search for: createcontext

Displaying 20 results from an estimated 25 matches for "createcontext".

2008 Jun 02
2
Call of Duty 4 black screen and error
...ce with the 3dmark and nVidia patches, I get a black screen when I try to run the game and an error just loops in the console Code: fixme:win:EnumDisplayDevicesW ((null),0,0x32f91c,0x00000000), stub! fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported at present fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... @ context.c / 384 fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATIO...
2008 Aug 06
3
Re: Call of Duty 4 black screen and error
...1024 x 768 and then program segfauls: Code: [espinosa at pavilon Call of Duty 4 - Modern Warfare Demo]$ wine iw3sp.exe fixme:win:EnumDisplayDevicesW ((null),0,0x32f8e4,0x00000000), stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... @ context.c / 517 fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATI...
2009 Apr 17
1
Re: Frontlines fuel of war - Problem
...err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_A32B32G32R32F err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... @ context.c / 563 fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATI...
2008 Aug 04
1
Re: Martin LightJockey
Hmm really nobody?
2008 Aug 17
3
Tank Combat - loading error
...fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers > fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers > fixme:win:EnumDisplayDevicesW ((null),0,0x32f730,0x00000000), stub! > fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ... > @ context.c / 517 > fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVAL...
2008 Dec 26
3
Guild wars, running in the backround.
...EnumDisplayDevicesW ((null),0,0x32e6c0,0x00000000), stub! fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found err:d3d:CreateContext Requesting MultiSampleType=4 err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F Im running the latest ubuntu on a 3200+ amd64, 768mb ram, Winfast 6800LE 128mb. Im really really new to ubuntu so i need really a retards help to solve this problem, i barely managed to create that log ^. Than...
2008 Nov 29
6
Apps slow down after several minutes
A problem I have with most applications I've tried is after several minutes, they will slow down to a crawl, becoming unusable. The program I'm mainly interested in is Painkiller (http://www.gamespot.com/pc/action/painkiller/index.html). It runs beautifully at first, and I can usually get through a level, but after that, it slows down or even stops. Is this an issue in Wine or could this
2013 Nov 09
5
[Bug 71438] New: Application Konqueror crashes when connecting to asus.com
https://bugs.freedesktop.org/show_bug.cgi?id=71438 Priority: medium Bug ID: 71438 Assignee: nouveau at lists.freedesktop.org Summary: Application Konqueror crashes when connecting to asus.com QA Contact: xorg-team at lists.x.org Severity: normal Classification: Unclassified OS: Linux (All)
2007 Mar 19
0
Problems running wine under an Xvnc server
I've been trying to run wine inside an Xvnc server, but no matter what I do, wine, wineconsole, winecfg, I get the same error: $ winecfg Invoking /usr/lib/wine/wine.bin winecfg.exe ... glxcmds.c:343: CreateContext: Assertion `mode != ((void *)0)' failed. wine: Assertion failed at address 0xb7d47947 (thread 0009), starting debugger... err:seh:start_debugger Couldn't start debugger ("winedbg --debugmsg - all 8 52") (2) It seems to be trying to do something with GLX, which I'm pretty sure...
2008 Mar 28
2
Gothic2 doesnt work
...d 32 total samplers > fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers > fixme:win:EnumDisplayDevicesW ((null),0,0x127eb08,0x00000000), stub! > fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16 > err:d3d:CreateContext HDC=0x574 is already set to iPixelFormat=11 and OpenGL doesn't allow changes! > peter at peter:~/.wine/drive_c/Spiele/Gothic II/system$ > My current os is Debian 4.0 etch with Wine 0.9.58, graphiccard is a nvidia 9600gt with the current propertiary linux-drivers from nvidia.com "...
2008 Aug 06
4
[wine 1.1.2 opensuse 11]
I'm trying to run archcad 11 it is garbage in test... but maybe someone suggest something that make this app became a bit closer to run on linux here is my log: Code: ~> env WINEPREFIX="/home/user/.winebtl/AC" wine "C:\Program Files/ArchiCAD 1 1\ArchiCAD.exe" wine: Call from 0x7b8458b0 to unimplemented function ntoskrnl.exe.IoQueryDeviceDescription, aborting wine:
2008 Apr 26
1
Games don't work on Ati radeon 3650
...;>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture @ directx.c / 3462 err:wgl:X11DRV_SetPixelFormat Invalid operation on root_window err:wgl:X11DRV_GetPixelFormat Unable to find a WineGLPixelFormat for iPixelFormat=0 err:d3d:CreateContext SetPixelFormat failed on HDC=0x384 for iPixelFormat=1 err:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain Failed to create a new context fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain (0x13ede0) Something's still holding the front buffer fixme:d3d9:IDirect3DDevice9Impl_CreateAdditional...
