps() to wined3d_adapter_init_gl_caps().
wined3d: Handle unpack row length inside surface_upload_data().
wined3d: Get rid of a NULL check for surface_upload_data().
wined3d: Move PBO handling mostly out of surface_upload_data().
Huw Davies (11):
gdi32: Add support for 4 bpp dibs.
gdi32/tests: Add tests for 4 bpp dibs.
gdi32: Add support for 4 bpp brushes.
gdi32/...
2008 Jul 04
1
Sins of Solar Empire: crash
Jochen wrote:
>
> then I would imagine the problem is in the nvidia driver...yes? Now I
> heard there were problems with the game and older dirvers, so I can not
> go back to one to "fix" this problem--- any ideas?
Then go forward. Newest driver version is 173.14.09. It does fix some problems.
2009 Jul 20
3
need for speed undercover
...ORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1414745673) in the format lookup table
fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ surface.c / 625
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 558
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (0x8cd6)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x19ec48) WINE...
2011 Jul 08
0
Wine release 1.3.24
...3d: Rename "flag" to "location" in surface_modify_location().
wined3d: Make the rt parameter to surface_set_compatible_renderbuffer() const.
wined3d: Make the surface parameter to surface_translate_drawable_coords() const.
wined3d: Make the surface parameter to surface_upload_data() const.
wined3d: Make the src_surface parameter to draw_textured_quad() const.
wined3d: Make the surface parameter to d3dfmt_get_conv() const.
Huw Davies (3):
gdi32: Simplify colour table generation.
gdi32: Fix the 8 bpp generated colour table.
gdi32: Construct the E...
2010 Apr 16
0
Wine release 1.1.43
...wined3d: Get rid of glRect from IWineD3DSurfaceImpl.
wined3d: The currentDesc and pow2 width/height are the same for power of two textures.
wined3d: Get rid of the width and height parameters to surface_allocate_surface().
wined3d: Get rid of the width and height parameters to surface_upload_data().
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_apply_attachment_filter_states().
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_attach_surface_fbo().
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_attach_depth_stencil_fbo()....
2011 Nov 04
0
Wine release 1.3.32
...ostic message to the winediag channel.
wined3d: Get rid of the unused palette9 wined3d_surface field.
wined3d: Make the device parameter to wined3d_surface_depth_blt_fbo() const.
wined3d: Make the device parameter to surface_blt_fbo() const.
wined3d: Use the correct pitch in surface_upload_data().
ddraw: Only update primary_lock when we're actually locking the frontbuffer.
wined3d: Rename nCfgs to cfg_count.
wined3d: Make the device parameter to surface_blt_to_drawable() const.
wined3d: Make the device parameter to wined3d_event_query_test() const.
d3d8:...
2011 Jun 24
0
Wine release 1.3.23
...ce to the same control event.
msi: Add support for running the progress bar backwards.
msi: Make sure reported progress adds up to projected progress.
msi: Count progress in units of 512 bytes.
Henri Verbeet (40):
wined3d: Implement wined3d_device_update_surface() on top of surface_upload_data().
wined3d: Check for a valid source rectangle and destination in wined3d_device_update_surface().
wined3d: Check the source rectangle is a multiple of the format block size in wined3d_device_update_surface().
wined3d: Don't clear the alloc flags in wined3d_surface_set_format(...
2009 Aug 07
0
Wine release 1.1.27
...ender target the get the swapchain drawable size.
wined3d: Don't use the GL texture flags to determine if a format is a depth stencil in CheckDepthStencilCapability().
wined3d: Rename WineD3DContext to struct wined3d_context.
wined3d: Don't respecify compressed textures in surface_upload_data().
user32: Send 0 as LPARAM for SIZE_MINIMIZED WM_SIZE messages.
wined3d: Properly calculate GL_TEXTURE_MAX_ANISOTROPY_EXT.
wined3d: Set the initial value of WINED3DTEXSTA_MAXANISOTROPY to 1.
wined3d: Update the WINED3DSAMP_MAGFILTER state even if we didn't recognize the...