Luke Kenneth Casson Leighton
2011-Aug-21 00:13 UTC
[LLVMdev] Xilinx zynq-7000 (7030) as a Gallium3D LLVM FPGA target
On Sun, Aug 21, 2011 at 12:48 AM, Nick Lewycky <nicholas at mxc.ca> wrote:> The way in which Gallium3D targets LLVM, is that it waits until it receives > the shader program from the application, then compiles that down to LLVM IR. > That's too late to start synthesizing hardware (unless you're planning to > ship an FPGA as the graphics card, in which case reprogramming is still too > slow, and it'll be too expensive).nick.... the Zynq-7000 series of Dual-Core Cortex A9 800mhz 28nm CPUs have an on-board Series 7 Artix-7 or Kinect-7 FPGA (depending on the Zynq range). and that's on the same silicon IC :) so, price is not an object any more [assuming reasonable volume]. here's the eetimes article which mentions that the low-end version of the 7000 series will be under $USD 15 in mass-volume: http://www.eetimes.com/electronics-news/4213637/Xilinx-provides-first-product-details-for-EPP-ARM-based-devices so - does that change things at all? :) i assumed that it would be possible to push other sections of the gallium3d code through the LLVM wringer (so to speak). not just the shader program. i've seen papers for example - someone won 3rd prize from a competition by xilinx, he was a Seoul University student, managed to implement parts of OpenGL ES 1.1 in an FPGA, by porting MesaGL to it. got fair performance, too. i always wondered what happened to his code, and if he would be required to comply with the GPL / LGPL... anyway, yes: what's possible, and where can people find out more about how gallium3d uses LLVM? and (for those people not familiar with 3D), why is the shader program not "static" i.e. why is a compiler needed at runtime at _all_? (if there's an answer already somewhere on a wiki, already, that'd be great). and: would moving this compiler onto the FPGA (so that it interprets the shader program), making it an interpreter instead, be a viable option? just throwing ideas out, here. btw i'm familiar with the dynamic architecture of 3D engines, but many people who might be reading this (from the archives) are not. i've seen the hardware block diagram for the PowerVR SGX engine, for example and it's... interesting, to say the least :) l.
Nick Lewycky
2011-Aug-21 04:27 UTC
[LLVMdev] Xilinx zynq-7000 (7030) as a Gallium3D LLVM FPGA target
Luke Kenneth Casson Leighton wrote:> On Sun, Aug 21, 2011 at 12:48 AM, Nick Lewycky<nicholas at mxc.ca> wrote: > >> The way in which Gallium3D targets LLVM, is that it waits until it receives >> the shader program from the application, then compiles that down to LLVM IR. >> That's too late to start synthesizing hardware (unless you're planning to >> ship an FPGA as the graphics card, in which case reprogramming is still too >> slow, and it'll be too expensive). > > nick.... the Zynq-7000 series of Dual-Core Cortex A9 800mhz 28nm CPUs > have an on-board Series 7 Artix-7 or Kinect-7 FPGA (depending on the > Zynq range). and that's on the same silicon IC :) so, price is not > an object any more [assuming reasonable volume]. > > here's the eetimes article which mentions that the low-end version of > the 7000 series will be under $USD 15 in mass-volume: > http://www.eetimes.com/electronics-news/4213637/Xilinx-provides-first-product-details-for-EPP-ARM-based-devices > > so - does that change things at all? :)No, because that doesn't have: - nearly enough gates. Recall that a modern GPU has more gates than a modern CPU, so you're orders of magnitude away. - quite enough I/O bandwidth. Assuming off-chip TMDS/LVDS (sensible, given that neither the ARM core nor the FPGA have a high enough clock rate), the limiting I/O bandwidth is between the GPU and its video memory. That product claims it can do DDR3, which is not quite the same as GDDR5. You could try to trade-off between FPGA and the ARM core, but the ARM is only running at 800MHz. Maybe it's possible to get competitive performance, but it doesn't sound like a promising start.