Displaying 20 results from an estimated 22 matches for "d3dx".
Did you mean:
d3d
2011 Mar 29
3
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
...rom LLVM IR.
Content:
1. Proposal
Currently, there are very few open-source frameworks for compiling
High-Level Shader Language (HLSL) into shader bytecode that can be
understood by Direct3D, a popular interface to 3D hardware in games.
This is because Microsoft provides its own interface in its D3DX (and
underlying D3DCompiler) DLLs. Most games therefore end up using D3DX to
compile their Direct3D shaders.
Microsoft seems to have paid no attention to optimization of the
resulting shader code, though. With LLVM, we can do better.
By using LLVM's optimizers, programs can potentially genera...
2007 Oct 26
0
Wine release 0.9.48
...user32: Fix message processing in dde test and go back to more reasonable timeouts.
kernel32: Fix GlobalMemoryStatus to take into account the IMAGE_FILE_LARGE_ADDRESS_AWARE flag.
progman: Remove the obsolete Xx.rc file.
shlwapi/tests: Make local variables static and const.
d3dx8: The inline functions should be static instead of extern.
ntdll: Fixed typo in RTL_GetKeyHandle (spotted by Sean Chu).
winex11: Process all types of messages while moving/resizing a window.
msi: Properly clear the new table data when a column is added.
msi: Avoid casting co...
2011 Mar 29
0
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
...1. Proposal
>
> Currently, there are very few open-source frameworks for compiling
> High-Level Shader Language (HLSL) into shader bytecode that can be
> understood by Direct3D, a popular interface to 3D hardware in games.
> This is because Microsoft provides its own interface in its D3DX (and
> underlying D3DCompiler) DLLs. Most games therefore end up using D3DX to
> compile their Direct3D shaders.
>
> Microsoft seems to have paid no attention to optimization of the
> resulting shader code, though. With LLVM, we can do better.
>
Do you have any sources for this?...
2018 Jan 18
0
Wine release 3.0
...al line spacing methods are implemented.
- Oblique and bold simulation is also supported in bitmap rendering mode.
- Per-factory cache is thread safe.
- Overhang metrics evaluation for layouts are implemented.
- In-memory font file loader is implemented and is available to
applications.
*** D3DX
- Support for D3DX 9 preshaders is improved.
- Support for D3DX 9 application defined effect state managers
(ID3DXEffectStateManager) is implemented.
- Using effect pools to share effect parameters between D3DX 9 effects is
implemented.
*** Internet and networking
- UDP/TCP listeners are...
2011 Mar 29
2
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
...> Currently, there are very few open-source frameworks for compiling
> High-Level Shader Language (HLSL) into shader bytecode that can be
> understood by Direct3D, a popular interface to 3D hardware in games.
> This is because Microsoft provides its own interface in its D3DX (and
> underlying D3DCompiler) DLLs. Most games therefore end up using D3DX to
> compile their Direct3D shaders.
>
> Microsoft seems to have paid no attention to optimization of the
> resulting shader code, though. With LLVM, we can do better.
>
>
> Do you...
2010 May 30
3
Silent Hunter 4 1.5 on MacOS X/Wine 1.2-rc2
Hello all,
I tried to run SH4 1.5 on my Mac (MacOS X 10.6.3 Snow Leopard) but it crashes even before the menus can be displayed because of some unimplemented D3DX call (D3DXCreateTextureFromFileExA) in D3DX9_36.dll.
I used Wine version 1.2-rc2.
According to the AppDB, several persons who ran it on Linux got the menus working.
How is it possible that running SH4 on Linux doesn't trigger that error ? AFAIK, the Direct3D implementation is the same for al...
2007 Nov 09
0
Wine release 0.9.49
...efined memory references in registry.c.
ntdll: NtAccessCheck: Only send used bytes to server.
cabinet: FCIAddFile: Set defaults in case callback doesn't set some fields.
cabinet: FCICreate: Initialize oldCCAB.
msvcrt: Fix two buglets in heap test.
