Displaying 4 results from an estimated 4 matches for "gl_previous_texture_input_nv".
2008 Jun 02
2
Call of Duty 4 black screen and error
...isplayDevicesW ((null),0,0x32f91c,0x00000000), stub!
fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels
unsupported at present
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 384
fixme:d3d:CreateContext >>>>>>>>>>&...
2008 Aug 06
3
Re: Call of Duty 4 black screen and error
...sW ((null),0,0x32f8e4,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 517
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 517
fixme:d3d:CreateContext >>>>>>>>>>...
2009 Apr 17
1
Re: Frontlines fuel of war - Problem
...Bits Unsupported format: WINED3DFMT_R32F
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 563
fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
@ context.c / 563
fixme:d3d:CreateContext >>>>>>>>>>...
2008 Aug 17
3
Tank Combat - loading error
...cted vertex samplers + MAX_TEXTURES(=8) > combined_samplers
> fixme:win:EnumDisplayDevicesW ((null),0,0x32f730,0x00000000), stub!
> fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
> @ context.c / 517
> fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, ...
> @ context.c / 517
> fixme:d3d:CreateContext >>>>>...