> i assumed that it would be possible to push other sections of the > gallium3d code through the LLVM wringer (so to speak). not just the > shader program. i've seen papers for example - someone won 3rd prize > from a competition by xilinx, he was a Seoul University student, > managed to implement parts of OpenGL ES 1.1 in an FPGA, by porting > MesaGL to it. got fair performance, too. i always wondered what > happened to his code, and if he would be required to comply with the > GPL / LGPL...Wow, that must've been a lot of work. This is what I was alluding to in my second paragraph of the previous email, except that I didn't realize someone had actually done it. Of course, OpenGL ES 1.1 is still fixed-function hardware. That's a much easier problem, and not useful beyond current-gen cell-phones.> anyway, yes: what's possible, and where can people find out more > about how gallium3d uses LLVM?Ask the Mesa/Gallium folks, we really just get the occasional bug report. Personally, I follow zrusin.blogspot.com for my Gallium3d news. and (for those people not familiar> with 3D), why is the shader program not "static" i.e. why is a > compiler needed at runtime at _all_? (if there's an answer already > somewhere on a wiki, already, that'd be great). > > and: would moving this compiler onto the FPGA (so that it interprets > the shader program), making it an interpreter instead, be a viable > option? just throwing ideas out, here.I'm sure there's many ways to produce an open graphics chip and card, and I'm sure there's even ways to use LLVM to simplify the hardware design, and maybe even the drivers. The point I'm trying to make is that This Stuff Is Really Hard and there's no prepackaged answer that us folks on a mailing list are going to be able to give you based on a list of products. It's certainly not a situation of "push a button" and compile a new GPU. There's a lot of avenues to try, and I don't know enough to tell you which one to pursue. If you have questions about LLVM itself, we'll happily do our best to answer them! Nick
Nathaniel J Fries
2011-Aug-21 06:12 UTC
[LLVMdev] Xilinx zynq-7000 (7030) as a Gallium3D LLVM FPGA target
On 8/21/2011 12:27 AM, Nick Lewycky wrote:> No, because that doesn't have: > - quite enough I/O bandwidth. Assuming off-chip TMDS/LVDS (sensible, > given that neither the ARM core nor the FPGA have a high enough clock > rate), the limiting I/O bandwidth is between the GPU and its video > memory. That product claims it can do DDR3, which is not quite the same > as GDDR5.GDDR5 is fairly recent. DDR3 is about equivalent to GDDR3, which came out less than a decade ago. So it depends on whether you're trying to get top-notch performance or just acceptable performance, IMO. I am in agreement with the rest of what you said here.
Luke Kenneth Casson Leighton
2011-Aug-21 15:59 UTC
[LLVMdev] Xilinx zynq-7000 (7030) as a Gallium3D LLVM FPGA target
On Sun, Aug 21, 2011 at 5:27 AM, Nick Lewycky <nicholas at mxc.ca> wrote:>>> The way in which Gallium3D targets LLVM, is that it waits until it >>> receives >>> the shader program from the application, then compiles that down to LLVM >>> IR.>> nick.... the Zynq-7000 series of Dual-Core Cortex A9 800mhz 28nm CPUs >> have an on-board Series 7 Artix-7 or Kinect-7 FPGA (depending on the>> so - does that change things at all? :) > > No, because that doesn't have: > - nearly enough gates. Recall that a modern GPU has more gates than a > modern CPU, so you're orders of magnitude away. > - quite enough I/O bandwidth. Assuming off-chip TMDS/LVDS (sensible, given > that neither the ARM core nor the FPGA have a high enough clock rate),well the Series 7 has 6.6gb/sec adjustable Serial Transceivers, and there are cases where people have actually implemented DVI / HDMI with that. but yes, a TFP410 would be a goood idea :)> the > limiting I/O bandwidth is between the GPU and its video memory. That product > claims it can do DDR3, which is not quite the same as GDDR5.ahh, given that OGP is creating a Graphics Card with a PCI (33mhz) bus, 256mb DDR2 RAM and a Spartan 3 (4000), i think that trying to set sights on "the absolute latest and greatest in GPU Technology" is a leeetle ambitious :) but, you know what's just incredible? that this debate can be had *at all*. if this CPU didn't exist, there wouldn't _be_ the possibility of an affordable platform on which to even *try* to create a GPU engine.