Displaying 5 results from an estimated 5 matches for "gl_texture_shader_nv".
2008 Jun 02
2
Call of Duty 4 black screen and error
...Code:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f91c,0x00000000), stub!
fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels
unsupported at present
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext >>>...
2008 Aug 06
3
Re: Call of Duty 4 black screen and error
...:win:EnumDisplayDevicesW ((null),0,0x32f8e4,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 517
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 517
fixme:d3d:CreateContext >>&...
2009 Apr 17
1
Re: Frontlines fuel of war - Problem
...2R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 563
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 563
fixme:d3d:CreateContext >>&...
2008 Aug 17
3
Tank Combat - loading error
...3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
> fixme:win:EnumDisplayDevicesW ((null),0,0x32f730,0x00000000), stub!
> fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
> @ context.c / 517
> fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
> @ context.c / 517
> fixme:d3d:Cre...
2008 Aug 22
0
Wine release 1.1.3
...le AddRef, QueryInterface, and Release.
mstask: Implement (Set|Get)Parameters.
mstask: Implemented (Set|Get)Comment.
mstask: Implemented (Set|Get)MaxRunTime.
mstask: Implemented partial stub for (Set|Get)AccountInformation.
Stefan D?singer (50):
wined3d: Do not enable GL_TEXTURE_SHADER_NV unconditionally.
wined3d: Add fog and tex types to the ffp fragment description.
wined3d: Use C bitfields to compact the ffp description.
wined3d: Use a hashmap to store the ffp shaders.
wined3d: GL_ARB_fragment_program ffp implementation.
wined3d: Initialize the textu...