Displaying 15 results from an estimated 15 matches for "surface_cpu_blt".
2011 Jul 22
9
Blip&Blop - old issue gone, new issue up
Trying to run THIS (http://appdb.winehq.org/objectManager.php?sClass=version&iId=5130) game using a current wine build (latest dev) results in the game STARTING, changing the resolution, showing the intro... But as soon as you press ESC it freezes (music keeps playing).
If you don't press ESC, intro runs, high scores are displayed on title screen, and then nada...
Any ideas on getting
2012 Mar 14
7
Issues running Dungeon Keeper 2
...0x1.
fixme:d3d:state_subpixel Render state WINED3D_RS_SUBPIXEL not implemented yet.
err:ole:CoGetClassObject class {92fa2c24-253c-11d2-90fb-006008a1f441} not registered
err:ole:CoGetClassObject no class object {92fa2c24-253c-11d2-90fb-006008a1f441} could be created for context 0x1
fixme:d3d_surface:surface_cpu_blt Filter WINED3D_TEXF_LINEAR not supported in software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3D_TEXF_LINEAR not supported in software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3D_TEXF_LINEAR not supported in software blit.
fixme:d3d_surface:surface_cpu_blt Filter WINED3D_TEXF_...
2011 Jun 03
2
NeedForSpeed shift2 Stretched blit not implemented
fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit.
fixme:d3d_surface:surface_cpu_blt Stretched blit not implemented for bpp 64!
I've tried different graphics settings without luck. Any ideas on the current *21 wine. Thanks
2017 Apr 13
0
Wine release 2.6
...ed3d: Invalidate sub-levels in wined3d_texture_add_dirty_region().
wined3d: Avoid modifying the device's shader list outside the command stream.
wined3d: Send texture dirty region updates through the command stream.
wined3d: The destination width and height are always valid in surface_cpu_blt().
wined3d: The source texture is always non-NULL in surface_cpu_blt().
wined3d: Avoid updating the swapchain swap interval from outside the command stream.
wined3d: Use the "arbfp" blitter for P8 and YUV blits.
wined3d: Do not add wined3d internal resources to the...
2011 Aug 05
0
Wine release 1.3.26
...nvert_from_float().
wined3d: Go to the fallbacks for cross-swapchain blits.
wined3d: Merge wined3d_surface_blt(), surface_blt() and gdi_surface_blt().
wined3d: Remove the unused blit_op parameter to arbfp_blit_surface().
wined3d: Remove src_rect and dst_rect NULL checks from surface_cpu_blt().
wined3d: Move rectangle validation from surface_cpu_blt() to wined3d_surface_blt().
ddraw: Remove rectangle validation from ddraw_surface7_Blt().
wined3d: Move some flags handling from surface_cpu_blt() to wined3d_surface_blt().
wined3d: Implement wined3d_surface_bltfast(...
2011 Aug 26
0
Wine release 1.3.27
...nsapi: Implement DnsFree.
gdi32/tests: Accept one more return value from EnumICMProfilesA.
winhttp: Support setting the WinHttpRequestOption_EnableRedirects option.
programs: Add a stub FontCache3.0.0.0 service.
Henri Verbeet (50):
wined3d: Add compressed surface support to surface_cpu_blt().
wined3d: Reuse convert_a8r8g8b8_x8r8g8b8() for B8G8R8X8 -> B8G8R8A8 conversions.
wined3d: Merge FindContext() into context_acquire().
wined3d: Draw buffers are per-framebuffer state.
wined3d: Don't allow blits with an invalid destination rectangle when a clipper is...
2017 Jun 23
0
Wine release 2.11
...wn server in persistent mode when creation of first process fails.
wined3d: Avoid NULL pointer dereference when using GDI renderer.
wined3d: Create CPU blitter also for GDI render.
wined3d: Fix memory leaks in blitter_destroy callbacks.
wined3d: Trigger frontbuffer update in surface_cpu_blt.
Thomas Faber (2):
devenum/tests: Fix return value check for IEnumMoniker_Next.
advapi32/tests: Properly restore privileges in test_AdjustTokenPrivileges.
Zebediah Figura (14):
include: Pack WAVEFORMAT structs.
winemp3.acm: Fix error in acmStreamSize().
include: Add...
2016 Mar 18
0
Wine release 1.9.6
...and sub-resource index to wined3d_device_create_cursor_texture().
wined3d: Use the resource map/unmap functions in wined3d_device_set_cursor_properties().
wined3d: Pass a texture and sub-resource index to surface_convert_format().
wined3d: Pass textures and sub-resource indices to surface_cpu_blt().
wined3d: Use D3DCOLORTOGLFLOAT4 in drawStridedSlow().
wined3d: Get rid of the D3DCOLOR_[RGBA] macros.
wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
wined3d: Sanitise map flags in wined3d_surface_map().
wined3d: Introduce wined3d_volume_prepare_locatio...