> You could try to trade-off between FPGA and the ARM core, but the ARM is > only running at 800MHz. Maybe it's possible to get competitive performance, > but it doesn't sound like a promising start.the goal isn't to get competitive performance - the goal is to get from way behind even the starting line. i'd settle for "good enough" performance. gimme 1280x720, 25fps, 15-bit colour, and i'd be happy.>> shader program. i've seen papers for example - someone won 3rd prize >> from a competition by xilinx, he was a Seoul University student, >> managed to implement parts of OpenGL ES 1.1 in an FPGA, by porting> Wow, that must've been a lot of work. This is what I was alluding to in my > second paragraph of the previous email, except that I didn't realize someone > had actually done it. > > Of course, OpenGL ES 1.1 is still fixed-function hardware. That's a much > easier problem, and not useful beyond current-gen cell-phones.rright. ok. understood.>> anyway, yes: what's possible, and where can people find out more >> about how gallium3d uses LLVM? > > Ask the Mesa/Gallium folks, we really just get the occasional bug report. > Personally, I follow zrusin.blogspot.com for my Gallium3d news.ok.> and (for those people not familiar >> >> with 3D), why is the shader program not "static" i.e. why is a >> compiler needed at runtime at _all_? (if there's an answer already >> somewhere on a wiki, already, that'd be great). >> >> and: would moving this compiler onto the FPGA (so that it interprets >> the shader program), making it an interpreter instead, be a viable >> option? just throwing ideas out, here. > > I'm sure there's many ways to produce an open graphics chip and card, and > I'm sure there's even ways to use LLVM to simplify the hardware design, and > maybe even the drivers. The point I'm trying to make is that This Stuff Is > Really Hard and there's no prepackaged answer that us folks on a mailing > list are going to be able to give you based on a list of products. It's > certainly not a situation of "push a button" and compile a new GPU.shaame :)> There's > a lot of avenues to try, and I don't know enough to tell you which one to > pursue.and... you know what? at least some affordable re-programmable hardware gives a wider audience of potential free software developers the opportunity to even try. even if the Zynq-7000 in its current form isn't good enough to be "good enough" for 3D, there will be new versions down the line. 22nm and so on.> If you have questions about LLVM itself, we'll happily do our best to answer > them!thanks nick l.
Luke Kenneth Casson Leighton
2011-Aug-21 22:44 UTC
[LLVMdev] Xilinx zynq-7000 (7030) as a Gallium3D LLVM FPGA target
On Sun, Aug 21, 2011 at 5:27 AM, Nick Lewycky <nicholas at mxc.ca> wrote:>> i assumed that it would be possible to push other sections of the >> gallium3d code through the LLVM wringer (so to speak). not just the >> shader program. i've seen papers for example - someone won 3rd prize >> from a competition by xilinx, he was a Seoul University student, >> managed to implement parts of OpenGL ES 1.1 in an FPGA, by porting >> MesaGL to it. got fair performance, too. i always wondered what >> happened to his code, and if he would be required to comply with the >> GPL / LGPL... > > Wow, that must've been a lot of work. This is what I was alluding to in my > second paragraph of the previous email, except that I didn't realize someone > had actually done it.http://www.altera.com/literature/dc/1.8-2005_Korea_3rd_Donga-PusanU-web.pdf found it. donga not seoul, and altera not xilinx oh well :) but yes, probably GPL violations there *sigh* _when_ will people get with the picture?? :) l.
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