Displaying 5 results from an estimated 5 matches for "gltexenvi".
2008 Jun 02
2
Call of Duty 4 black screen and error
...console
Code:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f91c,0x00000000), stub!
fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels
unsupported at present
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:Crea...
2008 Aug 06
3
Re: Call of Duty 4 black screen and error
....exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f8e4,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 517
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 517
fixme:d3d:Cr...
2009 Apr 17
1
Re: Frontlines fuel of war - Problem
...T_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 563
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 563
fixme:d3d:Cr...
2008 Aug 17
3
Tank Combat - loading error
...d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
> fixme:win:EnumDisplayDevicesW ((null),0,0x32f730,0x00000000), stub!
> fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
> @ context.c / 517
> fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
> @ context.c / 5...
2009 Mar 02
0
[PATCH 4 of 13] DisplayState interface change
...CONFIG_OPENGL
static GLint tex_format;
static GLint tex_type;
static GLuint texture_ref = 0;
static GLint gl_format;
+static uint8_t bgr;
-static void opengl_setdata(DisplayState *ds, void *pixels)
+static void opengl_setdata(DisplayState *ds)
{
glEnable(GL_TEXTURE_RECTANGLE_ARB);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
@@ -72,14 +71,13 @@
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glDisable(GL_CULL_FACE);
- glViewport( 0, 0, screen->w, screen->h);
+ glViewport( 0, 0, real_screen->w, real_screen->h);
glMatrixMode(GL_PROJE...