search for: d3dx

Displaying 20 results from an estimated 22 matches for "d3dx".

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2011 Mar 29
3
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
...rom LLVM IR. Content: 1. Proposal Currently, there are very few open-source frameworks for compiling High-Level Shader Language (HLSL) into shader bytecode that can be understood by Direct3D, a popular interface to 3D hardware in games. This is because Microsoft provides its own interface in its D3DX (and underlying D3DCompiler) DLLs. Most games therefore end up using D3DX to compile their Direct3D shaders. Microsoft seems to have paid no attention to optimization of the resulting shader code, though. With LLVM, we can do better. By using LLVM's optimizers, programs can potentially genera...
2007 Oct 26
0
Wine release 0.9.48
...user32: Fix message processing in dde test and go back to more reasonable timeouts. kernel32: Fix GlobalMemoryStatus to take into account the IMAGE_FILE_LARGE_ADDRESS_AWARE flag. progman: Remove the obsolete Xx.rc file. shlwapi/tests: Make local variables static and const. d3dx8: The inline functions should be static instead of extern. ntdll: Fixed typo in RTL_GetKeyHandle (spotted by Sean Chu). winex11: Process all types of messages while moving/resizing a window. msi: Properly clear the new table data when a column is added. msi: Avoid casting co...
2011 Mar 29
0
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
...1. Proposal > > Currently, there are very few open-source frameworks for compiling > High-Level Shader Language (HLSL) into shader bytecode that can be > understood by Direct3D, a popular interface to 3D hardware in games. > This is because Microsoft provides its own interface in its D3DX (and > underlying D3DCompiler) DLLs. Most games therefore end up using D3DX to > compile their Direct3D shaders. > > Microsoft seems to have paid no attention to optimization of the > resulting shader code, though. With LLVM, we can do better. > Do you have any sources for this?...
2018 Jan 18
0
Wine release 3.0
...al line spacing methods are implemented. - Oblique and bold simulation is also supported in bitmap rendering mode. - Per-factory cache is thread safe. - Overhang metrics evaluation for layouts are implemented. - In-memory font file loader is implemented and is available to applications. *** D3DX - Support for D3DX 9 preshaders is improved. - Support for D3DX 9 application defined effect state managers (ID3DXEffectStateManager) is implemented. - Using effect pools to share effect parameters between D3DX 9 effects is implemented. *** Internet and networking - UDP/TCP listeners are...
2011 Mar 29
2
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
...> Currently, there are very few open-source frameworks for compiling > High-Level Shader Language (HLSL) into shader bytecode that can be > understood by Direct3D, a popular interface to 3D hardware in games. > This is because Microsoft provides its own interface in its D3DX (and > underlying D3DCompiler) DLLs. Most games therefore end up using D3DX to > compile their Direct3D shaders. > > Microsoft seems to have paid no attention to optimization of the > resulting shader code, though. With LLVM, we can do better. > > > Do you...
2010 May 30
3
Silent Hunter 4 1.5 on MacOS X/Wine 1.2-rc2
Hello all, I tried to run SH4 1.5 on my Mac (MacOS X 10.6.3 Snow Leopard) but it crashes even before the menus can be displayed because of some unimplemented D3DX call (D3DXCreateTextureFromFileExA) in D3DX9_36.dll. I used Wine version 1.2-rc2. According to the AppDB, several persons who ran it on Linux got the menus working. How is it possible that running SH4 on Linux doesn't trigger that error ? AFAIK, the Direct3D implementation is the same for al...
2007 Nov 09
0
Wine release 0.9.49
...efined memory references in registry.c. ntdll: NtAccessCheck: Only send used bytes to server. cabinet: FCIAddFile: Set defaults in case callback doesn't set some fields. cabinet: FCICreate: Initialize oldCCAB. msvcrt: Fix two buglets in heap test. David Adam (35): d3dx8: Implement D3DX*Normalize. d3dx8: Implement D3DX*BaryCentric. d3dx8: Implement D3DX*Hermite. d3dx8: Implement D3DX*CatmullRom. d3dx8: Test the function D3DXVec3Cross really. d3dx8: Implement D3DX*Transform. d3dx8: Implement D3DX*TransformCoord. d3dx8: Impl...
