Ron
2008-Nov-28 19:55 UTC
[Wine] A plethora of problems related to crashes and drawing in AOM
A plethora of problems related to crashes and drawing in the game Age of Mythology Gold. A few of these problems didn't exist in earlier versions of wine. I haven't filed any of these as bug reports but wanted to put what I did find here so I wouldn't lose it. You need mfc42.dll in your System32 directory and you need AOM Gold NoCD patch 1.03 English (aomx.exe) to be able to play this game. I was using the latest version of wine as of Nov 28, 2008: 1.1.9. I'm also using Ubuntu 8.10 Intrepid.> > #1 richedit text does not appear in EULA with Age Of Mythology Gold right after installation: > > $ wine aomx.exe > err:ole:CoGetClassObject class {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} not registered > err:ole:CoGetClassObject no class object {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} could be created for context 0x1 > err:richedit:ReadStyleSheet ReadStyleSheet: skipping sounoptional destination > err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination > err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination > err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination > err:ole:CoGetClassObject class {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} not registered > err:ole:CoGetClassObject no class object {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} could be created for context 0x1 > err:ole:CoGetClassObject class {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} not registered > err:ole:CoGetClassObject no class object {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} could be created for context 0x1 > > #2 Clicking on a window to bring it over the EULA will generate the following: > > err:ole:CoGetClassObject class {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} not registered > err:ole:CoGetClassObject no class object {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} could be created for context 0x1 > > #3 Sound works fine during Microsoft Games intro and prior intro, but the AOM Gold Intro movie directly before the AOM Menu and all the sounds after it, are very choppy when using ALSA. OSS was much better but every now and then during cinematic scenarios, at the end of each person's dialogue it would glitch slightly. > > #4 Using Alt + Tab to minimize or bring up a window on top of AOM Gold will generate: > > err:ole:CoGetClassObject class {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} not registered > err:ole:CoGetClassObject no class object {ebb08c45-6c4a-4fdc-ae53-4eb8c4c7db8e} could be created for context 0x1 > > #5 Cannot play in Window mode: > > I selected Play in Window in the settings. Hit OK and it was still in full screen. Went back to the settings and changed the resolution to the smallest one. Again, it was in full screen mode. > > #6 Gradient missing: > > AOM does show visited and unvisited areas properly but there is not any gradient texture from visited to unvisited like under Windows. > > #7 Related to gradient: > > New uncovered land isn't smooth, it goes by block. If one block on the grid has been touched with the smallest amount of the line of sight of an ally or yourself it will uncover the entire block rather than just the area where the line of sight touched. Objects, however, will only appear when the line of sight touches them, working as they should. > > #8 Right clicking on trees does not make the tree object glow and unglow. If a citizen is selected and you would like it to chop trees, right clicking on the trees will not make the tree object glow and unglow as it should. > > #9 Right clicking multiples times on trees shows Kronos (or all?) citizens show the first frame of their not-doing-anything-animation and then perform the correct chopping-trees-animation. > > #10 Right clicking on objects like gold mines/trees when using your citizen will not show the blue marker. Shows blue marker when using Town Center to kill underdeveloped walls and other things and shows blue marker when moving people. > > #11 AOM crashes on close and brings up a prompt to either show the debug log or close. This is the output if clicking on the debug log (http://pastebin.com/f77aff93b). > > #12 Waves will be drawn on land and smoothly come forward into the water, when it should do the opposite and not show the wave coming from land. > > #13 There isn't a distinction between lit up and nonlit up areas. It shows all land, except covered land, as lit up. But you can't see what the enemy is doing, you still need a character to use its line of sight to see what's happening in the unlit land. > > #14 The gradient problem is not only for the land but it's also for the water. The water will not gradually become water, it's just one solid color, Dark Blue. Also will not show what's underneath the water, such as seaweed, etc. > > #15 While playing the sound abruptly shut off but the gradient for water started to be drawn correctly, as well as what's underneath the water. > > #16 After using the first disk to install half the game, a prompt will ask for the second disk. Put in the second disk, and hit OK. The window will blink, the cursor will say busy if you move the mouse on the top of the window ( which is the main window behind the install window ). You will have to almost play around with it by hitting OK multiple times. I think I got passed this by navigating to my second disk's directory and running it's _aomg.exe file in wine in the terminal and then hitting OK, successfully bringing me to the second half of the install. > > #17 During the "Fall of the Trident" scenario part 1. Omens, when Arkantos is on the ship sitting down, it looks like his knees are going through his body. No screenshot taken sorry. > > #18 After first scenario is over, the loading bar will appear on the bottom, but the background of the game will be pitch black instead of showing the European map. >Screen shots: #6, #7 No gradual change from covered to uncovered land (http://img201.imageshack.us/my.php?image=aomgoldnogradualchangefhu3.png) #7 Line of sight (http://img201.imageshack.us/my.php?image=aomgolduncoverlandgradiuy5.png) - no object #7 Line of sight (http://img523.imageshack.us/my.php?image=aomgolduncoverlandbug2snf6.png) - objects #10 Marker doesn't show when right clicking objects (http://img201.imageshack.us/my.php?image=aomgoldmarkerdoesnotshomk8.png) #12 Waves coming from land (http://img519.imageshack.us/my.php?image=aomgoldwavescomefromlannp6.png) #13 No light to dark difference (http://img201.imageshack.us/my.php?image=aomgoldnolighttodarkarefv2.png) - look at minimap light to dark and then look at the actual map #14 Water is drawn strangely (http://img523.imageshack.us/my.php?image=aomgoldwaterisdrawnstraym8.png) #14 Water is fixed? #14 randomly fixes itself (http://img519.imageshack.us/my.php?image=aomgoldwaterbugrandomlyal5.png) Is this how AOM characters are supposed to appear? (http://img300.imageshack.us/my.php?image=aomgoldnormalmr6.png) - no bug reference A previous bug report I did file was concerning the text drawn in straight lines. That bug is fixed. :) I will file all the bug reports immediately. I already filed the AOM Gold crashing bug a while back. Hopefully someone can fix these issues and make wine just that much better. :) ~Ron
vitamin
2008-Nov-29 01:09 UTC
[Wine] Re: A plethora of problems related to crashes and drawing in AOM
Ron wrote:> A plethora of problems related to crashes and drawing in the game Age of Mythology Gold. A few of these problems didn't exist in earlier versions of wine. I was using the latest version of wine as of Nov 28, 2008: 1.1.9. I'm also using Ubuntu 8.10 Intrepid.You sure it's Wine and not new ubuntu version? Many users report that 8.10 broke Wine in lots of different ways. This is exactly what you are seeing. You can try older Wine version to see if it will work any better but I doubt.