When I try to run Call of Duty 4 on Wine 1.0 rc3 compiled from source with the
3dmark and nVidia patches, I get a black screen when I try to run the game and
an error just loops in the console
Code:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f91c,0x00000000), stub!
fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels
unsupported at present
fixme:d3d:CreateContext
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:IWineD3DVolumeImpl_LockBox (0x18960df8) : pBox=(nil) stub
fixme:d3d_surface:flush_to_framebuffer_drawpixels
>>>>>>>>>>>>>>>>>
GL_INVALID_VALUE (0x501) from glDrawPixels @ surface.c / 1006
fixme:d3d:state_separateblend (WINED3DRS_SEPARATEALPHABLENDENABLE,1) not
yet implemented
fixme:d3d:tex_bumpenvmat
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502)
from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat)
@ state.c / 2531
fixme:d3d:tex_bumpenvmat
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502)
from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat)
@ state.c / 2531
fixme:d3d:tex_bumpenvmat
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502)
from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat)
@ state.c / 2531
fixme:d3d:tex_bumpenvmat
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502)
from glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat)
@ state.c / 2531
fixme:d3d:CreateContext
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext
>>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x1a5fb0) call to
IWineD3DDevice_CreateSurface failed
fixme:d3d9:D3D9CB_CreateSurface (0x1a5fb0)
IDirect3DDevice9_CreateSurface failed
fixme:d3d:IWineD3DDeviceImpl_CreateTexture Failed to create surface
0x1fccbd70
fixme:d3d9:IDirect3DDevice9Impl_CreateTexture (0x1a5fb0) call to
IWineD3DDevice_CreateTexture failed
Segmentation fault
I'm using OpenSUSE 10.3. 64 bit KDE4 edition
Some of my system specs-
nVidia Geforce 8600 GT
AMD Athlon 64 3500+
1gb RAM
If anybody could help out, it'd be greatly appreciated.