OK, I can confirm this. I just found an abandonware version.
Before anyone complains, here's the license (from the installer):
> Permission to copy and distribute this software and its documentation
without written agreement is hereby granted only for non-commercial purposes.
Distributing Blip & Blop 'bundled' in with ANY product is considered
to be a 'commercial purpose'. This entire copyright notice must appear
in all copies of this software.
>
> IN NO EVENT SHALL LOADED STUDIO BE LIABLE TO ANY PARTY FOR DIRECT,
INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE
OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE AUTHOR HAS BEEN ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.
>
> THE AUTHOR SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. THE SOFTWARE PROVIDED
HEREUNDER IS ON AN "AS IS" BASIS, AND LOADED STUDIO HAS NO OBLIGATION
TO PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. If you
would like to do something with this software that this copyright prohibits
(such as distributing Blip & Blop commercially), please contact LOADED
Studio.
>
> Audience issues
>
> Blip & Blop contains scenes of explicit violence and is intended for
mature audience only.
As far as I can tell, that means it's OK that I'm using this for a test,
especially since the developer's website is inaccessible/dead (but I'm
not posting the link in case the admins disagree).
That said, the game installed on Linux Mint Debian 32-bit with no overrides and
started fine in 16-bit color (nVidia 275.09.07), but, just as Jemia found,
attempting to start the actual game from the intro screen failed. The music
continues to play, but the screen freezes on whatever section of the intro film
it was on. I ran it in a virtual desktop window of 640x480 to see what would
happen if I manually closed the game window (as opposed to kill -9 in a second
terminal) and I got a Windows "Waiting for program" dialog, which said
(translated), "A simulated logoff or close action is busy, but the program
is not responding. If you end this process, you will lose all unsaved
data." with an "End process" or "Cancel" button.
Terminal output:
Code:
vr jul 22 07:06 motub Blip Blop $: env
WINEPREFIX="/home/motub/.wine-blipblop" wine BlipBlop.exe
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x163320,0x163220): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x32f7c4,0x00000000), stub!
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 640x480x16
@85! (desktop)
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
The fixme goes on until the program is closed, however that occurs. A crash/hang
due to hitting ESC does not introduce new data.
Interestingly (or perhaps not), the program closes fine (from the virtual
desktop "X" button) if you don't hit ESC to attempt to play.
Installing d3dx9 via winetricks had no effect.
Sadly, Jemia, I can't tell you what might help, but I can at least confirm
your issue.