Sharing this in case it is helpful to any other WoW players with the opengl issues or to anyone working on d3d in Wine. I've been trying World of Warcraft without the -opengl tag since Blizzard introduced their latest round of opengl breaking updates. I was very pleasantly surprised to find the game both playable and stable in d3d. I still have a couple graphical issues but they are not game crashing ones as in opengl. The two d3d issues I have noticed are: 1) temporary ground effects flicker between looking as they are supposed to and being crosshatched or patterned, not just in the new instances but during game play in general. Sometimes the flickering is very fast back and forth and is hard on the eyes, but it never leaves the area of the ground effect or turns into the big flashing polygons that crash the game like it does in opengl (Pit of Saron specifically). The effects this happens during are things like the circles on the ground from Death and Decay, Blizzard, poison puddles, ice crash circles (Hodir, the cave/tunnel run in PoS), the little circle shadows under players, ice/fog patches (during waves in Halls of Reflection or last boss in PoS)and any similar temporary ground effect. It does not seem to happen with Consecrate, Flame Strike, or other 'less solid looking' ground effects. 2) sometimes turning the camera angle will cause everything except the walls, floor/ground, and ceiling/sky around you to disappear. Any decorative items/carts/critters as well as other players and npcs can not be seen until the camera angle changes again. So far this has only happened in Culling of Strath, but I have not tested any similarly constructed areas yet to see if it is consistent. Other than that the game doesn't have any problems in d3d that I have ran into. The game is running for me the same as it did with opengl other than the graphics glitches - they happen more often in d3d, but do not go to the extremes or crash the game as in opengl. I am getting the same frame rates and camera/mouse response time and feel as in opengl. WIne version - 1.1.32 installed via yum, only change from install was update MS C per the wiki right after last WoW patch. Fedora 12KDE 32 bit Nvidia 6150 SE, Nvidia driver 190.42 installed/updated via yum.