Hello all, I tried to run SH4 1.5 on my Mac (MacOS X 10.6.3 Snow Leopard) but it crashes even before the menus can be displayed because of some unimplemented D3DX call (D3DXCreateTextureFromFileExA) in D3DX9_36.dll. I used Wine version 1.2-rc2. According to the AppDB, several persons who ran it on Linux got the menus working. How is it possible that running SH4 on Linux doesn't trigger that error ? AFAIK, the Direct3D implementation is the same for all Unix systems (I checked the source code.) If anyone can shed light on that problem... Thanks. Alexandre
Ktulu wrote:> Hello all, > > I tried to run SH4 1.5 on my Mac (MacOS X 10.6.3 Snow Leopard) but it crashes even before the menus can be displayed because of some unimplemented D3DX call (D3DXCreateTextureFromFileExA) in D3DX9_36.dll. > > I used Wine version 1.2-rc2. >Where did you get your copy of Wine from?> According to the AppDB, several persons who ran it on Linux got the menus working. > > How is it possible that running SH4 on Linux doesn't trigger that error ? AFAIK, the Direct3D implementation is the same for all Unix systems (I checked the source code.) > >This is because of the difference in the underlying functions in the UNIX code between Linux and MacOSX, not in the Wine code. Is there a demo version of this program available so that I and other Mac users, can look into this? Also, you might want to run the program from Terminal and then create a logging file as described in the FAQ and then open a bug report on Wine's Bugzilla. This problem seems to be isolated to the Mac build of Wine only, but this also may be a regression that needs to be addressed before Wine 1.2 is released. Thank you.> If anyone can shed light on that problem... Thanks. > > Alexandre > > > > > > >
make sure your running in a virtual desktop... X11 sucks on Macs.
James McKenzie wrote:> doh123 wrote: > > > make sure your running in a virtual desktop... X11 sucks on Macs. > > > > > > > doh123: > > Then create a Quartz interface! > > Actually, I just installed Snow Leopard and am looking forward to > installing XQuartz. > > The major 'brokenness' of Apple/XQuartz X11 is the lack of xrandr > support, which is badly needed for full screen program support. > > I think this is one of the items implemented by CodeWeavers, but I have > not looked 'under the hood' nor do I want the troubles that would > result. I like being on their good side and lawyers and handcuffs are > just not on this month's to-do list (for those who do not know, I don't > want to be hauled into court nor arrested for messing with CodeWeaver's > project code.) > > However, if they have implemented this feature, it would be nice to feed > the code back to the XQuartz project. > > James McKenziethey have, but its not a full implementation.. basically it only works right with cxwine... and they use a very old x.org base.... I would love to write a quartz driver... no clue where to start... I'm not that advanced of a programmer just yet.