2011 Jan 12
5
SoF3 nealry completly white with latest GIT
Hello all, I'm running latest GIT here and I tried to play SoF3 (Soldier Of Fortune 3: Payback) but the main menu, some intro video (not the company logos) and weapon selection are all white. Additionally wine is putting out a lot of these messages: ----------------------- fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file ----------------------- I'm also getting lines like this: ----------------------- fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognize...
2011 Nov 21
6
Gothic 3 - problem with start menu
Greetings, once there was a time when Gothic 3 ran poorly on wine but had no difficulties with displaying the start menu. Now, with a fresh ~/.wine, the trailers behave nicely but when it comes to the start menu, it is not displayed. A significant error line regarding this is: fixme:d3dx:ID3DXFontImpl_DrawTextW (0x394fd18)->(0x39ce150, L"Neues Spiel", -1, 0x32e078, 5, 0xff000000): stub Looks as if copying a special d3dx-dll from WinXP could perhaps fix this. Which one? ;) This happens on wine-1.3.32 and was so for a couple of versions back. Perhaps wine-1.3.33 would...
2017 Jan 24
0
Wine release 2.0
...a more accurate way. In particular, retrieving a GDI device context for a "client memory" surface will retrieve a GDI device context that's backed by that same client memory. - A number of fixes related to vertex transformation in early DirectDraw versions have been made. *** D3DX - The support for the D3DX 9 effect framework is more complete, in particular: - There is initial support for preshaders. - Many more effect states are correctly applied. - D3DX 10 and 11 asynchronous data loaders are implemented. - The d3dx9 DLLs no longer forward to d3dx9_36, but are bui...
2011 Mar 29
0
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
...Currently, there are very few open-source frameworks for compiling >> High-Level Shader Language (HLSL) into shader bytecode that can be >> understood by Direct3D, a popular interface to 3D hardware in games. >> This is because Microsoft provides its own interface in its D3DX (and >> underlying D3DCompiler) DLLs. Most games therefore end up using D3DX to >> compile their Direct3D shaders. >> >> Microsoft seems to have paid no attention to optimization of the >> resulting shader code, though. With LLVM, we can do better. >&gt...
2008 Aug 17
3
Tank Combat - loading error
Game - Tank Combat - city entertainment Set dll d3dx9_36.dll - still get the following error, as follows.. > err:module:find_forwarded_export function not found for forward 'd3dx8.D3DXGetImageInfoFromFileInMemory' used by L"C:\\windows\\system32\\d3dx9_36.dll". If you are using builtin L"d3dx9_36.dll", try using the n...
2009 Jul 11
8
F.E.A.R.
...l, I applied the FEAR patch, and noCD'd it. But when I try to start it, it doesn't do anything. I've been looking around and I got this page: http://appdb.winehq.org/objectManager.php?sClass=version&iId=5159&iTestingId=12223 Now, I'm seeing stuff about "1. Put native d3dx9_36.dll to your game or system32 folder", and "4. Change HKEY_CURRENT_USER\Software\Wine\Direct3D\OffscreenRenderingMode to "fbo" to get better fps and Pixel Doubling/Soft Shadows working" but I don't know how to do these. Can someone explain a little bit for me? Thanks...
2009 Feb 13
0
Wine release 1.1.15
...oo wide 16410 3dmark2000 dialog window very large 16713 Request: Richedit should handle Ctrl+Scrollwheel 16785 Exception in Gecko 0.9.x xul.dll when run from not-installed Wine built with seperate build and source trees 16931 Compile broken in dlls/iphplpapi/ipstats.c on NetBSD 17033 d3dxof: Chicken Tournament needs d3dxof's "source type 1", not implemented yet 17109 Galactic Civilizations II does not start 17231 status_directx page on winehq is missing 17255 invalid WriteFile call in mshtml 17263 missing expectation of ERROR_MORE_DATA status code in rpcrt4...