David Adam (35):
d3dx8: Implement D3DX*Normalize.
d3dx8: Implement D3DX*BaryCentric.
d3dx8: Implement D3DX*Hermite.
d3dx8: Implement D3DX*CatmullRom.
d3dx8: Test the function D3DXVec3Cross really.
d3dx8: Implement D3DX*Transform.
d3dx8: Implement D3DX*TransformCoord.
d3dx8: Impl...
2011 Jan 12
5
SoF3 nealry completly white with latest GIT
Hello all,
I'm running latest GIT here and I tried to play SoF3 (Soldier Of Fortune 3: Payback) but the main menu, some intro video (not the company logos) and weapon selection are all white. Additionally wine is putting out a lot of these messages:
-----------------------
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
-----------------------
I'm also getting lines like this:
-----------------------
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognize...
2011 Nov 21
6
Gothic 3 - problem with start menu
Greetings,
once there was a time when Gothic 3 ran poorly on wine but had no
difficulties with displaying the start menu. Now, with a fresh ~/.wine,
the trailers behave nicely but when it comes to the start menu, it is
not displayed.
A significant error line regarding this is:
fixme:d3dx:ID3DXFontImpl_DrawTextW (0x394fd18)->(0x39ce150, L"Neues
Spiel", -1, 0x32e078, 5, 0xff000000): stub
Looks as if copying a special d3dx-dll from WinXP could perhaps fix
this. Which one? ;)
This happens on wine-1.3.32 and was so for a couple of versions back.
Perhaps wine-1.3.33 would...
2017 Jan 24
0
Wine release 2.0
...a more accurate way. In particular, retrieving a GDI
device context for a "client memory" surface will retrieve a GDI
device context that's backed by that same client memory.
- A number of fixes related to vertex transformation in early
DirectDraw versions have been made.
*** D3DX
- The support for the D3DX 9 effect framework is more complete, in
particular:
- There is initial support for preshaders.
- Many more effect states are correctly applied.
- D3DX 10 and 11 asynchronous data loaders are implemented.
- The d3dx9 DLLs no longer forward to d3dx9_36, but are bui...
2011 Mar 29
0
[LLVMdev] [GSoC] "Microsoft Direct3D shader bytecode backend" proposal
...Currently, there are very few open-source frameworks for compiling
>> High-Level Shader Language (HLSL) into shader bytecode that can be
>> understood by Direct3D, a popular interface to 3D hardware in games.
>> This is because Microsoft provides its own interface in its D3DX (and
>> underlying D3DCompiler) DLLs. Most games therefore end up using D3DX to
>> compile their Direct3D shaders.
>>
>> Microsoft seems to have paid no attention to optimization of the
>> resulting shader code, though. With LLVM, we can do better.
>>...
2008 Aug 17
3
Tank Combat - loading error
Game - Tank Combat - city entertainment
Set dll d3dx9_36.dll - still get the following error, as follows..
> err:module:find_forwarded_export function not found for forward 'd3dx8.D3DXGetImageInfoFromFileInMemory' used by L"C:\\windows\\system32\\d3dx9_36.dll". If you are using builtin L"d3dx9_36.dll", try using the n...
2009 Jul 11
8
F.E.A.R.
...l, I applied the FEAR patch, and noCD'd it. But when I try to start it, it doesn't do anything. I've been looking around and I got this page:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=5159&iTestingId=12223
Now, I'm seeing stuff about "1. Put native d3dx9_36.dll to your game or system32 folder", and "4. Change
HKEY_CURRENT_USER\Software\Wine\Direct3D\OffscreenRenderingMode
to "fbo" to get better fps and Pixel Doubling/Soft Shadows working" but I don't know how to do these. Can someone explain a little bit for me? Thanks...
2009 Feb 13
0
Wine release 1.1.15
...oo wide
16410 3dmark2000 dialog window very large
16713 Request: Richedit should handle Ctrl+Scrollwheel
16785 Exception in Gecko 0.9.x xul.dll when run from not-installed Wine built with seperate build and source trees
16931 Compile broken in dlls/iphplpapi/ipstats.c on NetBSD
17033 d3dxof: Chicken Tournament needs d3dxof's "source type 1", not implemented yet
17109 Galactic Civilizations II does not start
17231 status_directx page on winehq is missing
17255 invalid WriteFile call in mshtml
17263 missing expectation of ERROR_MORE_DATA status code in rpcrt4...
