Displaying 20 results from an estimated 25 matches for "createcontext".
2008 Jun 02
2
Call of Duty 4 black screen and error
...ce with the 3dmark and nVidia patches, I get a black screen when I try to run the game and an error just loops in the console
Code:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f91c,0x00000000), stub!
fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels
unsupported at present
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATIO...
2008 Aug 06
3
Re: Call of Duty 4 black screen and error
...1024 x 768 and then program segfauls:
Code:
[espinosa at pavilon Call of Duty 4 - Modern Warfare Demo]$ wine iw3sp.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f8e4,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 517
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATI...
2009 Apr 17
1
Re: Frontlines fuel of war - Problem
...err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 563
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATI...
2008 Aug 17
3
Tank Combat - loading error
...fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
> fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
> fixme:win:EnumDisplayDevicesW ((null),0,0x32f730,0x00000000), stub!
> fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
> @ context.c / 517
> fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVAL...
2008 Dec 26
3
Guild wars, running in the backround.
...EnumDisplayDevicesW ((null),0,0x32e6c0,0x00000000), stub!
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found
err:d3d:CreateContext Requesting MultiSampleType=4
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
Im running the latest ubuntu on a 3200+ amd64, 768mb ram, Winfast 6800LE 128mb.
Im really really new to ubuntu so i need really a retards help to solve this problem, i barely managed to create that log ^.
Than...
2008 Nov 29
6
Apps slow down after several minutes
A problem I have with most applications I've tried is after several minutes, they will slow down to a crawl, becoming unusable. The program I'm mainly interested in is Painkiller (http://www.gamespot.com/pc/action/painkiller/index.html). It runs beautifully at first, and I can usually get through a level, but after that, it slows down or even stops. Is this an issue in Wine or could this
2013 Nov 09
5
[Bug 71438] New: Application Konqueror crashes when connecting to asus.com
https://bugs.freedesktop.org/show_bug.cgi?id=71438
Priority: medium
Bug ID: 71438
Assignee: nouveau at lists.freedesktop.org
Summary: Application Konqueror crashes when connecting to
asus.com
QA Contact: xorg-team at lists.x.org
Severity: normal
Classification: Unclassified
OS: Linux (All)
2007 Mar 19
0
Problems running wine under an Xvnc server
I've been trying to run wine inside an Xvnc server, but no matter what
I do, wine, wineconsole, winecfg, I get the same error:
$ winecfg
Invoking /usr/lib/wine/wine.bin winecfg.exe ...
glxcmds.c:343: CreateContext: Assertion `mode != ((void *)0)' failed.
wine: Assertion failed at address 0xb7d47947 (thread 0009), starting
debugger...
err:seh:start_debugger Couldn't start debugger ("winedbg --debugmsg -
all 8 52") (2)
It seems to be trying to do something with GLX, which I'm pretty sure...
2008 Mar 28
2
Gothic2 doesnt work
...d 32 total samplers
> fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
> fixme:win:EnumDisplayDevicesW ((null),0,0x127eb08,0x00000000), stub!
> fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
> err:d3d:CreateContext HDC=0x574 is already set to iPixelFormat=11 and OpenGL doesn't allow changes!
> peter at peter:~/.wine/drive_c/Spiele/Gothic II/system$
>
My current os is Debian 4.0 etch with Wine 0.9.58, graphiccard is a nvidia 9600gt with the current propertiary linux-drivers from nvidia.com
"...
2008 Aug 06
4
[wine 1.1.2 opensuse 11]
I'm trying to run archcad 11
it is garbage in test...
but maybe someone suggest something that make this app became a bit closer to run on linux
here is my log:
Code:
~> env WINEPREFIX="/home/user/.winebtl/AC" wine "C:\Program Files/ArchiCAD 1
1\ArchiCAD.exe"
wine: Call from 0x7b8458b0 to unimplemented function ntoskrnl.exe.IoQueryDeviceDescription, aborting
wine:
2008 Apr 26
1
Games don't work on Ati radeon 3650
...;>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture
@ directx.c / 3462
err:wgl:X11DRV_SetPixelFormat Invalid operation on root_window
err:wgl:X11DRV_GetPixelFormat Unable to find a WineGLPixelFormat for iPixelFormat=0
err:d3d:CreateContext SetPixelFormat failed on HDC=0x384 for iPixelFormat=1
err:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain Failed to create a new context
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain (0x13ede0) Something's still holding the front buffer
fixme:d3d9:IDirect3DDevice9Impl_CreateAdditional...
