search for: crosshatch

Displaying 4 results from an estimated 4 matches for "crosshatch".

Did you mean: crossmatch
2009 Jan 18
0
Proposed mods to barplot.default() and legend().
...> "RT" == Rolf Turner <r.turner at auckland.ac.nz> >>>>>> on Fri, 16 Jan 2009 15:27:33 +1300 writes: > > RT> Recently I had occasion to make some mods to > RT> barplot.default(), the main one being the introduction > RT> of a crosshatching facility. I made some related mods > RT> to legend() so that the crosshatching could be > RT> accommodated in the legend. I also made some other > RT> adjustments to remedy what seemed to me to be > RT> unsatisfactory characteristics of the shading that...
2000 Aug 04
2
pattern on bars?
Colors are real nice, but the publication I'm preparing these barplots for permits only black and white. The Splus plot options ``dbangle'' (or plain ``angle'') and ``density'' (as on p. 65 of MASS 1st ed.) don't seem to be available in R. Is there another way to do this? I'm running R 1.1.0 on Linux (intel). Thanks.
1999 Jan 12
0
A patch for boxplot.R
[this was sent to R-help-owner instead of R-help. why on earth ??!???!? well, I took the liberty to cut the long citation.. MM] Dear Yusuke These changes look interesting. Have you considered being able to specify a different shading or crosshatching for each box. I can't see how you can do this at present. You can get different colours but of course this is no good for black and white printing or copying. My main aim in doing this is to get clustered box plots a.la. SPSS. Then I can throw SPSS away ;-) Regards Peter - - - - - - -...
2010 Jan 11
0
WoW using d3d
...was very pleasantly surprised to find the game both playable and stable in d3d. I still have a couple graphical issues but they are not game crashing ones as in opengl. The two d3d issues I have noticed are: 1) temporary ground effects flicker between looking as they are supposed to and being crosshatched or patterned, not just in the new instances but during game play in general. Sometimes the flickering is very fast back and forth and is hard on the eyes, but it never leaves the area of the ground effect or turns into the big flashing polygons that crash the game like it does in opengl (Pit...