2019 Sep 27
0
Wine release 4.17
...ource_sub_resource_map().
wined3d: Merge wined3d_buffer_gl_unmap() and buffer_resource_sub_resource_unmap().
wined3d: Make the adapter responsible for clearing UAVs.
wined3d: Make the adapter responsible for copying between buffer objects.
wined3d: Handle typeless formats in surface_cpu_blt().
Jacek Caban (34):
jscript: Use wide-char literals in lexer.
scrobj: Add partial DllInstall implementation.
scrobj/tests: Add scriptlet tests.
scrobj: Add scriptlet factory stub implementation.
scrobj: Add beginning scriptlet parser implementation.
scrobj: Add...
2012 Jul 17
0
Wine release 1.5.9
...internal format.
winex11: Remove some unused includes from xrandr.c.
winex11: Introduce a separate function for initializing the list of XRandR display modes.
wined3d: Introduce a helper function for checking surface block alignment.
wined3d: Fix the block alignment check in surface_cpu_blt().
wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
winex11: Simplify X11DRV_XRandR_Init() error handling a bit.
winex11: Get rid of some needless globals.
d3d10core: Always create a wined3d texture for d3d10core textures.
d3d...
2017 Apr 28
0
Wine release 2.7
...: Validate positioning record sequence indices in GPOS_apply_ContextPos().
wined3d: Use the CPU blitter for clearing textures that are current in the map binding.
wined3d: Avoid unmapping the module while the CS thread is still running.
wined3d: Use wined3d_texture_get_memory() in surface_cpu_blt().
wined3d: Use wined3d_texture_get_memory() in surface_cpu_blt_colour_fill().
wined3d: Introduce a context function to bind a buffer object.
wined3d: Introduce context functions to map/unmap a wined3d_bo_address.
wined3d: Use context_map_bo_address() in wined3d_buffer_copy(...
2016 Apr 29
0
Wine release 1.9.9
...d3d: Try harder to print something reasonable in wined3d_debug_location().
wined3d: No longer make sub-resources full resources.
wined3d: Pass a texture and sub-resource index to wined3d_volume_upload_data().
wined3d: Return a failure code if creating the staging texture failed in surface_cpu_blt().
ddraw: Fix the parameter names for the various Flip() functions.
ddraw: Allow DDSCAPS_FLIP without DDSCAPS_PRIMARYSURFACE.
ddraw: Require exclusive mode only for primary surface flips.
ddraw/tests: Add some tests for draw parameter validation.
ddraw: Return early in...
2012 Mar 16
0
Wine release 1.5.0
.../tests: Add some tests for loading luminance/alpha data.
wined3d: Use ARB_texture_rg for WINED3DFMT_R16G16_UNORM textures when available.
wined3d: Remove a texture dimension check in state_alpha().
ddraw: Get rid of IDirectDrawImpl.
wined3d: Pass correctly offset pointers to surface_cpu_blt_compressed().
wined3d: surface_cpu_blt() should always receive valid source and destination rectangles.
wined3d: Also recognise the "classic" Mesa Nouveau driver for GeForce 4 and earlier cards.
wined3d: GL_MAX_TEXTURE_COORDS_ARB is not available without ARB_fragment_pro...
2019 Dec 13
0
Wine release 5.0-rc1
...ding item moniker.
Patrick Hibbs (1):
wtsapi32: Make WTSRegisterSessionNotificationEx's return consistent with WTSRegisterSessionNotification.
Paul Gofman (9):
ddraw/tests: Skip test_colorkey_precision() test on WARP.
wined3d: Support stretching compressed format surfaces in surface_cpu_blt().
ddraw/tests: Add test for stretching compressed format surfaces.
ntdll: Add DECLSPEC_HOTPATCH to NtProtectVirtualMemory().
include: Add STARTUPINFOEX structure definition.
kernel32/tests: Add a basic test for PROC_THREAD_ATTRIBUTE_PARENT_PROCESS process creation attribute...
2011 Sep 09
0
Wine release 1.3.28
...ler_state() const.
wined3d: Make the device parameter to wined3d_device_get_scissor_rect() const.
wined3d: Disable sRGB decoding in draw_textured_quad().
wined3d: Use the CPU blitter for blitting to converted surfaces.
wined3d: Add support for flipping compressed surfaces to surface_cpu_blt().
wined3d: Make the device parameter to wined3d_device_get_vertex_declaration() const.
wined3d: Make the device parameter to wined3d_device_get_vertex_shader() const.
Huw Davies (2):
gdi32: When creating a dib_info from a ddb, always make a copy of the colour map.
gdi32: T...