2008 Jun 07
1
No any D3D works
...@ directx.c / 3526
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:CreateContext Cannot activate context to set up defaults
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0
err:d3d:CreateIndexBufferVBO Creating...
2012 Aug 30
0
[PATCH 08/11] vmci_queue_pair.patch: VMCI queue pair implementation.
...st Queue Pairs
+ * and a host created this queue pair.
+ */
+
+ if (!vmci_ctx_supports_host_qp(context))
+ return VMCI_ERROR_INVALID_RESOURCE;
+
+ } else if (contextId == VMCI_HOST_CONTEXT_ID) {
+ struct vmci_ctx *createContext;
+ bool supportsHostQP;
+
+ /*
+ * Do not attach a host to a user created queue pair if that
+ * user doesn't support host queue pair end points.
+ */
+
+ createContext = vmci_ctx_get(entry->createId);
+...
2012 Aug 30
0
[PATCH 08/11] vmci_queue_pair.patch: VMCI queue pair implementation.
...st Queue Pairs
+ * and a host created this queue pair.
+ */
+
+ if (!vmci_ctx_supports_host_qp(context))
+ return VMCI_ERROR_INVALID_RESOURCE;
+
+ } else if (contextId == VMCI_HOST_CONTEXT_ID) {
+ struct vmci_ctx *createContext;
+ bool supportsHostQP;
+
+ /*
+ * Do not attach a host to a user created queue pair if that
+ * user doesn't support host queue pair end points.
+ */
+
+ createContext = vmci_ctx_get(entry->createId);
+...
2007 Oct 12
0
Wine release 0.9.47
...an (1):
mshtml: Set the SETUP_IS_CHROME_WRAPPER to FALSE as the embedded Gecko is always used to display content and not chrome.
Roderick Colenbrander (12):
wined3d: CreateFakeGLContxt/ReleaseFakeGLContext doesn't need ENTER_GL/LEAVE_GL and they are making GDI calls.
wined3d: CreateContext should not be called between ENTER_GL/LEAVE_GL.
wined3d: Only call ENTER_GL for the parts in ActivateContext that actually need it.
wined3d: WINAPI compile fixes.
ddraw: Fix RegDeleteTreeA/W compile issues when building ddraw for Windows.
wined3d: Render to the correct hwnd/...
2009 Aug 07
0
Wine release 1.1.27
...n queries in the context.
wined3d: Manage event queries in the context.
wined3d: Explicitly pass the context to get_drawable_size().
wined3d: Explicitly pass the context to surface_load_ds_location().
wined3d: Get rid of activeContext.
wined3d: Return proper NULLs from CreateContext().
wined3d: Handle destruction of a context's current render target.
wined3d: Use the context's current render target the get the swapchain drawable size.
wined3d: Don't use the GL texture flags to determine if a format is a depth stencil in CheckDepthStencilCapability...
2008 Mar 07
0
Wine release 0.9.57
...g names given to "Programs" menu sub-folders
8099 Silverlight aka WPF/e plugin can't display silverlight test page
8146 fr-041 (Debris) fails to render correctly
8489 Baldur's Gate crashes with an assertion error when trying to load/start a game
8557 glxcmds.c:343: CreateContext: Assertion `mode != ((void*)0)' failed.
8575 Tony Hawk's Pro Skater 3: Fonts displayed on black background
8597 3Dmark2001 crashes with wine-0.9.38
8671 Safari (and Bonjour) fails to install
8694 Google SketchUp Fails to Launch
8899 Call of Duty || renders player weapon...
2008 May 02
0
Wine release 0.9.61
...port for cards with hardware palette support.
wgl: Put the core functionality of X11DRV_SetPixelFormat in a separate function.
wgl: Add a wine specific WGL extension which allows you to change the pixel format multiple times.
wined3d: Split WGL pixel format selection code off from CreateContext.
wined3d: Store more information about pixel formats. This is needed for some WineD3D_ChoosePixelFormat restructuring.
wined3d: Let WineD3D_ChoosePixelFormat operate on the pixel format database we store at WineD3D startup.
wined3d: Also use WineD3D_ChoosePixelFormat for pbuffers....
2012 Jun 12
11
[vmw_vmci RFCv2 00/11] VMCI for Linux
Second revision of the VMware VMCI RFC patchset. It incorperates
fixes for all the feedback about the comment blocks and style and now
passes checkpatch with 0 errors and 0 warnings. Thanks to all who
have reviewed the code thus far.
* * *
In an effort to improve the out-of-the-box experience with Linux
kernels for VMware users, VMware is working on readying the Virtual
Machine Communication