search for: surface_upload_data

Displaying 15 results from an estimated 15 matches for "surface_upload_data".

2009 Aug 30
3
Wine Crashes with EVE-Online
...m:ImmReleaseContext (0x50036, 0x14a2f8): stub fixme:reg:GetNativeSystemInfo (0x33b778) using GetSystemInfo() fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 596 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 528 fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D...
2010 Jul 20
1
No Text in Sims 3
...ixme:thread:SetThreadIdealProcessor (0x260): stub fixme:thread:SetThreadIdealProcessor (0x260): stub err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexImage2DARB @ surface.c / 851 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 760 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubIm...
2010 Jul 06
0
Call of Duty - Modern Warfare 2 problem.
...OpenGL context recreation support to context_validate_onscreen_formats fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x16eb0ee8) : pBox=(nil) stub fixme:win:EnumDisplayDevicesW ((null),0,0x32f578,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f590,0x00000000), stub! err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2DARB @ surface.c / 760 fixme:win:EnumDisplayDevicesW ((null),0,0x32f590,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32f590,0x00000000), stub! fixme:win:Enu...
2009 Jul 03
6
Civilization 4, Beyond the Sword crashes with "Out of memory
...fixme:d3d:state_vertexblend_w Vertex blending enabled, but not supported by hardware fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glCompressedTexSubImage2D @ surface.c / 317 fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #52: &...
2010 Jan 07
2
No graphic
...empt to change threading model of this apartment from multi-threaded to apartment threaded fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x45d7fa0,0x45d7ea0): stub err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2DARB @ surface.c / 532 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompre...
2009 May 20
3
Running 3D in Virtual Desktop Mode freezes Nvidia hardware
Greetings. This is a problem that just started 2 days ago. Neither Wine, nor any config has changed. I even played back an old system backup from when it worked to no avail. Basically, the problem is this: When 2D apps run in Virtual Desktop Mode, they run fine. As soon as the apps switches to 3D, or is a 3D app to begin with, the following can be observed: - app works fine for about 10
2009 Aug 10
5
Wine and EVE
...DsDriverBufferImpl_SetVolumePan (0x1eb878,0x1c74c8): stub fixme:wtsapi:WTSRegisterSessionNotification Stub 0x30032 0x00000000 bram at bram-desktop:~/.wine/drive_c/Program Files/CCP/EVE$ fixme:imm:ImmDisableTextFrameService Stub fixme:imm:ImmReleaseContext (0x30032, 0x172008): stub fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glCompressedTexSubImage2DARB @ surface.c / 527 ... So far I have: Re-installed OS (to get a 32 bit kernel) Reinstalled Wine (8 times as of now, using apt-get) Compiled wine Deleted that run winetric...
2011 Jun 10
0
Wine release 1.3.22
...at_color(). wined3d: Rename IWineD3DDeviceImpl_LoadLogo() to device_load_logo(). wined3d: Rename IWineD3DDeviceImpl_UpdateVolume() to device_update_volume(). wined3d: Rename IWineD3DImpl_FillGLCaps() to wined3d_adapter_init_gl_caps(). wined3d: Handle unpack row length inside surface_upload_data(). wined3d: Get rid of a NULL check for surface_upload_data(). wined3d: Move PBO handling mostly out of surface_upload_data(). Huw Davies (11): gdi32: Add support for 4 bpp dibs. gdi32/tests: Add tests for 4 bpp dibs. gdi32: Add support for 4 bpp brushes. gdi32/...
2008 Jul 04
1
Sins of Solar Empire: crash
Jochen wrote: > > then I would imagine the problem is in the nvidia driver...yes? Now I > heard there were problems with the game and older dirvers, so I can not > go back to one to "fix" this problem--- any ideas? Then go forward. Newest driver version is 173.14.09. It does fix some problems.
2009 Jul 20
3
need for speed undercover
...ORMAT! fixme:d3d:getFormatDescEntry Can't find format unrecognized(1414745673) in the format lookup table fixme:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage2D @ surface.c / 625 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ surface.c / 558 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT (0x8cd6) fixme:d3d:context_check_fbo_status Color attachment 0: (0x19ec48) WINE...
2011 Jul 08
0
Wine release 1.3.24
...3d: Rename "flag" to "location" in surface_modify_location(). wined3d: Make the rt parameter to surface_set_compatible_renderbuffer() const. wined3d: Make the surface parameter to surface_translate_drawable_coords() const. wined3d: Make the surface parameter to surface_upload_data() const. wined3d: Make the src_surface parameter to draw_textured_quad() const. wined3d: Make the surface parameter to d3dfmt_get_conv() const. Huw Davies (3): gdi32: Simplify colour table generation. gdi32: Fix the 8 bpp generated colour table. gdi32: Construct the E...
2010 Apr 16
0
Wine release 1.1.43
...wined3d: Get rid of glRect from IWineD3DSurfaceImpl. wined3d: The currentDesc and pow2 width/height are the same for power of two textures. wined3d: Get rid of the width and height parameters to surface_allocate_surface(). wined3d: Get rid of the width and height parameters to surface_upload_data(). wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_apply_attachment_filter_states(). wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_attach_surface_fbo(). wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_attach_depth_stencil_fbo()....
2011 Nov 04
0
Wine release 1.3.32
...ostic message to the winediag channel. wined3d: Get rid of the unused palette9 wined3d_surface field. wined3d: Make the device parameter to wined3d_surface_depth_blt_fbo() const. wined3d: Make the device parameter to surface_blt_fbo() const. wined3d: Use the correct pitch in surface_upload_data(). ddraw: Only update primary_lock when we're actually locking the frontbuffer. wined3d: Rename nCfgs to cfg_count. wined3d: Make the device parameter to surface_blt_to_drawable() const. wined3d: Make the device parameter to wined3d_event_query_test() const. d3d8:...
2011 Jun 24
0
Wine release 1.3.23
...ce to the same control event. msi: Add support for running the progress bar backwards. msi: Make sure reported progress adds up to projected progress. msi: Count progress in units of 512 bytes. Henri Verbeet (40): wined3d: Implement wined3d_device_update_surface() on top of surface_upload_data(). wined3d: Check for a valid source rectangle and destination in wined3d_device_update_surface(). wined3d: Check the source rectangle is a multiple of the format block size in wined3d_device_update_surface(). wined3d: Don't clear the alloc flags in wined3d_surface_set_format(...
2009 Aug 07
0
Wine release 1.1.27
...ender target the get the swapchain drawable size. wined3d: Don't use the GL texture flags to determine if a format is a depth stencil in CheckDepthStencilCapability(). wined3d: Rename WineD3DContext to struct wined3d_context. wined3d: Don't respecify compressed textures in surface_upload_data(). user32: Send 0 as LPARAM for SIZE_MINIMIZED WM_SIZE messages. wined3d: Properly calculate GL_TEXTURE_MAX_ANISOTROPY_EXT. wined3d: Set the initial value of WINED3DTEXSTA_MAXANISOTROPY to 1. wined3d: Update the WINED3DSAMP_MAGFILTER state even if we didn't recognize the...