search for: gl_texture_shader_nv

Displaying 5 results from an estimated 5 matches for "gl_texture_shader_nv".

2008 Jun 02
2
Call of Duty 4 black screen and error
...Code: fixme:win:EnumDisplayDevicesW ((null),0,0x32f91c,0x00000000), stub! fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported at present fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... @ context.c / 384 fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... @ context.c / 384 fixme:d3d:CreateContext >>&gt...
2008 Aug 06
3
Re: Call of Duty 4 black screen and error
...:win:EnumDisplayDevicesW ((null),0,0x32f8e4,0x00000000), stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... @ context.c / 517 fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... @ context.c / 517 fixme:d3d:CreateContext >>&...
2009 Apr 17
1
Re: Frontlines fuel of war - Problem
...2R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... @ context.c / 563 fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... @ context.c / 563 fixme:d3d:CreateContext >>&...
2008 Aug 17
3
Tank Combat - loading error
...3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers > fixme:win:EnumDisplayDevicesW ((null),0,0x32f730,0x00000000), stub! > fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... > @ context.c / 517 > fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... > @ context.c / 517 > fixme:d3d:Cre...
2008 Aug 22
0
Wine release 1.1.3
...le AddRef, QueryInterface, and Release. mstask: Implement (Set|Get)Parameters. mstask: Implemented (Set|Get)Comment. mstask: Implemented (Set|Get)MaxRunTime. mstask: Implemented partial stub for (Set|Get)AccountInformation. Stefan D?singer (50): wined3d: Do not enable GL_TEXTURE_SHADER_NV unconditionally. wined3d: Add fog and tex types to the ffp fragment description. wined3d: Use C bitfields to compact the ffp description. wined3d: Use a hashmap to store the ffp shaders. wined3d: GL_ARB_fragment_program ffp implementation. wined3d: Initialize the textu...