search for: gltexenvi

Displaying 5 results from an estimated 5 matches for "gltexenvi".

2008 Jun 02
2
Call of Duty 4 black screen and error
...console Code: fixme:win:EnumDisplayDevicesW ((null),0,0x32f91c,0x00000000), stub! fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported at present fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... @ context.c / 384 fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... @ context.c / 384 fixme:d3d:Crea...
2008 Aug 06
3
Re: Call of Duty 4 black screen and error
....exe fixme:win:EnumDisplayDevicesW ((null),0,0x32f8e4,0x00000000), stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... @ context.c / 517 fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... @ context.c / 517 fixme:d3d:Cr...
2009 Apr 17
1
Re: Frontlines fuel of war - Problem
...T_A32B32G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... @ context.c / 563 fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... @ context.c / 563 fixme:d3d:Cr...
2008 Aug 17
3
Tank Combat - loading error
...d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers > fixme:win:EnumDisplayDevicesW ((null),0,0x32f730,0x00000000), stub! > fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... > @ context.c / 517 > fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... > @ context.c / 5...
2009 Mar 02
0
[PATCH 4 of 13] DisplayState interface change
...CONFIG_OPENGL static GLint tex_format; static GLint tex_type; static GLuint texture_ref = 0; static GLint gl_format; +static uint8_t bgr; -static void opengl_setdata(DisplayState *ds, void *pixels) +static void opengl_setdata(DisplayState *ds) { glEnable(GL_TEXTURE_RECTANGLE_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); @@ -72,14 +71,13 @@ glDisable(GL_DEPTH_TEST); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); - glViewport( 0, 0, screen->w, screen->h); + glViewport( 0, 0, real_screen->w, real_screen->h); glMatrixMode(GL_PROJE...