2013 Sep 13
0
Wine release 1.7.2
...ent of Sherlock Holmes inverted shadows and sharpness 33836 Civilization IV shows a lot of XML Load Error while loading 33890 Anno 1602 (demo): crash during startup 34245 WMI query "select * from win32_Directory" via WMI crashes 34268 Louisiana Adventure crashes without native d3dx9_36 (D3DXCompileShaderFromFile() needs to call user-supplied include callbacks for resolving primary shader files) 34284 Fur looks wrong on Sims 3 Pets 34317 Process Hacker 2.x needs winsta.dll.WinStationRegisterConsoleNotification 34381 Rectangle rotation problem using GM_ADVANCED graphic...
2011 Jun 28
0
New winetricks 20110628: 18 new verbs (adobe_diged, audible, irfanview, winamp, bioshock2, lego_potc_demo, nfsworld, d3dx9_43, glidewrapper, grabfullscreen, ...)
...Sacrifice (GOG.com) (Interplay, 2000) spore_cc_demo Spore Creature Creator trial (EA, 2008) Deleted games smbx Super Mario Bros. X (download gone) dc2ba_demo Dora's Carnival 2: Boardwalk Adventure (doesn't work well. also, checksum keeps changing.) New dlls d3dx9_43 MS d3dx9_43.dll (Microsoft, 2010) glidewrapper GlideWrapper (Rolf Neuberger, 2005) msflxgrd MS FlexGrid Control (msflxgrd.ocx) (Microsoft, 2009) New settings grabfullscreen=n Disable cursor clipping for full-screen windows (default) grabfulls...
2020 Jan 21
0
Wine release 5.0
...ently only makes a difference with the default GLSL shader backend in combination with the proprietary NVIDIA drivers. - Deprecated HKEY_CURRENT_USER\Software\Wine\Direct3D registry key: - "UseGLSL" This has been superseded by the "shader_backend" setting above. *** D3DX - Support for compressing textures using S3TC-compression is implemented. - Various operations, like e.g. texture fills, on unmappable surfaces are implemented more correctly. Previously their implementation relied on the underlying Direct3D implementation not enforcing mapping restrictio...
2013 Apr 26
0
Wine release 1.5.29
...17812 Enemy Territory: Quake Wars EditWorld: Freezes on startup 19242 Red Alert 3: Crash when loading new campaign 20045 Lego Star Wars: unable to switch resolution 21464 Encoding error with License Agreement in .NET 3.5 Installer 22329 Supreme Commander 2: Does not start with built in d3dx 22805 Can't install 64bit .NET 2.0 (install.exe fails to be mapped at preferred base when being restarted as 64-bit process, shared WoW64) 23397 LEGO Harry Potter [Years 1-4] sound stutter with alsa 23510 Google Talk error dialog when opening 24492 notepad: save as dialog should aut...
2008 Nov 21
0
Wine release 1.1.9
...creen. 12607 Quake Wars demo crashes on startup 12774 Caesar 3 crashes on exit 13035 Bad HAVE_XSLTINIT in msxml3 13112 comctl32 trackbar setPos() should not call oncustomdraw if value hasn't changed 13116 wxDev-C++: Problem building projects 13150 Guitar Hero 3 crashes without D3DXCreateTextureFromFileInMemoryEx and D3DXCreateTextureFromFileW 13281 crash during installation of WebEngine V200N by Virtual Mechanics 13408 ActiveSync 4.5 don't install - error richedit ReadStyleSheet and others 13426 When installing WebEngine you get the message "http://download...
2011 Jun 10
0
Wine release 1.3.22
The Wine development release 1.3.22 is now available. What's new in this release (see below for details): - Support for Indic text shaping. - Generation of stubless code in the IDL compiler. - Support for X files in D3DX. - 4- and 24-bit bitmap formats in the DIB engine. - Listview performance improvements. - Various bug fixes. The source is available from the following locations: http://ibiblio.org/pub/linux/system/emulators/wine/wine-1.3.22.tar.bz2 http://prdownloads.sourceforge.net/wine/wine-1.3.22.t...