2013 Sep 13
0
Wine release 1.7.2
...ent of Sherlock Holmes inverted shadows and sharpness
33836 Civilization IV shows a lot of XML Load Error while loading
33890 Anno 1602 (demo): crash during startup
34245 WMI query "select * from win32_Directory" via WMI crashes
34268 Louisiana Adventure crashes without native d3dx9_36 (D3DXCompileShaderFromFile() needs to call user-supplied include callbacks for resolving primary shader files)
34284 Fur looks wrong on Sims 3 Pets
34317 Process Hacker 2.x needs winsta.dll.WinStationRegisterConsoleNotification
34381 Rectangle rotation problem using GM_ADVANCED graphic...
2011 Jun 28
0
New winetricks 20110628: 18 new verbs (adobe_diged, audible, irfanview, winamp, bioshock2, lego_potc_demo, nfsworld, d3dx9_43, glidewrapper, grabfullscreen, ...)
...Sacrifice (GOG.com) (Interplay, 2000)
spore_cc_demo Spore Creature Creator trial (EA, 2008)
Deleted games
smbx Super Mario Bros. X (download gone)
dc2ba_demo Dora's Carnival 2: Boardwalk Adventure (doesn't work
well. also, checksum keeps changing.)
New dlls
d3dx9_43 MS d3dx9_43.dll (Microsoft, 2010)
glidewrapper GlideWrapper (Rolf Neuberger, 2005)
msflxgrd MS FlexGrid Control (msflxgrd.ocx) (Microsoft, 2009)
New settings
grabfullscreen=n Disable cursor clipping for full-screen
windows (default)
grabfulls...
2020 Jan 21
0
Wine release 5.0
...ently only makes a difference with the default GLSL shader
backend in combination with the proprietary NVIDIA drivers.
- Deprecated HKEY_CURRENT_USER\Software\Wine\Direct3D registry key:
- "UseGLSL"
This has been superseded by the "shader_backend" setting above.
*** D3DX
- Support for compressing textures using S3TC-compression is
implemented.
- Various operations, like e.g. texture fills, on unmappable surfaces
are implemented more correctly. Previously their implementation
relied on the underlying Direct3D implementation not enforcing
mapping restrictio...
2013 Apr 26
0
Wine release 1.5.29
...17812 Enemy Territory: Quake Wars EditWorld: Freezes on startup
19242 Red Alert 3: Crash when loading new campaign
20045 Lego Star Wars: unable to switch resolution
21464 Encoding error with License Agreement in .NET 3.5 Installer
22329 Supreme Commander 2: Does not start with built in d3dx
22805 Can't install 64bit .NET 2.0 (install.exe fails to be mapped at preferred base when being restarted as 64-bit process, shared WoW64)
23397 LEGO Harry Potter [Years 1-4] sound stutter with alsa
23510 Google Talk error dialog when opening
24492 notepad: save as dialog should aut...
2008 Nov 21
0
Wine release 1.1.9
...creen.
12607 Quake Wars demo crashes on startup
12774 Caesar 3 crashes on exit
13035 Bad HAVE_XSLTINIT in msxml3
13112 comctl32 trackbar setPos() should not call oncustomdraw if value hasn't changed
13116 wxDev-C++: Problem building projects
13150 Guitar Hero 3 crashes without D3DXCreateTextureFromFileInMemoryEx and D3DXCreateTextureFromFileW
13281 crash during installation of WebEngine V200N by Virtual Mechanics
13408 ActiveSync 4.5 don't install - error richedit ReadStyleSheet and others
13426 When installing WebEngine you get the message "http://download...
2011 Jun 10
0
Wine release 1.3.22
The Wine development release 1.3.22 is now available.
What's new in this release (see below for details):
- Support for Indic text shaping.
- Generation of stubless code in the IDL compiler.
- Support for X files in D3DX.
- 4- and 24-bit bitmap formats in the DIB engine.
- Listview performance improvements.
- Various bug fixes.
The source is available from the following locations:
http://ibiblio.org/pub/linux/system/emulators/wine/wine-1.3.22.tar.bz2
http://prdownloads.sourceforge.net/wine/wine-1.3.22.t...