2008 Jun 07
1
No any D3D works
...@ directx.c / 3526 fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:d3d:CreateContext Cannot activate context to set up defaults fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0 fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0 fixme:d3d_shader:vshader_set_limits Unrecognized vertex shader version 0 err:d3d:CreateIndexBufferVBO Creating...
2012 Aug 30
0
[PATCH 08/11] vmci_queue_pair.patch: VMCI queue pair implementation.
...st Queue Pairs + * and a host created this queue pair. + */ + + if (!vmci_ctx_supports_host_qp(context)) + return VMCI_ERROR_INVALID_RESOURCE; + + } else if (contextId == VMCI_HOST_CONTEXT_ID) { + struct vmci_ctx *createContext; + bool supportsHostQP; + + /* + * Do not attach a host to a user created queue pair if that + * user doesn't support host queue pair end points. + */ + + createContext = vmci_ctx_get(entry->createId); +...
2012 Aug 30
0
[PATCH 08/11] vmci_queue_pair.patch: VMCI queue pair implementation.
...st Queue Pairs + * and a host created this queue pair. + */ + + if (!vmci_ctx_supports_host_qp(context)) + return VMCI_ERROR_INVALID_RESOURCE; + + } else if (contextId == VMCI_HOST_CONTEXT_ID) { + struct vmci_ctx *createContext; + bool supportsHostQP; + + /* + * Do not attach a host to a user created queue pair if that + * user doesn't support host queue pair end points. + */ + + createContext = vmci_ctx_get(entry->createId); +...
2007 Oct 12
0
Wine release 0.9.47
...an (1): mshtml: Set the SETUP_IS_CHROME_WRAPPER to FALSE as the embedded Gecko is always used to display content and not chrome. Roderick Colenbrander (12): wined3d: CreateFakeGLContxt/ReleaseFakeGLContext doesn't need ENTER_GL/LEAVE_GL and they are making GDI calls. wined3d: CreateContext should not be called between ENTER_GL/LEAVE_GL. wined3d: Only call ENTER_GL for the parts in ActivateContext that actually need it. wined3d: WINAPI compile fixes. ddraw: Fix RegDeleteTreeA/W compile issues when building ddraw for Windows. wined3d: Render to the correct hwnd/...
2009 Aug 07
0
Wine release 1.1.27
...n queries in the context. wined3d: Manage event queries in the context. wined3d: Explicitly pass the context to get_drawable_size(). wined3d: Explicitly pass the context to surface_load_ds_location(). wined3d: Get rid of activeContext. wined3d: Return proper NULLs from CreateContext(). wined3d: Handle destruction of a context's current render target. wined3d: Use the context's current render target the get the swapchain drawable size. wined3d: Don't use the GL texture flags to determine if a format is a depth stencil in CheckDepthStencilCapability...
2008 Mar 07
0
Wine release 0.9.57
...g names given to "Programs" menu sub-folders 8099 Silverlight aka WPF/e plugin can't display silverlight test page 8146 fr-041 (Debris) fails to render correctly 8489 Baldur's Gate crashes with an assertion error when trying to load/start a game 8557 glxcmds.c:343: CreateContext: Assertion `mode != ((void*)0)' failed. 8575 Tony Hawk's Pro Skater 3: Fonts displayed on black background 8597 3Dmark2001 crashes with wine-0.9.38 8671 Safari (and Bonjour) fails to install 8694 Google SketchUp Fails to Launch 8899 Call of Duty || renders player weapon...
2008 May 02
0
Wine release 0.9.61
...port for cards with hardware palette support. wgl: Put the core functionality of X11DRV_SetPixelFormat in a separate function. wgl: Add a wine specific WGL extension which allows you to change the pixel format multiple times. wined3d: Split WGL pixel format selection code off from CreateContext. wined3d: Store more information about pixel formats. This is needed for some WineD3D_ChoosePixelFormat restructuring. wined3d: Let WineD3D_ChoosePixelFormat operate on the pixel format database we store at WineD3D startup. wined3d: Also use WineD3D_ChoosePixelFormat for pbuffers....
2012 Jun 12
11
[vmw_vmci RFCv2 00/11] VMCI for Linux
Second revision of the VMware VMCI RFC patchset. It incorperates fixes for all the feedback about the comment blocks and style and now passes checkpatch with 0 errors and 0 warnings. Thanks to all who have reviewed the code thus far. * * * In an effort to improve the out-of-the-box experience with Linux kernels for VMware users, VMware is working on readying the Virtual Machine Communication